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weapon swing animation
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weapon swing animation -
09-03-2007
I've been looking around for the animations for weapon swings because i want my daggers to swing like swords since i did some editing to them. I was searching around the patch-enUS files and found the animations to the attacks. I dont no what information i would have to edit for the swings, if anyone could help out this would be appreciated.
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Just 0x53A.
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Re: weapon swing animation -
09-04-2007
Maybe, you just have to change the information in AnimationData.dbc. Its:
id, NAME, ...
So maybe its just swapping those IDs.
The other way: Changing the models itself. There you'd have to change the animationIDs in the Model. That one is hard xp
-- schlumpf
Re: weapon swing animation
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Re: weapon swing animation -
09-04-2007
thnx man ill try both ways
Re: weapon swing animation
Master Sergeant
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Re: weapon swing animation -
09-05-2007
Viruzz, please update the post if it works out for you on either way
Re: weapon swing animation
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Re: weapon swing animation -
09-07-2007
yea i wasnt too lucky with it
taking a small brake til next week because the weekend is coming and its time to party. but so far i wasnt lucky i will try next week for sure though
Re: weapon swing animation
Corporal
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Re: weapon swing animation -
09-09-2007
Anyone else got an update on this? I changed my Staff into Thunderfury wich looks ridiculous when I use it as 2h
Re: weapon swing animation
Just 0x53A.
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Re: weapon swing animation -
09-09-2007
what is in your interest is AnimationData.dbc. the following lines to be specific.
16,"AttackUnarmed",0x10,0x128,20,3,0,
17,"Attack1H",0x20,0x128,20,3,16,
18,"Attack2H",0x20,0x128,20,3,17,
19,"Attack2HL",0x20,0x128,20,1,18,
20,"ParryUnarmed",0x0,0x128,20,1,8,
21,"Parry1H",0x0,0x128,20,0,8,
22,"Parry2H",0x0,0x128,20,0,8,
23,"Parry2HL",0x0,0x128,20,0,8,
25,"ReadyUnarmed",0x10,0x100,0,1,0,
26,"Ready1H",0x20,0x100,0,3,25,
27,"Ready2H",0x20,0x100,0,3,25,
28,"Ready2HL",0x20,0x0,0,2,25,
swap the values. so as example: 2hand to 1hand:
17,"Attack1H",0x20,0x128,20,3,16,
to
17,"Attack2H",0x20,0x128,20,3,17,
and
18,"Attack2H",0x20,0x128,20,3,17,
to
18,"Attack1H",0x20,0x128,20,3,16,
same for all others.
have fun. and no, i will not do it for you.
Re: weapon swing animation
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Re: weapon swing animation -
09-10-2007
Quote:
Originally Posted by
smurf_ what is in your interest is AnimationData.dbc. the following lines to be specific.
16,"AttackUnarmed",0x10,0x128,20,3,0,
17,"Attack1H",0x20,0x128,20,3,16,
18,"Attack2H",0x20,0x128,20,3,17,
19,"Attack2HL",0x20,0x128,20,1,18,
20,"ParryUnarmed",0x0,0x128,20,1,8,
21,"Parry1H",0x0,0x128,20,0,8,
22,"Parry2H",0x0,0x128,20,0,8,
23,"Parry2HL",0x0,0x128,20,0,8,
25,"ReadyUnarmed",0x10,0x100,0,1,0,
26,"Ready1H",0x20,0x100,0,3,25,
27,"Ready2H",0x20,0x100,0,3,25,
28,"Ready2HL",0x20,0x0,0,2,25,
swap the values. so as example: 2hand to 1hand:
17,"Attack1H",0x20,0x128,20,3,16,
to
17,"Attack2H",0x20,0x128,20,3,17,
and
18,"Attack2H",0x20,0x128,20,3,17,
to
18,"Attack1H",0x20,0x128,20,3,16,
same for all others.
have fun. and no, i will not do it for you.
damn i tried your advice and still no results
thank you very much though for trying ^^ i will continue to try different methods
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