Not atm i was unable to find the sheath postion in the item catch. Instead of holding off the release trying to look for it i made this version for all the people that want it.
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03-27-2008
Quote:
Originally Posted by Glitchy
Not atm i was unable to find the sheath postion in the item catch. Instead of holding off the release trying to look for it i made this version for all the people that want it.
The seath position is the first sheath hex of that item if you look from the first part of the next item and count backwards.
Adding a pic to make it clearer.
In this example I used Halberd of Desolation.
Since it's a polearm the sheath position hex is a 01.
Now if you look at the picture I circled the next item after desolation and go backwards knowing the sheath hex of desolation being a 01.
The one I find before the first set of FFFFF codes is the sheath code.
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03-27-2008
Yeah, as stated above the sheath option is missing, forcing my 1h maces and swords (chromatically tempered swords) to go on my back, without being able to change back. Also, I'm guessing it has to do with the program seeing as no one in my guild had the same problem... The Thunderfury skin is completely green! When I inspect through AtlasLoot as well as model editing into it. Even after reverting all model changes and deleting all personal patches, it remains green. Did I do something wrong, or is this a bug with the program? Would be awesome with any help/update, 'cause it's basically the reason I'm model editing! xD
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03-27-2008
Glitchy thanks for the update, I got my dbcs working again!
Btw, I have this question, iv been trying to get the camera effect from invisibility (mage spell, potion, etc), to use it on many other spells, like on warrior deathwish, warlock shadow trance etc... Id love to get the cool blur camera effect on my movies and my game, but I simple can't figure out how to do this.
I am not sure, but theres this dbc file called SpellEffectCameraShakes.dbc, maybe you know if this effect is there, and how could I use your tool to get this effect on a different spell?
THank you very much!
Edit:
Tried this:
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Changing Berseker stance to 66 (mage invisibility), it fades out my char, no camera effect.
Tried changing to 35009 (the spell triggered on the mage invisibility) didn't work at all...
I am not sure how the games understand that you got the invisibility buff from the spell or the potion and activate the screen effect... Maybe from the "invisibility m2"???
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03-28-2008
Hi Glitchy Been using your tool for quite a while now, and today i decided to do a simple Race-change on my Human Female into a Undead Male. I checked the box to include the helm-fix and stuffed the mpq in the Data folder as usual. However, i loaded WoWME.exe (2.4) and got to my character selection, and it appeared the entire Race-change was successful, except from one rather funky detail - the face of my UD male had the .blp of my human, but the .m2 of the undead :/
This was the actual result:
Now i will assume that this is a quite common problem, as when i tried to create a new human female character and browsed through the different skins/faces, it appeared that SOME skin/face combinations gave proper Undead Faces, while like 30-40% of the other combinations resulted in Human Female .blp faces on top of the Undead face .m2. I have had this problem earlier with some Draenei male modelchanging, resulting in wrong faces... But I only really care about my main for now
So do you (Glitchy) or any other helpful souls here have any Guide/Tip/Solution in how to get a proper Undead face on my Human Female? May this be something coming in a future Glitchy's MES patch? Anyone helping me to a solution will gladly recieve the little i can give :] Hoping for your reply
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03-28-2008
Generally skin problems can be fixed via MyWarcraftStudio, and by extracting and adding in the skins you want labeled as the corresponding skin/face type that your character was originally set with.
I wouldn't recommend tampering with it if you don't feel it's your area of expertise.
I can provide instructions for you if you do feel you can do it.
However, I'm not as adept at fixing hair and facial texture problems that will arise. In your case the original hair color of your character may still be present on your undead model. I know how to fix this issue with a night elf transition to any other race, but human I'm unfamiliar with.