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Mount points.
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Request Mount points. - 12-10-2007

Ok I dont like to ask but im having trouble figuring out how to hex add a mount point to a critter. I wanted to do a larva or a zerg. If someone has the time and would like to be extra nice, I could use a guide. I would ask if someone would do it but i would really like to learn how. I can open the model i just cant figure out where to make the changes. if i can figure that out im sure its in the same place in all models so i could look at others and go from there. Please dont flame or tell me how your not going to do it for me. I understand if someone doesnt want to. Its not nessessary to tell me. Thank you anyway. If you dont want it to be public you could pm me. Thanks to anyone who can give me a boost.. Happy holidays.
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^Nothing is as it seems.

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12-10-2007

Quote:
Originally Posted by aeonicx
Quote:
Originally Posted by schlumpf
Quote:
Originally Posted by aeonicx
Quote:
Originally Posted by schlumpf
Quote:
Originally Posted by aeonicx
Quote:
Originally Posted by schlumpf
Quote:
Originally Posted by aeonicx
Quote:
Originally Posted by schlumpf
Quote:
Originally Posted by aeonicx
Hey Schlumpf. hows it goin?
Hey, I need a favor off you, I think.

Listen, Iii've been after a certain mountpoint program for many weeks now, and everything I've been told and learnt has pointed me in your direction.

Could you help me out please? Greatly appreciate it if you could.

--peace.
wheey .. i love how they even tell what they have and where they get it from ..

well .. actually we didnt intend to spread that app but meeh .. are the informations on how to do it by hex enough? .. they are in the TRex one of AZO

Oh...

Well I tried a load of trial and error modifications from that information provided in the past and once more just now but still no luck, and I really don't think I'm going to be able to figure it out by myself.

If the TRex were posted for download, it would've helped as I could do some comparisons.

But yeah, I understand if you wish for the app to remain private -- although I 'could' give you my word that it would not be spread past me, through me.

I'll leave that up to you ^^

tata.

mountable nightbane
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Wow, well.. I really thought at least being able to compare a modified m2 with the original would help, but, [fail] afai can see, they're identical.. (hex-wise).. [/fail]

<the data of both nightbanes compared...>
0x1de5c0

original:

0f 00 00 00 7e 00 00 00 7e 95 9e 40 00 00 00 00 88 3f 8b 40 00 00 ff ff 00 00 00 00 00 00 00 00 01 00 00 00 a0 60 1d 00 01 00 00 00 b0 60 1d 00 10 00 00 00 71 00 00 00 8a 51 52 c0 00 00 00 00 ad 9c 66 40 00 00 ff ff 00 00 00 00 00 00 00 00 01 00 00 00 c0 60 1d 00 01 00 00 00 d0 60 1d 00 11 00 00 00 7f 00 00 00 78 f0 e0 40 85 ba ee b8 b9 d7 fe 40 00 00 ff ff 00 00 00 00 00 00 00 00 01 00 00 00 e0 60 1d 00 01 00 00 00 f0 60 1d 00 12 00 00 00 62 00 00 00 87 2c 86 3f 00 00 00 00 a6 6b 55 41 00 00 ff ff 00 00 00 00 00 00 00 00



ID, bone, & position (float). correct?
0x00 uint32 - id (position of the record in block P)
0x04 uint32 - bone
0x08 float[3] - position
0x14 AnimationBlock (int)
..I give up.. heh. Does the program do all this for you?

I'm still quite newb at hex-editing, guess I'll work on that.
Isn't 0x 00, 04, 08, 14. Identical in each model?
perhaps I'm way off track...

Argh, brain is hurting, goin' through countless trial and error modifications and ideas. Nothin' yet.
hope its the complete convo. the data of both, compared files is taken out

this image got created by him some pms later:


Quote:
Originally Posted by aeonicx
A certain floattohex app, also helped
some other information can be found in the TREX thread.





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Last edited by schlumpf; 12-10-2007 at 09:00 AM.
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12-10-2007

wow thank you!
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