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Model Editing Guides & Programs This is for guides and programs regarding Model Editing

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(#271)
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02-05-2008

hmm Im getting error like this: c:\windows\microsoft.net\framework\v2.0.50727\mscorwks.dll
any idea how to fix this?
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(#272)
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Update your .NET
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mmm how do I do that? sorry for my noobnes >.<
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+rep thanks
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Originally Posted by murkii View Post
mmm how do I do that? sorry for my noobnes >.<

I think I figured out sorry for spam
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I think you have heard this before - I love you
Grand mashal claymore is so cool
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Hi, I tryed to do these Race Changer thing and when I click on the Convert-button I get an error message..
"05.02.2008 21:53:44
ERROR:Unknown Error For More Information View The Debug Folder
Details:Could not find file 'C:\Programme\Glitchy's Model Editing Suite\Data\Race\paths.txt'." This is what i can read in the Debug Folder.
I hope you can help me

sorry for my english.. I'm from Germany so I say things like Fleischkäse, Schinken and Lederhosen the whole day and nothing like hamburger, donut or baggy pants. ;D
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(#278)
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Back to the 64bit OS drawing Board, I figure since I did the research to see where the issue is I'll post it here, If you want to make it 64 Compatible obviously it will require some rewriting and I don't expect it but this should point you in the direction if you ever do. Even though I can't use the software much respect for making and maintaining a great product.

Vista 64 Business / Ultimate

GMES 1.7

2/5/2008 8:09:20 PM
ERROR:Unknown Error For More Information View The Debug Folder
Details:An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)

Same error any and all races.

After some reseach I found that it's because of 32 vs 64 bit calls in the programming.

An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)).

Translation: 32-bit code attempted to load 64-bit code, or vice versa.

Because .NET code is dynamically recompiled from bytecode to native code,
it's platform-agnostic, and it will run as 64-bit on a 64-bit OS. If the
unmanaged code is deployed as 32-bit code, the executable containing it
cannot be loaded in the address space of the 64-bit managed application.

You either need to recompile the unmanaged code as 64-bit (and have separate
deployment) or you need to mark the managed code as being for x86 only (in
which case the entire code will run as 32-bit). You can do the latter
without recompilation by using the corflags utility.

That said, you can solve this without resulting to separate managed code by
using P/Invoke to call the relevant functions from managed code itself.
Although this is more work, it has the benefit of not requiring separate
builds for 32-bit and 64-bit.

I'll keep trying to get it to work on my XP Box but I'll be here and waiting for whatever version you release.

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New Version Up


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Your filebeam DL is broke. =P

Yes I know the grammar is intentionally messed up.
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sry for the question^^ but can i use race to race programm without blizzard baaning my account? =/
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Originally Posted by kirg View Post
sry for the question^^ but can i use race to race programm without blizzard baaning my account? =/

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(#283)
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hm okay sry for asking again but my english is so bad
I only want to make my Gnome to a Undead with the race to race programm ...
will i get banned or not?because i love my char and play him for 3 years i dont want to lose him because of this but 3 years the same animations suxx a bit so your programm will be very great if it works and i dont get banned =)
thank you!!
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Quote:
Originally Posted by kirg View Post
hm okay sry for asking again but my english is so bad
I only want to make my Gnome to a Undead with the race to race programm ...
will i get banned or not?because i love my char and play him for 3 years i dont want to lose him because of this but 3 years the same animations suxx a bit so your programm will be very great if it works and i dont get banned =)
thank you!!

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(#285)
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yes but thats the prob i dont understand sry ... will i get banend or not ? =(
thx
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