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Replacing one file with many others
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Question Replacing one file with many others - 09-01-2007

Eh, the title got wrong, it's supposed to be "Replacing many files with a single one", but please read the whole thread and see if you can understand what i mean.


Maybe hard to understand, but i got into a problem and i'll try to explain.

I got some .adt's of a area i want to change with a single .adt, so all the .adt's i got becomes this single .adt-file. Alright, that didn't make much sence, did it? I got a single .adt file of an instance, and i would like to replace a whole other instance with this single .adt file, how can i do this quick without having to copy the xxxx_00_01.adt file to zzzz_00_01.adt and then keep copying it by hand untill i replaced all the files i wanted to replace with this single one?

I tried by using Renamer linked in demon's thread, but it won't work my way.

To summary it. I got this single piece from an instance, let's call it Deadmines_00_01.adt, i want to replace ALL of the Stockades_xx_zz.adt-files with this single Deadmines_00_01.adt file. Is there any quickway i can do this, like doing a masscopy of Deadmines_00_01.adt and renaming it to stockades_xx_zz.adt, all files at once, or do i have to replace the files by hand, by copying the orginal one, and renaming it with the proper name?


Hopefully that made it a bit easier to understand of what i want to do.

Cheers to anyone willing to help me out, please note that i'm not going to replace stockades with a single deadmines piece, but i only used it as an example, the real reason is beyond public eyes

Last edited by Ihackednasa; 09-01-2007 at 09:54 PM.
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Re: Replacing one file with many others
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Re: Replacing one file with many others - 09-02-2007

Since the position of every chunk in an ADT is set global, not relative to the tile's 0,0,0 you'll need to fix that offset (offsetfix, cryect, that should be enough to get it ;]).
Have fun on GMisland

The renaming can be made by using wildcards. As an example:
Rename: Deadmines_* to Stockades_%x_00.adt
Where %x is a Integer from 0 to 20 with a leading 0.
Most batch renamers should do this

-- schlumpf





Last edited by schlumpf; 09-02-2007 at 04:07 PM.
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Re: Replacing one file with many others
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Re: Replacing one file with many others - 09-02-2007

Quote:
Originally Posted by schlumpf View Post
since the position of every chunk in a adt is global, not relative to the tile's 0,0,0 you'll need to fix that offset (offsetfix, cryect, that should be enough to get it ;]).
have fun on GMisland
the renaming can be made by using wildcards. so ...
stockades_%x_00.adt (where %x is a integer from 0 to 20 with a leeding 0.)
most batch renamers should do this

-- schlumpf



Ah, thanks! That made it clear, i somewhat know how the .adt files work, but your post made it clearer. They nerfed my boat dbc change (boat > zep), and i HS:ed with my GM-island alt, so i have to place a new one there now
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