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[Guide] Hex Renaming Creatures
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[Guide] Hex Renaming Creatures - 10-08-2007

This guide is on how to hex rename creatures. Quite useless, but heh, I saw no other guide on MMOwned about this.

What you need:
-Hex editing program, my favourite is Hex Workshop.
-WoW Model Viewer.

Renaming creatures

1. First, launch Hex Workshop and open creaturecache.wdb. To make it clean, in order to rename a creature, you must have already seen it in game.
Creaturecache.wdb is located into the Cache/WDB folder, along with several other .wdb files.
As you see, there are two windows in Hex Workshop, one containing the names of those creatures you've seen in game, and one with the code (a bunch of numbers).



Notice the small icon which looks like this: .
That is the search function. Use it to search for the name of the mob you wish to rename, but keep in mind that this is a case-sensitive search.

As a search type, choose Text String instead of Hex Values, as it is set by default, and in the Value field, type the name of the mob, in my case, Warp Stalker.



2. Now there are highlighted numbers and highlighted text on both windows.
Notice that Warp Stalker is repeating four times.



Select it all, and change it to whatever you want to be the name of the mob. I'll change it to Dragon[Sky].
Do NOT delete the Warp Stalker text and then type in, but just highlight it and start typing, it will overwrite it.



3. Here I have a spare letter (r). To get rid of it, you must edit the code.
Look at the left window, when I select the spare letter, it highlights two numbers in the code. Those numbers are the letter. In my case, r is 72.
So I select 72 in the code, and edit it to 01 instead.

01 is a dot, but it doesn't cause crashes if you edit it directly by renaming the r into a dot, which would make it 00, and 00 causes crashes.

I have three spare separate r's, and I have to edit all of them in the code.
Once again do NOT delete and then type, but highlight and overwrite.

4. In case your desired name is longer than the mob's name, just continue typing.
For example, I have Gnome.Gnome.Gnome.Gnome and I wanted it to be named No Gnome.

I type in No Gnome and it will look like this
No Gnomeome.Gnome.Gnome.

Then press the first letter after No Gnome and change the code/numbers to 00 and it will look like this
No Gnome.me.Gnome.Gnome.

Just continue doing that till you have
No Gnome.No Gnome.No Gnome.No Gnome.

5.
After you're done, save and exit.
If you haven't been editing the real creaturecache.wdb (by real, I mean editing it directly into WoW) but a backed up one, then copy paste the edited one into WoW and override the old one.

If you want to get rid of a hex edit, feel free to delete the creaturecache.wdb, as you will get a new one the next time you log in.

6. Upon saving it asks you if you want to create a back up of the creaturecache.wdb, I always go with 'No'. I don't need one.



Enjoy! ; )



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Re: [Guide] Hex Renaming Creatures
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Re: [Guide] Hex Renaming Creatures - 10-09-2007

Another brilliant guide by Dragon, thank you and if i could +rep you again i would.




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Re: [Guide] Hex Renaming Creatures
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Re: [Guide] Hex Renaming Creatures - 10-09-2007

Same what Piggy said :P

You deserve the MES tag olol!


why are you reading this? there's really nothing special in my signature. But it is interesting that you continue reading that text though I said here isn't anything worth to read. Maybe you think I hid some secret messages here but I have to deceive you.

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Re: [Guide] Hex Renaming Creatures
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Re: [Guide] Hex Renaming Creatures - 10-09-2007

Sky delivers yet again
+rep mate



T
hanks Gawdlaw for the awesom sig!
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Re: [Guide] Hex Renaming Creatures
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Re: [Guide] Hex Renaming Creatures - 10-10-2007

Great Job Dragon.. if i could rep you again i would.



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