[Guide] Simplified version to adding doodads -
04-27-2008
thank you schlumpf for everything you have helped me with.
because your too damn smart, and large walls of text scare people, im gonna try to simplify it. because ive been getting allot of messages about how i add the stuff.
what you need:---------------------------------------------------------------------------------
Crytec's Tools -
[Only registered and activated users can see links. ]d/24645/
noggit - [Only registered and activated users can see links. ]
hey AZO,
ive been trying this for hours and just can't get it to work
here's my .adt output...
Code:
MMDX 30
[...]
29 worlddreamingpassivedoodadsdreamcatchersemeralddreamcatcher01.mdx <---- i put backslashes between the things, but they're taken out on these forums for some reason
MWMO 1
[...]
MDDF 178
[...]
29 999999 21893.525391 695.964050 9291.622070 0.000000 0.000000 0.000000 1024
MODF 1
[...]
i just cant get the dream catcher to spawn if i can get it working
Edit: Also does Cryectstools have to be in the noggit folder?
"and large walls of text scare people" Isn't this what keeps people that want to learn to world build, and model edit, separate from those who want to leech and exploit?
I don't really like it, because this should be kept more hard to learn than other things.
Everyone in the ME section knows how to swap two M2 models. Not everyone know how to add doodads to a adt file. And that's good. What if everyone knew how to do that? Then people like us wouldn't have any skills at all, and model editing would be boring.
If you don't understand schlumpf's awesome guide, you should not really continue learning this.
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Can someone direct me to a working noggit I can use for my machinima ?
or maybe someone that can help me out. I just need to setup some areas "sets" with tents, buildings, ships in the water on the coasts, etc.