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Model Editing World of Warcraft Model Editing section.
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  #61  
Old 09-12-2009
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Quote:
Originally Posted by schlumpf View Post
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This was made in 3D. Completely.
Meuh !

~~

Nuff said...

if you care
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Mysterious: ALLO??§§!!! ANYONE HERE ??!!,§ need gmisLAND.exE  plx! 
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  #62  
Old 09-12-2009
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There is a change in GroundEffectDoodad.dbc. There has been one column more in 3.0.9. Additionally the Map.dbc has changed, but that shouldn't affect anything.

Quote:
class GroundEffectDoodadDB: public DBCFile
{
public:
GroundEffectDoodadDB():
DBCFile("DBFilesClient\\GroundEffectDoodad.dbc")
{ }

/// Fields
static const size_t ID = 0; // uint
- static const size_t InternalID = 1; // uint
- static const size_t Filename = 2; // string
+ static const size_t Filename = 1; // string
};
I do not know if that will work. I will need to test that at someones PC as I don't have 3.2 myself.
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  #63  
Old 09-12-2009
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Gl and Good job
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  #64  
Old 09-12-2009
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Quote:
Originally Posted by schlumpf View Post
I do not know if that will work. I will need to test that at someones PC as I don't have 3.2 myself.
I messaged you on msn
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  #65  
Old 09-12-2009
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For those that can't enter maps: [Only registered and activated users can see links. ]

It should let you in. Except for Northrend in 3.2. That one seems to have a bug in light.dbc. Stupid Bluzzard. Or did I get something wrong there?
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  #66  
Old 09-12-2009
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Quote:
This file was either delete by the uploader, the file has expired.
Try reupload. ([Only registered and activated users can see links. ])
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  #67  
Old 09-12-2009
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Quote:
Originally Posted by schlumpf View Post
Please keep more reports coming. But as said: If you dont use 3.0.9 and have old bookmarks, it will most likely be a problem.

Thanks. I will look into the problems as soon as I have the new DBCs or can do a debuggingsession somewhere on a different PC with your help.
after ****in with the fonts for a while (forgot about that part lol) i get the same problem over an over for northrend, i kno u said northrend needs work but u also wanted more reports *shrug*

Code:
.\wowmapview.cpp:200 > Nogg-It (not final)
Game path: C:\Program Files (x86)\World of Warcraft_real\Data\
.\wowmapview.cpp:239 > Locale: enUS
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\common.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\common-2.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\expansion.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\lichking.mpq
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\patch.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\patch-2.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\backup-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\base-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\locale-enUS.MPQ
.\mpq_libmpq.cpp:19 > Error opening archive C:\Program Files (x86)\World of Warcraft_real\Data\enUS\locale-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\speech-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\expansion-locale-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\expansion-speech-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\lichking-locale-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\lichking-speech-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\patch-enUS.MPQ
.\wowmapview.cpp:299 > Opening DBCs
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\AreaTable.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\Map.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\LoadingScreens.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\Light.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightSkybox.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightIntBand.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightFloatBand.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectDoodad.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectTexture.dbc
.\wowmapview.cpp:301 > Initializing Fonts
.\wowmapview.cpp:309 > Creating Menu
.\world.cpp:26 > World 451: development has no WDT file!
.\world.cpp:26 > World 582: Transport176244 has no WDT file!
.\world.cpp:26 > World 584: Transport176231 has no WDT file!
.\world.cpp:26 > World 586: Transport181645 has no WDT file!
.\world.cpp:26 > World 587: Transport177233 has no WDT file!
.\world.cpp:26 > World 588: Transport176310 has no WDT file!
.\world.cpp:26 > World 589: Transport175080 has no WDT file!
.\world.cpp:26 > World 590: Transport176495 has no WDT file!
.\world.cpp:26 > World 591: Transport164871 has no WDT file!
.\world.cpp:26 > World 592: Transport186238 has no WDT file!
.\world.cpp:26 > World 593: Transport20808 has no WDT file!
.\world.cpp:26 > World 594: Transport187038 has no WDT file!
.\world.cpp:26 > World 596: Transport187263 has no WDT file!
.\world.cpp:26 > World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
.\world.cpp:26 > World 612: Transport_Menethil_Valgarde has no WDT file!
.\world.cpp:26 > World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
.\world.cpp:26 > World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
.\world.cpp:26 > World 620: Transport_Moa'ki_Unu'pe has no WDT file!
.\world.cpp:26 > World 621: Transport_Moa'ki_Kamagua has no WDT file!
.\world.cpp:26 > World 622: Transport192241 has no WDT file!
.\world.cpp:26 > World 623: Transport192242 has no WDT file!
.\world.cpp:26 > World 641: Transport_AllianceAirshipBG has no WDT file!
.\world.cpp:26 > World 642: Transport_HordeAirshipBG has no WDT file!
.\world.cpp:26 > World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
.\mpq_libmpq.cpp:96 > Unable to find file Interface\Glues\Models\UI_MainMenu\UI_MainMenu.m2! Check MPQs and what has been requesting this!
.\model.cpp:51 > Error loading model [Interface\Glues\Models\UI_MainMenu\UI_MainMenu.m2]
.\liquid.cpp:278 > Water Shader Loaded successfully
.\liquid.cpp:323 > Water Shader Loaded successfully
.\wowmapview.cpp:324 > Entering Main Loop
.\world.cpp:88 > Loading world Northrend
.\video.cpp:301 >       Loading Texture from MPQ interface\glues\loadingscreens\loadscreennorthrend.blp
.\video.cpp:301 >       Loading Texture from MPQ xtextures\river\lake_c.10.blp


eidt: oh and cant seem to save adts, dunno if thats intentional or not

Last edited by pyriel; 09-12-2009 at 12:59 PM.
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  #68  
Old 09-12-2009
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Quote:
eidt: oh and cant seem to save adts, dunno if thats intentional or not
It is. Its saying that in the post with the link.

On the log: Is that the exe found in the last post or the first one? And do other maps work?

Quote:
.\mpq_libmpq.cpp:19 > Error opening archive C:\Program Files (x86)\World of Warcraft_real\Data\enUS\locale-enUS.MPQ
What's up with that MPQ?


Quote:
Try reupload. ([Only registered and activated users can see links. ])
[Only registered and activated users can see links. ]

Damn, I missed the last digit.
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Last edited by schlumpf; 09-12-2009 at 01:21 PM.
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  #69  
Old 09-12-2009
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yea i see that u said no saving now, my bad

exe is "noggit3.exe", your first one since the second link was bad *shrug* got the one u just linked so ill try that one out when i finish re installing wow (your noggit kinda deleted 2 gigs of my game date d(><d) )

and yes, outlands and azeroth loaded fine, as well as ulduar and several other northrend raids, appears just northrend itself wouldnt load, maybe cause i had the older exe *shrug*
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  #70  
Old 09-12-2009
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If you're using 3.2, its pretty simple: Blizzard has made a mistake in one of the DBCs (or I still read them wrong).
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  #71  
Old 09-12-2009
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eh, such is testing WIP programs lol

found a nother small bug for you, easy fix im sure, ctrl+shift is obviously 3d painting, but if u do that without a section of terrain already selected it seems to crash, or maybe it was a coincidence...


dou have any plans to incorporate m2 spawning in noggit? seen aloto f requests for a "button menu" for adding new models, but even a text prompt that functions like loadinfo would be hot imo, perhaps something like u put in a filepath for a model and it puts one wherever your targetting, which u can then rescale and position as needed, idk.
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  #72  
Old 09-12-2009
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A guy named alfred has updated the wowmapviewer to work with the latest wow patch, maybe he can help you out with stuff.
The link to his google code is here
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Great work btw, schlumpf ftw
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  #73  
Old 09-13-2009
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I tried to enter with both noggit3 and noggit2003 and I only get a black screen before the menu, I've got to close it after more than 10 minutes waiting. I've tried with USA and Spanish client, renaming the exes, with the fonts...

I hope you will fix that, because you're making a great work.
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  #74  
Old 09-13-2009
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Activity: 28.1%
Activity: 28.1% Activity: 28.1% Activity: 28.1%

Quote:
Originally Posted by davidfaca View Post
I tried to enter with both noggit3 and noggit2003 and I only get a black screen before the menu, I've got to close it after more than 10 minutes waiting. I've tried with USA and Spanish client, renaming the exes, with the fonts...

I hope you will fix that, because you're making a great work.
Did you delete the bookmarks?
May you send me the log.txt?
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  #75  
Old 09-13-2009
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Hi, there are some minor bugs i found:
- When trying to texture in 3d mode, you need to select texture from palette first, otherwise noggit crashes

- In 3d mode, the "windows" are not moveable, which isn't much comfortable + i suggest
an option to toggle those windows on and off in 3d

- Sometimes it tries to open UI_(null) interface files, nothing big, but probably not intended either
Code:
.\mpq_libmpq.cpp:96 > Unable to find file Interface\Glues\Models\UI_(null)\UI_(null).m2! Check MPQs and what has been requesting this!
.\model.cpp:51 > Error loading model [Interface\Glues\Models\UI_(null)\UI_(null).m2]
- Water is shown only on Burning Crusade maps, Classic + WotLK maps are without water
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