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Reload this Page [Question] Info on changing Bow/gun-shooting animation / weapon swings?
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Quote:
Originally Posted by Violence View Post
; ) Think you misunderstood abit, I am indeed very, very happy that you fixed so that the animation works, although I'm trying to get the holding to work now, so that he actually hold it in the Left hand, and not in the Right hand as he does now for some reason. I guess it's because you hold Crossbows in the right hand ;/

http://data.fuskbugg.se/skalman01/-N1.jpg

http://data.fuskbugg.se/skalman01/-N2.jpg

Shows atleast abit what I'm talking about, he's holding the bow abit wrong, it seems, but the Animation is intact.

we are so close! it seams as if there are some flags we are missing somewhere =O i have to look into this more... In the mean time try stuff on your end as well. (mesing with the swaps)


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I've tried messing with the HoldRifle -> HoldBow animations seperately in Animation Editor, changing all the different parameters in there, after using the Animation Swapper on everything. But I still just end up getting the Animation to work perfectly, but he's still holding the Bow in the wrong hand ;7

Should really be some easy way to change Weapon holding position that's just overlooked.
Was thinking something while messing with Hex aswell, might it just not be somewhat similar to change the Sheat-position, just different parameters ;<

Last edited by Violence; 03-01-2008 at 06:12 AM..
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Quote:
Originally Posted by Violence View Post
I've tried messing with the HoldRifle -> HoldBow animations seperately in Animation Editor, changing all the different parameters in there, after using the Animation Swapper on everything. But I still just end up getting the Animation to work perfectly, but he's still holding the Bow in the wrong hand ;7

Should really be some easy way to change Weapon holding position that's just overlooked.
Was thinking something while messing with Hex aswell, might it just not be somewhat similar to change the Sheat-position, just different parameters ;<
I think it might be the sheath position. Because that control how your character holds your weapon in different times. Open wdb Model swapper and try setting your sheath to 0. if that doesn't work try 1-7

01 = Back (2H melee weapons (Axes, Swords, Polearms)
02 = Staves
03 = Hip (1H Side-hanging Weapons)
04 = Shields
05 = ?
06 = ?
07 = Hidden (Fist Weapons)


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Actually it didn't work after all ;/ even though the weapon is sheated on other places, the character just insists on picking it up with his god damn right hand ;<
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Bumping it up, anyone have some ideas? ;/
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Bump it up
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hex would be easy i think, mmk?



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Quote:
Originally Posted by The Lex View Post
hex would be easy i think, mmk?
Alright, been thinking about it aswell, but the question is which parameters did you have in mind to change? So that the character will hold the Bow in the Left hand instead of the Right?
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03-10-2008

Haha i got the same problem now xD
Pretty anoying :P
Orcs with a bow just rox :P Guns are kinda booring ..
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Never mind, after thinking about it I don't believe it will work, but you're welcome to try still.

I have not tested this idea yet, but if you're dual wielding then you could try turning your offhand into the bow you want and hiding your main hand. Might have to hide your crossbow too, that way all the animations would show up with nothing but your main hand that you've changed into your bow.

Last edited by moro; 03-11-2008 at 01:26 AM..
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moro; It won't work ;/ You won't be able to transfer over all the Bow-animations like Load bow e.g, so it'll eventually look abit weird. Thanks though.
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And bump it up, just can't give up now ; )
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Hump the bump!
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damn, i too would love to know how to get my bow (model replaced from an xbow) to sit properly in my characters left hand :[
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