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[question] changing fire color
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[question] changing fire color - 04-12-2008

hello guys

I'm currently working on a color change on the gladiator cleavers/hacker

and I'm wondering is it possible to change the color of the flame that comes off the ax's?
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04-12-2008

Quote:
Originally Posted by Thunox View Post
hello guys

I'm currently working on a color change on the gladiator cleavers/hacker

and I'm wondering is it possible to change the color of the flame that comes off the ax's?
It depends, if you can find a .blp for the flame then yes it is possible. However, it the flame is made up of particles, then it is not possible. You could try to use the particle editor in Glitchy's MES or in m2modder, but no one knows really how to change the color of particles.
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04-12-2008

I tried to find this out myself.. Couldn't do it.. But now I changed them to hand's of ragnaros, so the fiery glow doesn't matter (With my original edit it did though)
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Originally Posted by Patchumz View Post
I tried to find this out myself.. Couldn't do it.. But now I changed them to hand's of ragnaros, so the fiery glow doesn't matter (With my original edit it did though)
Ya, some things don't have a .blp, but sometimes they are in a strange place. I wish I just knew how to change the colors of particles.
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04-12-2008

ah well tahnks for the info, I wanted to change the flame coming to a green color

myabe I will spend my day trying to figuer out.......im sure there is a way somehow
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Originally Posted by Thunox View Post
ah well tahnks for the info, I wanted to change the flame coming to a green color

myabe I will spend my day trying to figuer out.......im sure there is a way somehow
I've been trying to figure out how to change particle colors, but it seems to be in a weird hexedicmal color system (it has 8 numbers instead of 6).
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04-12-2008

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Originally Posted by theblackmage View Post
I've been trying to figure out how to change particle colors, but it seems to be in a weird hexedicmal color system (it has 8 numbers instead of 6).
yea it has a wierd one...none of the edits i have tried have worked but i have made progress on M2Modder when it says Number of particles (or -1 toquit) or something along those lines
PRESS 1 in! then it works correctly i believe i still gotta check with some stuff


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Originally Posted by ~^Astra^~ View Post
yea it has a wierd one...none of the edits i have tried have worked but i have made progress on M2Modder when it says Number of particles (or -1 toquit) or something along those lines
PRESS 1 in! then it works correctly i believe i still gotta check with some stuff
I've always typed in -1. Let me know if that works.
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lol

(filler)


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Originally Posted by ~^Astra^~ View Post
lol

(filler)
What? Did it not work or something?
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04-13-2008

lol i know ot

but i browsing and looking for some type of fire blp and just happen to come across this

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04-13-2008

hmmmm

in enUS\patch-enUS-2.MPQ tree patch DBFilesClient\ParticleColor.dbc

I found this, but i dont understand it at all.......maybe u can
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LOL, thats creepy.

Thanks, I'll check out that .dbc later.
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04-13-2008

When you open the m2 with m2modder and then press p (particles) you see all particles the m2 uses. Each particle has a number. If you press c (change colors) now, you can put in a number of a particle. For example the Particle with number 1 (1 is not always the first in list, there can also be 0). If you put in 1 and then press enter m2modder will show you 3 Hexadecimals. Start, Middle and End color. the first to digits is the opacity so just leave them as they are. You can change the other hexadecimal colors as you like. Just take Photoshop or something to look them up. I hope you understood everything. It looks like this for example:

Start Color: ffff0000 Middle Color: 00ff0000 End Color: a5ffffff

So the first 2 digits are opacity and the 6 after that describe the color. ff0000 is a red tone for example but I think you should know that

Last edited by slainte; 04-13-2008 at 04:31 PM.
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Quote:
Originally Posted by slainte View Post
When you open the m2 with m2modder and then press p (particles) you see all particles the m2 uses. Each particle has a number. If you press c (change colors) now, you can put in a number of a particle. For example the Particle with number 1 (1 is not always the first in list, there can also be 0). If you put in 1 and then press enter m2modder will show you 3 Hexadecimals. Start, Middle and End color. the first to digits is the opacity so just leave them as they are. You can change the other hexadecimal colors as you like. Just take Photoshop or something to look them up. I hope you understood everything. It looks like this for example:

Start Color: ffff0000 Middle Color: 00ff0000 End Color: a5ffffff

So the first 2 digits are opacity and the 6 after that describe the color. ff0000 is a red tone for example but I think you should know that
I've been trying stuff like that, but it just doesn't seem to change the color when I start wow.
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