Ok Schlumpf. My little list
And now i will hear all the other guys out there. Whats your ideas. What are the problems. Come on!
Data handling and bugs
1. Fix small line bug. Will send you images.
2. Find ADT destroy bug(s).
3. Prevent saving if ADT are opend outside of noggit.
4. Separate the source path of the MPQs and the save path folder. Set this over a text file
So noggit works direct on a patch Folder and we have not to copy the files around.
(then the manager can set the path to his actual patch path J ).
5. WDL creation/recreation (Tigu have still implemented in code).
6. WDT editing to add or delete ADTs inside of noggit. Just fly to the ADT place and then you can delete this ADT or create a new if there is no.
User Interface
1. Create the possibility to mark an area in noggit and draw a Bezier path over more than one ADT for functions I will speak later off.
2. New interface. If we could implement all the following stuff, we need a better GUI.
Top bar with a menu. Status bar on bottom with some values or position etc.
3. Hotkey editor. Over a txt File is enough. Later Gui implementation. Hate it that F5 is save of a Bookmark

4. Buttons in the topbar to make all windows visible/unvisible.
5. View of all toggle states in the topbar over smal icons. M2 on/off or WMOs on/off
6. Add toggle water
7. Add toggle see
8. Hotkey for Ground edit Mode that toggles all view except the Ground (F3) and the height lines (F9). It is better to edit ground in that mode. ItŽs a lot faster.
9. Bookmark string cut in the main menu for the bookmarks. Or free naming when you press the bookmark key.
10. Save all edited ADTs with one shortcut. Shift + k.
11. Position Markers that are displayed in both, the 3D and the texture View. To find where to paint as long no 3d paint is ready.
12. Object Browser to insert objects.
13. Object sets to handle mass spawning. Means that there is a Folder inside the nogg path where users can put text files with MDX/WMO paths, size variation and number ratio to the other objects in. These sets can be sets for trees, grass and bushes. Or culture sets like eleven decoration objects and city sets with human buildings and related objects. If you press a key in nogg a Dialog shows you all that file names and you can set your active set. For fast access to objects. And you can give these sets to other team members. Makes it a lot easier to work together.
Different ways to use the set:
- Random population: Nogg populates the whole ADT or a marked area (first point) randomly with the objects.
- Random by click. Every click on the ground places a random object
- Same by click. Select active object in a setlist and every click spawns this object.
14. Possibility to fly where no ADTs are.
15. Toggle navigation mode so that you can course how the key work. See next point
16. New navigation mode where the w/s key move the camera not in the direction where the camera looks but horizontal to the ADTs. So you can look down on the ADTs and just move the camera to all 4 directions without change the height.
Landscape editing
1. Ground effects Editor and view of Ground effects in 3d View.
2. Smaller Brush like in your special edition.
3. Set the intensity the land moves up and down in terain editing mode over a new slider. To make editing faster.
4. Set the texture of an marked area with blured borders.
5. Automatic calculation of UID with sense. Like our modcraft rule. 9xxyy0001 to 9xxyy9999
6. Insert/edit lights. Toggel view.
7. Insert/edit sound triggers. Toggel view.
8. Paint Zone ID Mode.
9. User defined texture brushes over grayscale Images. Just put them in a folder in the noggit path and display a list of the names to select inside the app.
So that you can paint easier such things as wheel lines on ways and so on.
10. Place Water and paint the water color with the brush settings.
11. Toggle holes. Click chunk, press key toggles hole - no hole.
12. Move ADT up and down with all objects on them.
13 Skybox setter
14. Place an object (m2/wmo) in the editor automatic to the ground surface over the base point.
15. Texture painting in 3D
16. Auto generation of landscapes by algorithm over an ADT or Area (point 1). Generate hills, Mountains.
17. Generate rivers or canyons on paths (point 1)
18. Auto texture sets. Calculate over high and other values where the texture borders should be and generate an automatic base texturing.
19. Auto road painter. Noggit generates a road over a path. Different settings possible for different looking Road.