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Model Editing Guides & Programs This is for guides and programs regarding Model Editing

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(#16)
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12-22-2007

You need to insert it into an .mpq archive. MyWarcraftStudio and WinMPQ can do this for you, make sure you get the same folder hierarchy as the original file has. Name the mpq patch-(random letter without the marks) and put it in your WoW/Data folder.
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where do I get the hiearchy from?
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Well, you basically look at the file in the standard common.mpq. For example, the hierarchy for bloodelf female is CHARACTER/BLOODELF/FEMALE/Bloodelf.m2 I believe. It's starts with the folder CHARACTER, then inside that folder is the folder called BLOODELF and so on.
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well yes, but how do I copy that into my patch? This is my first edit so i'm confused.
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In MyWarCraftStudio, click "Pack"->"Add file to archive..." then select your file so it the adress bar looks like this:
"Whatever.m2" then just add CHARACTER/WHATEVER-RACE/WHATEVER-GENDER in front of that, so it'll say:
"CHARACTER/WHATEVER-RACE/WHATEVER-GENDER/Whatever.m2"

Now, if only someone could help me with my problem. I PM'd Glitchy, but he refuses to reply to that question it seems.
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Still nothing. When I look at it in mywarcraftstuido it looks like this
CHARACTER/BloodElf/Female/BloodElfFemale.m2
Is that how it should look, it even shows up like that after I imput it (not the teir design like my other patches have)
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If you've got a .mpq in your Data folder called "patch-(whatever).mpq" and it contains "CHARACTER\BloodElf\Female\BloodElfFemale.m2" which is the file you've altered, it SHOULD work. From what I can see, there's no problem with your folder hierarchy.

Okay, now I've tried importing the .obj files in 3dsmax 9, 3dsmax 7 and Milkshape. Still a flat piece of junk, seems like the injector needs some maintenance.

Last edited by Breakdown; 12-22-2007 at 02:30 PM.
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I'll wait for this to get better worked on and see if someone else can fix this.
As for your problem, i'v used the model injector and it turns out just fine (albeit character models look rather strange) so it may be your comp.
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Could you tell me exacly what you did, step-by-step?

Edit: Nope, tested it on another comp and it's the same.

Edit again: Ooookay, if I do the m2 -> obj convert, then the obj -> m2 won't work, it says the file doesn't exist...

Last edited by Breakdown; 12-22-2007 at 04:55 PM.
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Quote:
Originally Posted by Breakdown View Post
Edit again: Ooookay, if I do the m2 -> obj convert, then the obj -> m2 won't work, it says the file doesn't exist...
Make sure you select BOTH files

1. Select the Original M2 you got the model from
2. Select the modifed OBJ file
3. Click OBJ to M2


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Mind helping me with my first problem? 'cause, that problem isn't even a problem right now since I can't even get to the part where I import the thing again.
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12-23-2007

Quote:
Originally Posted by Breakdown View Post
Mind helping me with my first problem? 'cause, that problem isn't even a problem right now since I can't even get to the part where I import the thing again.
I have the same problem, just some flat thingy in the 3ds
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12-23-2007

I have the same problem, when i import the model, it looks like this:
http://img233.imageshack.us/img233/7563/naamloosxg9.jpg
NOTE: i`ve imported the same bear model, maybe i need to import it with an other version of MWCS?

Last edited by White_Pact^^; 12-25-2007 at 08:15 AM.
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12-23-2007

Quote:
Originally Posted by White_Pact^^ View Post
I have the same problem, when i import the model, it looks like this:
http://img233.imageshack.us/img233/7563/naamloosxg9.jpg
Have the same problem here too.
What I think might help him if you post your current version of the .NET framework and perhaps what kind of Windows and version you use of it.

I have this issue too and I have both the .NET framework and Windows updated but I think Glitchy could use some more input to pinpoint the problem.



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Well, I've tried it with both 2.0 .net and 3.5 .net. I've got Windows XP Home Edition, with the latest uppdates and service packs. Are there any other things I should say? I'm using dual-processors.
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