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[First Model Edit] Marbled Sword
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[First Model Edit] Marbled Sword - 08-11-2008

Hey guys, been lurking around for awhile and I thought I would try to make a model sword in Maya 2008

TEXTURED & RENDERED



UNLIT AND UNRENDERED:



WIRE-FRAME MODEL:


Any criticism is appreciated, keeping in mind this is my first model!
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08-11-2008

wow, not bad : )

But i think that sword needs some more details? : p

In my opinion the grip is to small :x

But.. keep it up! ;p


I wish i could make models in maya, but im to retarded ..^^


RED RAIN: http://www.mmowned.com/forums/simple-model-edits/153511-release-red-rain.html#post997857
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08-11-2008

Quote:
Originally Posted by Hiselor View Post

In my opinion the grip is to small :x

or is the blade too big?


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08-11-2008

too many vertices imo, try to make it more low-poly. Otherwise it is good


GAAAAAAAAAAAAAAAAHHH!!!
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08-11-2008

Wow looks great man :O


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08-11-2008

Looks a bit flat, other than that it looks great
also that is WAYYY too much poly for a sword
Thats how much poly you use to make a character.


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08-11-2008

Quote:
my first model!
That's pretty ****ing awesome.
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08-11-2008

Quote:
Originally Posted by Strupantwn View Post
Looks a bit flat, other than that it looks great
also that is WAYYY too much poly for a sword
Thats how much poly you use to make a character.
Lots of poly's are bad in models? I thought it just gives you more flexibility in moving stuff around
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08-11-2008

An Goal for a Modeler is to use least Polys as possible, flexible? Yes, but it also makes
the Model look Round and Smooth(Bubble-like), another thing is that when you port that in game, it lags the game with all the polys
There are many more things also


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08-11-2008

Pretty sick for your first model =)
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08-11-2008

Quote:
Originally Posted by Strupantwn View Post
An Goal for a Modeler is to use least Polys as possible, flexible? Yes, but it also makes
the Model look Round and Smooth(Bubble-like), another thing is that when you port that in game, it lags the game with all the polys
There are many more things also
Cool, I'll try to knock it down a lot then in future models. Thanks!
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08-12-2008

each polygon face on screen must be rendered by the engine so having a ton of polygons will increase the render time for each frame dropping your frame rate.

WoW weapons generally have around 500 to 1k polys with textures of 512.


Also if your going to add blood (which is generally never done in the industry) at least make it look like real blood, thats not even in the same ballpark.
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08-13-2008

the texture is a bit flat...but the model itself looks nice! :]
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08-15-2008

its nice look but i feel it is missing some dept, wondering if you made it feel heavy by makeing th balde and such a little thicker ?
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