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Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 2
Posts: 35
Join Date: Jan 2008
Location: Wisconsin
3ds to M2 Ingame -
11-08-2008
I'm following this guide [Only registered and activated users can see links. ] I finished it...but I'm sure I messed up somewhere. This is What I got
The cryptfiend is green...I replaced the frog model with the cryptfiend and placed the blp like so.
Now Im thinking I messed up somewhere here...
"8) Now in M2Modder with your file opened, do this:
t
n
0
TEXTURENAME.blp (You might have to make the name shorter, there's a limit of 15 characters)
-1
q
q
9) Now packing is just like normal. Create a new mpq archive. Get what your changing's treepath (in this example, a frog). Add your m2 to the archive under the treepath and name. Add the blp to the archive. (DO NOT RENAME IT OR PUT IT IN A FOLDER IN THE ARCHIVE.)"
I'm not sure what I did wrong, can anyone help?
Heres the file if you want to see exactly whats in the .mpq
[Only registered and activated users can see links. ]
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 2
Posts: 35
Join Date: Jan 2008
Location: Wisconsin
11-08-2008
Ah thanks lol I figured it out I before you posted. Yes I named the actual blp and the blp in the m2modder differently. Thanks anyways, I'll still +REP you. I had a good feeling I messed up there :P