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way to retain animation?
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way to retain animation? - 03-17-2008

How do i retain the animation from an .m2 > .obj ? After opening the .obj in mlkshape it has no animation. This leads me to believe the animation information is not being retained on conversion.

I have tried opening the .m2 in glitchy's suite, but there doesn't seem to be a way to edit the animation (specifically the path it takes).

i have searched the forums, but came up with nothing more then animation swapping, not actually changing the animation.
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03-18-2008

Ok, through further inspection using glitchy's animation editor and the m2 data viewer, i can see the structure but what i need to edit doesn't look possible form within the editor.

Essentially, what i am trying to do is change the animation of the LightningShield_State_Base- the loop portion of the shaman spell. I would like to start out by rotating the animation path so it spins around the caster on 45 degree angle. I then would like to duplicate the animation and rotate that -45 degrees so the lightning bolts criss-cross each other. I've already tried to duplicate and move the objects in 3dsmax, but when i import the obj back into the injector, i get an error because i have doubled the number of vertices.

Now, i did this assuming that the animation is retained in the .m2>obj conversion so duplicating the models would call the same animation twice, but now i think it's called from somewhere else.

I've been scouring the forums looking for how i would do this. Even just a hint, but i fear this project may be a bit too ambitious :$
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03-18-2008

this isn't going to be easy is it lol.

I don't see many releases that have significant animation changes aside from swaps.

Last edited by thefuzmixman; 03-19-2008 at 01:10 PM.
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Help 03-19-2008

Did i miss a guide on animation somewhere??

I've searched for one, but i don't see it on the site.
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