Model EditingWorld of Warcraft Model Editing section. [NO QUESTIONS/REQUESTS HERE]
Showoff and discussion is allowed here, NO Model edits are to be posted here, USE subforums
There is a change in GroundEffectDoodad.dbc. There has been one column more in 3.0.9. Additionally the Map.dbc has changed, but that shouldn't affect anything.
Quote:
class GroundEffectDoodadDB: public DBCFile
{
public:
GroundEffectDoodadDB():
DBCFile("DBFilesClient\\GroundEffectDoodad.dbc")
{ }
Please keep more reports coming. But as said: If you dont use 3.0.9 and have old bookmarks, it will most likely be a problem.
Thanks. I will look into the problems as soon as I have the new DBCs or can do a debuggingsession somewhere on a different PC with your help.
after ****in with the fonts for a while (forgot about that part lol) i get the same problem over an over for northrend, i kno u said northrend needs work but u also wanted more reports *shrug*
Code:
.\wowmapview.cpp:200 > Nogg-It (not final)
Game path: C:\Program Files (x86)\World of Warcraft_real\Data\
.\wowmapview.cpp:239 > Locale: enUS
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\common.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\common-2.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\expansion.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\lichking.mpq
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\patch.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\patch-2.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\backup-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\base-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\locale-enUS.MPQ
.\mpq_libmpq.cpp:19 > Error opening archive C:\Program Files (x86)\World of Warcraft_real\Data\enUS\locale-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\speech-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\expansion-locale-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\expansion-speech-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\lichking-locale-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\lichking-speech-enUS.MPQ
.\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\patch-enUS.MPQ
.\wowmapview.cpp:299 > Opening DBCs
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\AreaTable.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\Map.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\LoadingScreens.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\Light.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightSkybox.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightIntBand.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightFloatBand.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectDoodad.dbc
.\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectTexture.dbc
.\wowmapview.cpp:301 > Initializing Fonts
.\wowmapview.cpp:309 > Creating Menu
.\world.cpp:26 > World 451: development has no WDT file!
.\world.cpp:26 > World 582: Transport176244 has no WDT file!
.\world.cpp:26 > World 584: Transport176231 has no WDT file!
.\world.cpp:26 > World 586: Transport181645 has no WDT file!
.\world.cpp:26 > World 587: Transport177233 has no WDT file!
.\world.cpp:26 > World 588: Transport176310 has no WDT file!
.\world.cpp:26 > World 589: Transport175080 has no WDT file!
.\world.cpp:26 > World 590: Transport176495 has no WDT file!
.\world.cpp:26 > World 591: Transport164871 has no WDT file!
.\world.cpp:26 > World 592: Transport186238 has no WDT file!
.\world.cpp:26 > World 593: Transport20808 has no WDT file!
.\world.cpp:26 > World 594: Transport187038 has no WDT file!
.\world.cpp:26 > World 596: Transport187263 has no WDT file!
.\world.cpp:26 > World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
.\world.cpp:26 > World 612: Transport_Menethil_Valgarde has no WDT file!
.\world.cpp:26 > World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
.\world.cpp:26 > World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
.\world.cpp:26 > World 620: Transport_Moa'ki_Unu'pe has no WDT file!
.\world.cpp:26 > World 621: Transport_Moa'ki_Kamagua has no WDT file!
.\world.cpp:26 > World 622: Transport192241 has no WDT file!
.\world.cpp:26 > World 623: Transport192242 has no WDT file!
.\world.cpp:26 > World 641: Transport_AllianceAirshipBG has no WDT file!
.\world.cpp:26 > World 642: Transport_HordeAirshipBG has no WDT file!
.\world.cpp:26 > World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
.\mpq_libmpq.cpp:96 > Unable to find file Interface\Glues\Models\UI_MainMenu\UI_MainMenu.m2! Check MPQs and what has been requesting this!
.\model.cpp:51 > Error loading model [Interface\Glues\Models\UI_MainMenu\UI_MainMenu.m2]
.\liquid.cpp:278 > Water Shader Loaded successfully
.\liquid.cpp:323 > Water Shader Loaded successfully
.\wowmapview.cpp:324 > Entering Main Loop
.\world.cpp:88 > Loading world Northrend
.\video.cpp:301 > Loading Texture from MPQ interface\glues\loadingscreens\loadscreennorthrend.blp
.\video.cpp:301 > Loading Texture from MPQ xtextures\river\lake_c.10.blp
eidt: oh and cant seem to save adts, dunno if thats intentional or not
exe is "noggit3.exe", your first one since the second link was bad *shrug* got the one u just linked so ill try that one out when i finish re installing wow (your noggit kinda deleted 2 gigs of my game date d(><d) )
and yes, outlands and azeroth loaded fine, as well as ulduar and several other northrend raids, appears just northrend itself wouldnt load, maybe cause i had the older exe *shrug*
found a nother small bug for you, easy fix im sure, ctrl+shift is obviously 3d painting, but if u do that without a section of terrain already selected it seems to crash, or maybe it was a coincidence...
dou have any plans to incorporate m2 spawning in noggit? seen aloto f requests for a "button menu" for adding new models, but even a text prompt that functions like loadinfo would be hot imo, perhaps something like u put in a filepath for a model and it puts one wherever your targetting, which u can then rescale and position as needed, idk.
A guy named alfred has updated the wowmapviewer to work with the latest wow patch, maybe he can help you out with stuff.
The link to his google code is here [Only registered and activated users can see links. ]
I tried to enter with both noggit3 and noggit2003 and I only get a black screen before the menu, I've got to close it after more than 10 minutes waiting. I've tried with USA and Spanish client, renaming the exes, with the fonts...
I hope you will fix that, because you're making a great work.
I tried to enter with both noggit3 and noggit2003 and I only get a black screen before the menu, I've got to close it after more than 10 minutes waiting. I've tried with USA and Spanish client, renaming the exes, with the fonts...
I hope you will fix that, because you're making a great work.
Did you delete the bookmarks?
May you send me the log.txt?
__________________
You like the new Noggit? [Only registered and activated users can see links. ]
Hi, there are some minor bugs i found:
- When trying to texture in 3d mode, you need to select texture from palette first, otherwise noggit crashes
- In 3d mode, the "windows" are not moveable, which isn't much comfortable + i suggest
an option to toggle those windows on and off in 3d
- Sometimes it tries to open UI_(null) interface files, nothing big, but probably not intended either
Code:
.\mpq_libmpq.cpp:96 > Unable to find file Interface\Glues\Models\UI_(null)\UI_(null).m2! Check MPQs and what has been requesting this!
.\model.cpp:51 > Error loading model [Interface\Glues\Models\UI_(null)\UI_(null).m2]
- Water is shown only on Burning Crusade maps, Classic + WotLK maps are without water