Network: WoW Gold | WoW Accounts | MPS Games | FPSowned
MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides
Homepage »      Register »      Hall of Fame »      Ranks And Awards »      Advertise »      Marketplace »
 
Sign up



Do you like this excellent information? Then Donate HERE to remove ads and support the MMOwned community.


Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Model Editing

Model Editing World of Warcraft Model Editing section.
[NO QUESTIONS/REQUESTS HERE] Showoff and discussion is allowed here, NO Model edits are to be posted here, USE subforums

Reply
LinkBack Thread Tools
  #406  
Old 2 Weeks Ago
schlumpf's Avatar
schlumpf is offline.
Legendary
Legendary User

  
 
Join Date: Nov 2006
Location: Germany (DE)
Posts: 2,396
Nominated 15 Times in 3 Posts
Reputation: 672
Points: 14,376, Level: 15
Points: 14,376, Level: 15 Points: 14,376, Level: 15 Points: 14,376, Level: 15
Level up: 56%, 624 Points needed
Level up: 56% Level up: 56% Level up: 56%
Activity: 28.1%
Activity: 28.1% Activity: 28.1% Activity: 28.1%

Quote:
Originally Posted by Reflection View Post
Some bugs I've found:

Not sure if it's fixable. But, my noggit sometimes crashes if I have mwcs up. WoW won't start if noggit is on and viceversa. I'm guessing that it's because of the mpq files being in use, or something.

Please ignore if it's stupid or just not fixable, I have no knowledge of that :x

Anyway, great program and great work. Everyone.
This is exactly the cause. And it wont be changeable and is actually good that way. You shouldn't edit a file in more than one application. And you shouldn't edit and view a file at the same time.
__________________
You like the new Noggit? [Only registered and activated users can see links. ]
Reply With Quote


Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx.

  #407  
Old 2 Weeks Ago
schlumpf's Avatar
schlumpf is offline.
Legendary
Legendary User

  
 
Join Date: Nov 2006
Location: Germany (DE)
Posts: 2,396
Nominated 15 Times in 3 Posts
Reputation: 672
Points: 14,376, Level: 15
Points: 14,376, Level: 15 Points: 14,376, Level: 15 Points: 14,376, Level: 15
Level up: 56%, 624 Points needed
Level up: 56% Level up: 56% Level up: 56%
Activity: 28.1%
Activity: 28.1% Activity: 28.1% Activity: 28.1%

You will be able to choose models to add in a treeview like this in the future:
[Only registered and activated users can see links. ]
__________________
You like the new Noggit? [Only registered and activated users can see links. ]
Reply With Quote
  #408  
Old 2 Weeks Ago
Bjarke's Avatar
Bjarke is offline.
Contributor
  
 
Join Date: Dec 2006
Location: Denmark
Posts: 214
Reputation: 119
Points: 1,976, Level: 3
Points: 1,976, Level: 3 Points: 1,976, Level: 3 Points: 1,976, Level: 3
Level up: 83%, 124 Points needed
Level up: 83% Level up: 83% Level up: 83%
Activity: 7.0%
Activity: 7.0% Activity: 7.0% Activity: 7.0%

Awsome It works? or is it just ideas?
__________________

Last edited by Bjarke; 2 Weeks Ago at 06:35 AM.
Reply With Quote
  #409  
Old 2 Weeks Ago
schlumpf's Avatar
schlumpf is offline.
Legendary
Legendary User

  
 
Join Date: Nov 2006
Location: Germany (DE)
Posts: 2,396
Nominated 15 Times in 3 Posts
Reputation: 672
Points: 14,376, Level: 15
Points: 14,376, Level: 15 Points: 14,376, Level: 15 Points: 14,376, Level: 15
Level up: 56%, 624 Points needed
Level up: 56% Level up: 56% Level up: 56%
Activity: 28.1%
Activity: 28.1% Activity: 28.1% Activity: 28.1%

Quote:
Originally Posted by Bjarke View Post
Awsome It works? or is it just ideas?
As you can see some plus-buttons are clicked. That thing works.
__________________
You like the new Noggit? [Only registered and activated users can see links. ]
Reply With Quote
  #410  
Old 2 Weeks Ago
Cromon is offline.
Master Sergeant
  
 
Join Date: Mar 2008
Location: Switzerland
Posts: 126
Reputation: 39
Points: 1,635, Level: 3
Points: 1,635, Level: 3 Points: 1,635, Level: 3 Points: 1,635, Level: 3
Level up: 34%, 465 Points needed
Level up: 34% Level up: 34% Level up: 34%
Activity: 6.5%
Activity: 6.5% Activity: 6.5% Activity: 6.5%

Here is what i found:
- When you try to create a hole it often selects a quad left, right, above, below the selected quad instead of the selected.
- There seem to be some light-errors when loading new adts. The window begins to flicker in a yellow color.
Reply With Quote
  #411  
Old 2 Weeks Ago
Aryzar's Avatar
Aryzar is offline.
Sergeant
  
 
Join Date: Mar 2009
Location: Romania
Posts: 38
Nominated 4 Times in 1 Post
Reputation: 14
Points: 381, Level: 1
Points: 381, Level: 1 Points: 381, Level: 1 Points: 381, Level: 1
Level up: 96%, 19 Points needed
Level up: 96% Level up: 96% Level up: 96%
Activity: 10.5%
Activity: 10.5% Activity: 10.5% Activity: 10.5%

I've found a bug similar to the bug the other versions have:
When saving certain adt's it produces such results:

Click the image to open in full size.

I have also noticed that the rest of the versions corrupt other adt's which when modified in this new noggit have no such reactions.
Reply With Quote
  #412  
Old 2 Weeks Ago
schlumpf's Avatar
schlumpf is offline.
Legendary
Legendary User

  
 
Join Date: Nov 2006
Location: Germany (DE)
Posts: 2,396
Nominated 15 Times in 3 Posts
Reputation: 672
Points: 14,376, Level: 15
Points: 14,376, Level: 15 Points: 14,376, Level: 15 Points: 14,376, Level: 15
Level up: 56%, 624 Points needed
Level up: 56% Level up: 56% Level up: 56%
Activity: 28.1%
Activity: 28.1% Activity: 28.1% Activity: 28.1%

Quote:
Originally Posted by Cromon View Post
Here is what i found:
- When you try to create a hole it often selects a quad left, right, above, below the selected quad instead of the selected.
- There seem to be some light-errors when loading new adts. The window begins to flicker in a yellow color.
Holes: I see no errors. Sadly. May I check that at some time via teamviewer?
Light: Uhm .. Its not the ADTs. Its something wrong when rendering the models. That's all. You may also encounter blue light when a model is selected.

Quote:
Originally Posted by Aryzar View Post
I've found a bug similar to the bug the other versions have:
When saving certain adt's it produces such results:

I have also noticed that the rest of the versions corrupt other adt's which when modified in this new noggit have no such reactions.
Saving still is ****ed up and is not intended to be used.
__________________
You like the new Noggit? [Only registered and activated users can see links. ]
Reply With Quote
  #413  
Old 2 Weeks Ago
svedin's Avatar
svedin is offline.
Contributor
  
 
Join Date: Jun 2008
Location: Sweden
Posts: 392
Reputation: 80
Points: 2,181, Level: 4
Points: 2,181, Level: 4 Points: 2,181, Level: 4 Points: 2,181, Level: 4
Level up: 12%, 619 Points needed
Level up: 12% Level up: 12% Level up: 12%
Activity: 11.9%
Activity: 11.9% Activity: 11.9% Activity: 11.9%

I like the improvements so far Keep it up
__________________
Reply With Quote
  #414  
Old 2 Weeks Ago
Aryzar's Avatar
Aryzar is offline.
Sergeant
  
 
Join Date: Mar 2009
Location: Romania
Posts: 38
Nominated 4 Times in 1 Post
Reputation: 14
Points: 381, Level: 1
Points: 381, Level: 1 Points: 381, Level: 1 Points: 381, Level: 1
Level up: 96%, 19 Points needed
Level up: 96% Level up: 96% Level up: 96%
Activity: 10.5%
Activity: 10.5% Activity: 10.5% Activity: 10.5%

Quote:
Originally Posted by schlumpf View Post
Saving still is ****ed up and is not intended to be used.
even tho its better than in previous versions
Reply With Quote
  #415  
Old 2 Weeks Ago
Tigurius's Avatar
Tigurius is offline.
Contributor

  
 
Join Date: Jun 2008
Location: Franconia(DE)
Posts: 308
Nominated 3 Times in 2 Posts
Reputation: 142
Points: 3,274, Level: 5
Points: 3,274, Level: 5 Points: 3,274, Level: 5 Points: 3,274, Level: 5
Level up: 60%, 326 Points needed
Level up: 60% Level up: 60% Level up: 60%
Activity: 10.8%
Activity: 10.8% Activity: 10.8% Activity: 10.8%

"I have also noticed that the rest of the versions corrupt other adt's which when modified in this new noggit have no such reactions."

Ya, Beket made a = instead of a += which lead to ****ed up ADTs.
__________________
Reply With Quote
  #416  
Old 2 Weeks Ago
schlumpf's Avatar
schlumpf is offline.
Legendary
Legendary User

  
 
Join Date: Nov 2006
Location: Germany (DE)
Posts: 2,396
Nominated 15 Times in 3 Posts
Reputation: 672
Points: 14,376, Level: 15
Points: 14,376, Level: 15 Points: 14,376, Level: 15 Points: 14,376, Level: 15
Level up: 56%, 624 Points needed
Level up: 56% Level up: 56% Level up: 56%
Activity: 28.1%
Activity: 28.1% Activity: 28.1% Activity: 28.1%

I think, you might be interested in what's going on with development.

I start at revision 30. Changes that are italic are most likely not visible to the user.

30: Steff
Quote:
Delete the down function from ctrl + R key.
31: Steff
Quote:
Move the status bar to the Gui files and Class.
32: Tigurius
Quote:
Added printing of the text to bar
33: Steff
Quote:
Finish Status bar. Move main menu object to OOP Files.
34: Steff
Quote:
UI clicks now no longer effect elements behind the UI elements.
Add menu point for "object set to ground" in edit menu.
Change the rotation function so that only x and z will be reseted.
Calculate the menu hight automatic.
Update revision to 34
Update bin.
35: Steff
Quote:
Click outside of an UI element close now the menu windows if thy are open.
Update Rev 35. Update bin.
36: Steff
Quote:
Add object movement with the numpad keys to adjust the object position and y rotation.

7/9 up/down
8/4/6/2 Move horizontal
1/3 rotate y axis.

This should be helpfully for fine adjusting of the final object position
37: schlumpf
Quote:
Modified toolbar. Improved performance there. Additionally, you should use MinimizeButton now for close buttons instead of custom ones.
38: schlumpf
Quote:
Holes are now working when trying to remove.
39: schlumpf
Quote:
Selected Models now look better. Lightning still is wrong sometimes when moving. What the hell? ._.
40: Steff
Quote:
Fix Crash bugs Gerry send in.
Change the selection thing.
Now we have only to replace the triangle with a circle on the ground.
41: Steff
Quote:
Add box for detail infos. Will go on later at home.
42: Tigurius
Quote:
Added Saving of Doodad and Object Filenames
43: schlumpf
Quote:
wowmapview: Added Directory and File for treeview. There is a global gFileList with all files in the MPQs.
ui: Added getText() to textUI.
ui: Changed private to protected at some points. TODO: Remove variables that are both - inherited and private for the class.
ui: MinimizeButton not inherits public from buttonUI.

ui: Added TreeView and TreeViewButton for Treeviews. To see an example look in the menu ("/// TODO: Take this out.")
ui: textUI now sets width and height when rendering.
MapView: Now there is a MapView::mViewMode that replaces mapmode, tilemode, helpmode etc. TODO: help from menu needs a workaround for the viewmode. This should be done somehow else.
MapView: setGroundMode() and setBlurMode() are now available. These take the mode as integer. TODO: Get the old ones out and call the new one directly from the buttons.
MapView: resizewindow() now iterates using a vector. (once again, did it wrong last time)
MapView: display now does a switch-case and calls functions for drawing.
MapView: Keyhandlers are commented now. You should do that too. By yourself.
MapView: Also slight formating changes.

maptile: Now the brush is no triangle anymore but a cylinder. That cylinder should be infinite in future and only be rendered where it intersects terrain. Until then, its just a small cylinder, scaling with the brush.
General: Added a lot of TODOs. You may want to get a task plugin (eclipse) to see them.
44: schlumpf
Quote:
TODO: Save before comitting.
45: schlumpf
Quote:
maptile: Made holes nicer. Why would you want 2*4 variables if you can just do it all with a bit of shifting? Oo
maptile: Fixed a possible crash with the strip not inited when drawing the cylinder.
mapview: Again, a bit of formating.
mapview: Made some integers or doubles to float. Please do that yourself too. Its not efficient to have a float + double_constant if you could do float + float_constant.
menu, wowmapview: Removed trace logs. Its taking up performance a lot. Maybe add it at some places again.
model: Fixed the selection boxes. They were a bit wrong at the z coordinate.
46: schlumpf
Quote:
ui: MinimizeButton now closes the parent given in the constructor on click.
47: schlumpf
Quote:
maptile: You should use local variables when looping.
wowmapview: Added timer start and stop for global performance timing. void TimerStart(); int TimerStop();
wowmapview: gListfile is now a std::list instead of a std::vector for
sorting faster.
wowmapview: Checking for needed files is now the first thing done. Also, the window is created earlier.
wowmapview: patch-%c moved where it should be. got backup and base out as they dont contain any real game data.
wowmapview: TODO: Load MPQs faster?
wowmapview: Added an example on how to get a treeview / filelist being filtered as comment.
wowmapview: inlined InitFonts, made gLogs comments.
wowmapview: added some performance timers. You might want to have a look at them or use them yourself.
video: improved BLP loading a bit. bottleneck: MPQFile::MPQFile(). Strange performance issues there.
ui_3d: moved treeview in here
ui_3d: Added Menu classes. Have a look in MapView::MapView for usage. Its a lot clearer now. The whole menu initialisation takes 2 ms.
ui: Fixed MinimizeButton. I missed mParent = pParent; ._.
ui: When clicked on a frame and a child is in the range (and therefore recieves processLeftClick(), but returns 0, checking for a Ui element continues.
texturingUI: fixed == to = where it should be an assignment.. also changed listfile to std::list of course.
mpq_libmpq: loading might be a biiiiit faster. No real change. as said: TODO: Find problem in opening files. (libmpq_file_getdata( &mpq_a, fileno, (unsigned char*)buffer )
model: Nothing. Just a few changes doing nothing while measuring performance.

menu: I took the treeview out. The example still remains there as comment until its adapted into the ui.
menu: Also: TODO: Maybe get the loop for getting the map names faster?
MapView: Quite a few changes regarding the new menu. Removed useless toggleing functions etc.
__________________
You like the new Noggit? [Only registered and activated users can see links. ]
Reply With Quote
  #417  
Old 2 Weeks Ago
Lostulmaion's Avatar
Lostulmaion is offline.
Corporal
  
 
Join Date: Oct 2008
Posts: 17
Reputation: 10
Points: 387, Level: 1
Points: 387, Level: 1 Points: 387, Level: 1 Points: 387, Level: 1
Level up: 97%, 13 Points needed
Level up: 97% Level up: 97% Level up: 97%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

Most excellent guys! I'm really looking forward to getting back into world building. Thanks and keep up the great work!
Reply With Quote
  #418  
Old 2 Weeks Ago
schlumpf's Avatar
schlumpf is offline.
Legendary
Legendary User

  
 
Join Date: Nov 2006
Location: Germany (DE)
Posts: 2,396
Nominated 15 Times in 3 Posts
Reputation: 672
Points: 14,376, Level: 15
Points: 14,376, Level: 15 Points: 14,376, Level: 15 Points: 14,376, Level: 15
Level up: 56%, 624 Points needed
Level up: 56% Level up: 56% Level up: 56%
Activity: 28.1%
Activity: 28.1% Activity: 28.1% Activity: 28.1%

48: schlumpf
Quote:
wowmapview: Removed useless (example) class for getting a treeview with no loading in main() (and therefore faster startup)
49: schlumpf
Quote:
ui: moved all classes to different files. ui.h now includes all possible ui elements. ui_3d removed.
ui: you can now group checkboxes. The ToggleGroups also automatically modify the needed value you pass in. You can define the value stored to the
ui: Removed #define UI_JUSTIFY_* and created an enum with eJustify*. variable when a checkbox is selected in the checkboxUI constructor.
MapView: Added the ToggleGroups for brush and ground brushes.
MapView: Removed void submenu_palette(frame *button,int id). What was this for?

MapView: Decreased maximum brush size (for ground) to 500. This is still 4 ADTs at one time. Thats also the maximum of ADTs in RAM. Therefore, everything higher is just stupid. (was 1000).
menu: Loading takes long as of Model::Model being slow (see MPQFile, performance issue, last revision) and the checking for possible maps. Doubled performance of checking if editable by replacing the WDTLib with something more lightweight there. Maybe have a look at WDTLib's performance (or its fine but just too much for just checking if there are ADTs).
vcproj: Added UI files. IMPORTANT: Changed compiler flags. You may want to get the old ones back via diff, if its slower or something else is bad. You may want to tell me if there is an issue with these changes.
50: Tigurius
Quote:
Started implementation of MH2O
__________________
You like the new Noggit? [Only registered and activated users can see links. ]

Last edited by schlumpf; 2 Weeks Ago at 05:17 PM.
Reply With Quote
  #419  
Old 2 Weeks Ago
schlumpf's Avatar
schlumpf is offline.
Legendary
Legendary User

  
 
Join Date: Nov 2006
Location: Germany (DE)
Posts: 2,396
Nominated 15 Times in 3 Posts
Reputation: 672
Points: 14,376, Level: 15
Points: 14,376, Level: 15 Points: 14,376, Level: 15 Points: 14,376, Level: 15
Level up: 56%, 624 Points needed
Level up: 56% Level up: 56% Level up: 56%
Activity: 28.1%
Activity: 28.1% Activity: 28.1% Activity: 28.1%

51: schlumpf
Quote:
wowmapview: TEST: Revision should now update automatically.
52: schlumpf
Quote:
General: Moved Directory and File to directory.h.
General: Moved GroundEffects to dbc.
General: Minor formating.
53: schlumpf
Quote:
General: Namespaced both, libmpq and libworld.
General: Removed parts of groundeffects being left over from last revision.
54: schlumpf
Quote:
MapView, textUI: Named enums.
textUI: Had stupid crash with strcpy(0,0); TODO: Get this whole shit to use std::string.
world: On parsing the WDL file it now uses integer comparisions instead of string ones being slower.

world: Fixed low-res terrain loading. It now actually loads it again.
world: Improved low-res terrain loading. It now takes A ****ING PERCENT OF WHAT ITS BEEN BEFORE. Yes, thats right. From 2000ms to 20ms on DeathKnightStart. WTF?
__________________
You like the new Noggit? [Only registered and activated users can see links. ]
Reply With Quote
  #420  
Old 2 Weeks Ago
svedin's Avatar
svedin is offline.
Contributor
  
 
Join Date: Jun 2008
Location: Sweden
Posts: 392
Reputation: 80
Points: 2,181, Level: 4
Points: 2,181, Level: 4 Points: 2,181, Level: 4 Points: 2,181, Level: 4
Level up: 12%, 619 Points needed
Level up: 12% Level up: 12% Level up: 12%
Activity: 11.9%
Activity: 11.9% Activity: 11.9% Activity: 11.9%

dam nice schlumpf can't wait for a new release on NoggIt
__________________
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On



All times are GMT -4. The time now is 10:23 PM.




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493