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03-18-2008
Ok, through further inspection using glitchy's animation editor and the m2 data viewer, i can see the structure but what i need to edit doesn't look possible form within the editor.
Essentially, what i am trying to do is change the animation of the LightningShield_State_Base- the loop portion of the shaman spell. I would like to start out by rotating the animation path so it spins around the caster on 45 degree angle. I then would like to duplicate the animation and rotate that -45 degrees so the lightning bolts criss-cross each other. I've already tried to duplicate and move the objects in 3dsmax, but when i import the obj back into the injector, i get an error because i have doubled the number of vertices.
Now, i did this assuming that the animation is retained in the .m2>obj conversion so duplicating the models would call the same animation twice, but now i think it's called from somewhere else.
I've been scouring the forums looking for how i would do this. Even just a hint, but i fear this project may be a bit too ambitious :$ |