Model EditingWorld of Warcraft Model Editing section. [NO QUESTIONS/REQUESTS HERE]
Showoff and discussion is allowed here, NO Model edits are to be posted here, USE subforums
In case you are looking in this post for updates: Try reading replies. I wont update this stupid post all the time.
On why development seems to be a bit dead currently:
I'm sitting here with a Satellite Pro 4300. That's 128 MB in RAM and 10 GB in HDD (not to speak of the 2 MB gfx RAM! ). Can you imagine working on that? I can't. Even doing things over a remote connection and another PC is so slow, that real development is not possible.
You may ask yourself, why I don't just buy a new PC or what happened to the old one: Well, I don't have a PC since about a month now. I was on someone elses place the last weeks enabling me to get Noggit to the current state.
In order to continue working on it, I therefore need a new PC (well, only parts. I still have a case!). It would be really helpful if people would donate to me. Every dollar is helping schlumpf to continue developing Noggit as soon as possible.
So think about it. You may aswell just wait until I get some present by someone unknown. But the chance that this is happening is even less than me getting money.
Well, as Beket has mainly given up and I (suprisingly) got the source:
Who is interested in helping?
What are the exact requests and bugs to be fixed or done?
You may contact me on ICQ 174605633 or MSN [Only registered and activated users can see links. ] or via this forum / MMOwned / madx / ... on questions.
It will be semi open source. Whoever's interested and has more interest into the project but "I want to enable editing PvPZones!!!!111" may have a copy of the source / an account on the SVN.
Still, as it wont be of any use, you wont simply get a link to the source in this post. If you're interested: Contact me and we may talk about what's to be done etc. (Like .. a little coordination in the "project".
On the timeline is of course:
Go to 3.* for editing.
M2s
Load lights from DBCs.
There are more liquid types but 4.. Get the reference to the DBC and load from there.
3D texturing. This would be awesome, but is of course a bit harder.
Fix bugs and don't let it crash that often as well as not ****ing up the files.
Water! This is pretty important to me.
More things that you will tell me.
So: Go on. Tell me what to do. Contact me if you want to help. I won't do this alone. No chance that I will do everything.
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06-09-09: [Only registered and activated users can see links. ]
Partly fixed. Yay.
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Alphamaps working in WotLK.
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I guess, you are interested in this, eh?
11-Sept-09
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This was made in 3D. Completely.
Cross reference: [Only registered and activated users can see links. ]
__________________
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Last edited by schlumpf; 2 Weeks Ago at 01:51 PM.
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@ schlumpf i added you on msn, i'll see what i can do - regardless of whether or not i'm any genuine help, i'd like to keep track of what's happening with this software world builders are indefinatly dependant on it.
@Xel no u can't code for shit m8 :O jks
oh i can provide a shader for water although its not mine and looks nothing like wow's it will show water (I think wow's water is terrible anyway it uses a 16x16 grid over predefined verticies)
You already mentioned 3d texturing which is one of the biggest points for me. It would also be nice if you could be able to have a visible brush as part of the GUI so that there could be an idea of the brush radius, etc. It would make making new terrains a lot easier.
thanks for your input ravenheart your opinion means sooo much to me...
@ Eradicator not that theres much point in this unless sources are released its C++ & OpenGL through SDL
It amazes me that everyone wants to model edit and nobody but me thinks this could be used to make a new wow client which would be all-round awesome-o
@schlumpf its nothing against you just no reply to anybody on here and your not sharing code, theres no direction or mention of dependencies or a build environment