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Shoulders are built up as shown:
ITEM\ObjectComponents\LShoulder_Warrior_d_04 or something like that, and
ITEM\ObjectComponents\RShoulder_Warrior_d_04 see the difference? There is one L and one R, one for LEFT and one for RIGHT. Hope it helps!
This is because both models share the same texture.
- so, first get the m2modder, cryect made. open the m2 in it.
- [t]
- if its something like 0 Type: Cape (2) Unknown: 0x0000 Flags: 0x0000, where Type is _not_ 0 (hard coded) do the following:
-- [t]
-- 0 (or the textureID)
-- 0 (hardcoded)
-- -1 (exit)
- [n]
- 0 (or the textureID)
- enter a short! filename (or the texture, you will use). like "akshoulder.blp".
- it should be