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weapon swing animation
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weapon swing animation - 09-03-2007

I've been looking around for the animations for weapon swings because i want my daggers to swing like swords since i did some editing to them. I was searching around the patch-enUS files and found the animations to the attacks. I dont no what information i would have to edit for the swings, if anyone could help out this would be appreciated.
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Re: weapon swing animation
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Re: weapon swing animation - 09-04-2007

Maybe, you just have to change the information in AnimationData.dbc. Its:
id, NAME, ...
So maybe its just swapping those IDs.

The other way: Changing the models itself. There you'd have to change the animationIDs in the Model. That one is hard xp

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Re: weapon swing animation - 09-04-2007

thnx man ill try both ways
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Re: weapon swing animation - 09-05-2007

Viruzz, please update the post if it works out for you on either way
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Re: weapon swing animation - 09-07-2007

yea i wasnt too lucky with it

taking a small brake til next week because the weekend is coming and its time to party. but so far i wasnt lucky i will try next week for sure though
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Re: weapon swing animation - 09-09-2007

Anyone else got an update on this? I changed my Staff into Thunderfury wich looks ridiculous when I use it as 2h
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Re: weapon swing animation - 09-09-2007

what is in your interest is AnimationData.dbc. the following lines to be specific.

16,"AttackUnarmed",0x10,0x128,20,3,0,
17,"Attack1H",0x20,0x128,20,3,16,
18,"Attack2H",0x20,0x128,20,3,17,
19,"Attack2HL",0x20,0x128,20,1,18,

20,"ParryUnarmed",0x0,0x128,20,1,8,
21,"Parry1H",0x0,0x128,20,0,8,
22,"Parry2H",0x0,0x128,20,0,8,
23,"Parry2HL",0x0,0x128,20,0,8,

25,"ReadyUnarmed",0x10,0x100,0,1,0,
26,"Ready1H",0x20,0x100,0,3,25,
27,"Ready2H",0x20,0x100,0,3,25,
28,"Ready2HL",0x20,0x0,0,2,25,

swap the values. so as example: 2hand to 1hand:

17,"Attack1H",0x20,0x128,20,3,16,
to
17,"Attack2H",0x20,0x128,20,3,17,
and
18,"Attack2H",0x20,0x128,20,3,17,
to
18,"Attack1H",0x20,0x128,20,3,16,

same for all others.

have fun. and no, i will not do it for you.
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Re: weapon swing animation - 09-10-2007

Quote:
Originally Posted by smurf_ View Post
what is in your interest is AnimationData.dbc. the following lines to be specific.

16,"AttackUnarmed",0x10,0x128,20,3,0,
17,"Attack1H",0x20,0x128,20,3,16,
18,"Attack2H",0x20,0x128,20,3,17,
19,"Attack2HL",0x20,0x128,20,1,18,

20,"ParryUnarmed",0x0,0x128,20,1,8,
21,"Parry1H",0x0,0x128,20,0,8,
22,"Parry2H",0x0,0x128,20,0,8,
23,"Parry2HL",0x0,0x128,20,0,8,

25,"ReadyUnarmed",0x10,0x100,0,1,0,
26,"Ready1H",0x20,0x100,0,3,25,
27,"Ready2H",0x20,0x100,0,3,25,
28,"Ready2HL",0x20,0x0,0,2,25,

swap the values. so as example: 2hand to 1hand:

17,"Attack1H",0x20,0x128,20,3,16,
to
17,"Attack2H",0x20,0x128,20,3,17,
and
18,"Attack2H",0x20,0x128,20,3,17,
to
18,"Attack1H",0x20,0x128,20,3,16,

same for all others.

have fun. and no, i will not do it for you.
damn i tried your advice and still no results thank you very much though for trying ^^ i will continue to try different methods
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