MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides

Homepage Register FAQ Members Mark Forums Read Advertise Marketplace FPSowned
Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Model Editing > Model Editing Guides & Programs
Reload this Page [Guide] Complete Guide To Custom Models
Model Editing Guides & Programs This is for guides and programs regarding Model Editing

Reply
 
LinkBack Thread Tools
(#16)
Old
V1cinity's Avatar
V1cinity is Offline
Master Sergeant
Rep Power: 2
Reputation: 7
V1cinity is an unknown quantity at this point
 
Posts: 69
Join Date: Jul 2007
12-18-2007

Glitchy, I first would like to say that you did a very nice job on the race to race app and the weapon/armor swap app. They rock!

I've heard that you have a ingame model editing app that you are testing... :O

Could I try it out? I would love to criticize and help out on the development of it.
Reply With Quote

Donate to remove ads.
(#17)
Old
darkbepo is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 0
Reputation: 1
darkbepo is an unknown quantity at this point
 
Posts: 3
Join Date: Dec 2006
12-19-2007

is there any guide on how to make a characters foot bigger? (the foot is just an example)
because i dont understand it -.-'
Thank you.
Reply With Quote
(#18)
Old
drewstersupreme's Avatar
drewstersupreme is Offline
Private
Rep Power: 1
Reputation: 24
drewstersupreme is on a distinguished road
 
Posts: 10
Join Date: Nov 2007
12-21-2007

Great guide... using it to make a Zangetsu 2hander lol
Reply With Quote
(#19)
Old
BigEmanuel is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 1
BigEmanuel is an unknown quantity at this point
 
Posts: 24
Join Date: Nov 2007
12-21-2007

do i need to make a blp file in order to see my model in the game couse i only see a cube
Reply With Quote
(#20)
Old
sheepking's Avatar
sheepking is Offline
Knight-Lieutenant
Rep Power: 1
Reputation: 22
sheepking is on a distinguished road
 
Posts: 257
Join Date: Nov 2007
Location: Germany
12-22-2007

Doesn't work for me =(
________

Reply With Quote
(#21)
Old
technode's Avatar
technode is Offline
Sergeant
Rep Power: 2
Reputation: 6
technode is an unknown quantity at this point
 
Posts: 52
Join Date: Aug 2006
12-22-2007

great guild but could you give an explanation on how to convert an M2 file to a Max file?

And if you did have it in there could you point out where it was because I couldn't see it.
Reply With Quote
(#22)
Old
Hazshadow is Offline
Corporal
Rep Power: 1
Reputation: 10
Hazshadow is on a distinguished road
 
Posts: 30
Join Date: Oct 2007
Location: England
12-23-2007

Sorry if this seems stupid but how do you get the MPQ into the game? I can't even get other peoples models to work ingame, I'm not sure where to put it
Reply With Quote
(#23)
Old
Glitchy's Avatar
Glitchy is Offline
Dyslexia Got?

Rep Power: 8
Reputation: 1001
Glitchy has much to be proud ofGlitchy has much to be proud ofGlitchy has much to be proud ofGlitchy has much to be proud ofGlitchy has much to be proud ofGlitchy has much to be proud ofGlitchy has much to be proud ofGlitchy has much to be proud of
 
Posts: 799
Join Date: Jun 2007
Location: DE... Where in DE...
12-23-2007

Quote:
Originally Posted by technode View Post
great guild but could you give an explanation on how to convert an M2 file to a Max file?

And if you did have it in there could you point out where it was because I couldn't see it.
This guide does not convert m2 to 3ds or m2 to max as that is the complete opposite of what this guide would be trying to accomplish. I don't have the link on me but there is a 3d max script that converts m2 to 3ds files just use the search feature on the site it is here some where.


[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
Reply With Quote
(#24)
Old
pepepacu is Offline
Corporal
Rep Power: 1
Reputation: 45
pepepacu is on a distinguished road
 
Posts: 18
Join Date: Dec 2007
12-24-2007

That is what i did and not working:
Extract *.m2 from common.mpq (huF, neF, and beF from expansion.mpq), with MWCS .10
save it in D:
run modelinjector from D:\modelinjector\
open m2, select *.m2 file, M2 to OBJ
wait to two times 100% and done
open 3DSMax
import the new created *-model.obj file with all fields cleared (unchecked), cloning your screenshot
it appears a log window (i think) which says
-Object import stats
--commands
----unknown commands 0
----unsupported commands 0
--geometry
----identical vertex index in face 0
----identical points in face 4919 (a big number always)


and it appears a thing like this http://img233.imageshack.us/img233/7563/naamloosxg9.jpg

i have installed software
3DSMax8 and 3DSMax2008 trial,
J2SE RE 5
.NET 1.1 and 2.0
XNA
SDK
ATI Omega
Ageia PhysX 7

what is the bad point?
Reply With Quote
(#25)
Old
pepepacu is Offline
Corporal
Rep Power: 1
Reputation: 45
pepepacu is on a distinguished road
 
Posts: 18
Join Date: Dec 2007
12-25-2007

great, it is only needed to change your system language to English (USA) and the injector works properly

I already made my first modif
[Only registered and activated users can see links. ]
Reply With Quote
(#26)
Old
gojinki is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 4
gojinki is an unknown quantity at this point
 
Posts: 33
Join Date: Dec 2007
12-25-2007

Hey Glitchy love your guide it's great, I'll be sure to credit you once I've gotten completly started with custom models. Now if you don't mind I got abit of a problem. I followed your guide but skipped the UV mapping part (I'm broke at the moment :P ), but for some reason the model doesn't show ingame, would this be because it doesn't have a UV map at all? Would appreciate it if you could help me out, thanks man.

Last edited by gojinki; 12-26-2007 at 04:51 AM.
Reply With Quote
(#27)
Old
Sprackle's Avatar
Sprackle is Offline
Sergeant Major
Rep Power: 1
Reputation: 48
Sprackle is on a distinguished road
 
Posts: 182
Join Date: Sep 2007
12-30-2007

Glitchy, on my item there seems to be a texture on it already, just a basic default colouring(when I click on material editor and browse from active slot it says 01- Default Standard), how can i get rid of this?


Reply With Quote
(#28)
Old
Sprackle's Avatar
Sprackle is Offline
Sergeant Major
Rep Power: 1
Reputation: 48
Sprackle is on a distinguished road
 
Posts: 182
Join Date: Sep 2007
12-30-2007

It seems to happen as whenever I export my model to .3ds, it creates a texture automatically for it (TEXTURENAME.bmp)
See: [Only registered and activated users can see links. ]
and [Only registered and activated users can see links. ]



Last edited by Sprackle; 12-30-2007 at 04:09 PM.
Reply With Quote
(#29)
Old
Nidhogg,'s Avatar
Nidhogg, is Offline
Contributor
Rep Power: 1
Reputation: 110
Nidhogg, will become famous soon enoughNidhogg, will become famous soon enough
 
Posts: 126
Join Date: Oct 2007
01-01-2008

Great guide! But I dont understand how I should place a weapon (sword) so the character has its in its hands....the drawing confuses me...what colour is the X, Y , Z axis?

I have trillions of sword models I wanna release :P
Reply With Quote
(#30)
Old
Phygar's Avatar
Phygar is Offline
Contributor
Rep Power: 2
Reputation: 235
Phygar has a spectacular aura aboutPhygar has a spectacular aura aboutPhygar has a spectacular aura about
 
Posts: 693
Join Date: Nov 2007
Location: 34°48'51N 107°16'30W
01-07-2008

zthanks for this. I needed a BLP converter.


Setting an example is not the main means of influencing another, it is the only means.

Reply With Quote
Reply


Donate to remove ads.

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On




Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
vBulletin Skin developed by: vBStyles.com


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317