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Without a doubt, THE best language for games ever invented. Whatever you want your game to do, it can do it. Why choose it over C++? Because it runs just as fast, and takes far less code. By way of example, C++ takes over 300 lines to put a spinning cube on the screen. DarkBASIC takes, well, this:
Code:
MAKE OBJECT CUBE 1,100
DO
XROTATE OBJECT 1, OBJECT ANGLE X(1)+0.1
YROTATE OBJECT 1, OBJECT ANGLE Y(1)-0.1
LOOP
(You only need one of the ROTATE lines, I just put in 2 for the hell of it)
QED.
(This sounds a bit adverty, doesn't it? Better add something)
If you need a hand with some bit or other, give me a shout.
I have DirectX 10.1.
And it's a error in the code, i can see the cube, but it's not rotating. It's something about "Line 3 must be 0-360 degrees" or something..
The trial's free, but the full version costs money. Same for a lot of coding languages.
Oh, and I checked the syntax. No errorz. If you're using regular DarkBASIC, try the Pro version (what I have). Or get the update, some syntax changed in it if I recall.
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03-23-2008
if you just download the classic darkbasic and not update or use the pro it will not work but if you use pro it will work fine and please check my guide about creating a cube under your control it works with both and its cooler because you control it self