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[Guide] Model Injection Guide
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[Guide] Model Injection Guide - 12-20-2007

Intro
in This Guide I'm going to Take you through the basic steps of Extracting a model editing it in 3ds max and Re injecting it while keep the same number of Vertices.

Needed Files
1. [Only registered and activated users can see links. ]
2. 3ds Max [Only registered and activated users can see links. ]

Extracting the Model
1. Open the Application and start off by Clicking on the button that says "Open M2"
2. once you have Selected the m2 you now need to click on the "M2 to OBJ" Button


Import The OBJ to 3ds Max
Once you have followed the above steps you will get a .OBJ File. You need to open this file in 3ds max. To do this follow these steps.
1. Open 3ds Max
2. Click on File --> Import
3. Change Files of Type to "WaveFront Object (*.OBJ)"
4. Select Your Model and click import
5. Option Should now pop up make you option look like mine



Editing the Vertices
Before you can edit the Vertices you need to set up some options first.
SELECT YOUR MODEL THEN FOLLOW THESE DIRECTIONS



Selecting Faces
Now that you have selected the face option you are now able to move faces around. To select faces on the model all you have to do is simple HOLD Down the control key while clicking your mouse where you want.



Manipulating Faces
Now that you have the faces Selected find this Bar
With this Bar you you can manipulate your faces. I'm going to move mine. Here is an example.



Export Model!
Time to export the model. Follow these steps
1. File --> Export
2. Change Files of Type to "WaveFront Object (*.OBJ)"
3. Save the file name as you please
4. make sure your Options are same as mine below



Injection Time
Now that the model is Complete Time to reinject it back into the m2
1. Select the Original M2 you got the model from
2. Select the modifed OBJ file
3. Click OBJ to M2
4. YOUR DONE



Results



FAQ

Q. What is i Don't want to Just Move Stuff What if i want to resize it?
A. Look at the tool bar i showed you there is a resize tool

Q. What is i Don't want to select Faces but i want to select a Point on the model
A. On the Side tool bar where you selected "face" select Vertex

Trouble Shooting
If you find you are having troubles such as your object you exported into 3ds max is flat try this.
1. Start By clicking on Start, Settings/Config, Control Panel, Regional and Language Options,
2. Fill Each Tab to Say "English (USA)" Apply your settings Restart your computer and it should be fixed.


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Last edited by Glitchy; 12-25-2007 at 05:06 PM.
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12-21-2007

Thank you so much for releasing this! +rep for the hard works!
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12-21-2007

Great work as always.


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12-21-2007

ye, great guide and program!

gotta spread rep <.<
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12-21-2007

completely awsome. Thank you so much.
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12-21-2007

is there any different 3D program than 3ds max to do this? Becouse somehow i just keep getting errors when i try to open this program after installed
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12-21-2007

Quote:
Originally Posted by Jeshbugii View Post
is there any different 3D program than 3ds max to do this? Becouse somehow i just keep getting errors when i try to open this program after installed
Mostly all 3d programs can open ".OBJ" files but as far as how to edit the file in those programs i would not know.


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12-21-2007

You make me whole.
Nice guide Glitchy!
It's gonna be awesome when the edits from this little baby comes out, gonna take modelediting to a whole new level!



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12-21-2007

you, sir, win. I give you all the cookies I have.

EDIT: I'm trying to do an edit to a BE female like you did to human females but I don't know how you edited such a specific area. If I try to highlite an area I always get her back selected too and then it looks odd when I morph it. Mind giving me a few tips.

Last edited by dokhidamo; 12-21-2007 at 05:02 PM.
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EDIT: Heh re-post sorry

Last edited by Draaygon; 12-21-2007 at 05:16 PM.
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I had a question about this if someone can help. I did everything 3 times and am pretty certain i did it as in the guide. i am using 3ds 8 and dont get any errors. all i did was raise the felbats model. so it would sit higher. Im not much of a moddler but i dont think i added anything or deleted anything. but when i import it back into the game its all kinds of messed up looking. it still moves and stuff but it doesnt look anything like a bat anymore. does someone know what i might be missing?
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Quote:
Originally Posted by houseplant2 View Post
I had a question about this if someone can help. I did everything 3 times and am pretty certain i did it as in the guide. i am using 3ds 8 and dont get any errors. all i did was raise the felbats model. so it would sit higher. Im not much of a moddler but i dont think i added anything or deleted anything. but when i import it back into the game its all kinds of messed up looking. it still moves and stuff but it doesnt look anything like a bat anymore. does someone know what i might be missing?
Yes i found this out myself as well. You can not change the pivot of the model. Witch is pretty much what you did when you moved it higher off the ground you changed its center of gravity.

This program is really only ment to reshape model. If you move them completely you can get some very messed up results.


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12-21-2007

Sorry if I'm coming out of the blue, but I heard about this on a different site and I had to try it out. Although, I've got a problem. Whenever I load up the .obj in 3dsmax, the model is screwed up, it's usually smashed into a 2d pulp. The same happens in milkshape, I've also tried different models, I've reinstalled my .net framework, redownloaded everything a few times... Nothing. Any ideas? I think the converter is off for me in some strange way.

I've got a fair amount of modelling experiences, mostly guns though, but I can modify simplier things, might even expect a few releases from me if I learn to like this.
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ok thanks. Still an awsome tool. Figures what i thought was a simple thing was one of the few things it doesnt do...thanks for the hard work. I look forward to screwing up some models!!
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I'v re-injected my moded model. but do I need to make it an mpq archive, and if so how can I get the .m2 to become a mpq archive?
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