Hey tigurius, I've been working with art of illusion to edit models. So far I've been able to put the edited models back into wowviewer to see them but they're are untextured. So my first question is, if .m2 files are for the model and .blp is the texture. What is the .skin file for? How does it relate to my custom models. Also in uv mapper when I open my helm model its so tiny I cant really see what im working with, when I increase the scale size does this effect the physical model? Im unable to test since the demo version of uv mapper wont allow me to save. Any advice would be greatly appreciated.