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Originally Posted by Violence I've tried messing with the HoldRifle -> HoldBow animations seperately in Animation Editor, changing all the different parameters in there, after using the Animation Swapper on everything. But I still just end up getting the Animation to work perfectly, but he's still holding the Bow in the wrong hand ;7 Should really be some easy way to change Weapon holding position that's just overlooked. Was thinking something while messing with Hex aswell, might it just not be somewhat similar to change the Sheat-position, just different parameters ;< |
I think it might be the sheath position. Because that control how your character holds your weapon in different times. Open wdb Model swapper and try setting your sheath to 0. if that doesn't work try 1-7
01 = Back (2H melee weapons (Axes, Swords, Polearms)
02 = Staves
03 = Hip (1H Side-hanging Weapons)
04 = Shields
05 = ?
06 = ?
07 = Hidden (Fist Weapons)