acct Syntax: .acct Display the access level of your account.
commands Syntax: .commands Display a list of available commands for your account level.
dismount Syntax: .dismount Dismount you, if you are mounted.
info Syntax: .info Display the number of connected players.
gmlist Syntax: .gmlist Display a list of available Game Masters.
help Syntax: .help Display usage instructions for the given .
showhonor Syntax: .showhonor Display your honor ranking.
save Syntax: .save Saves your character.
start Syntax: .start Teleport you to the starting area of your character.
announce Syntax: .announce Send a global message to all players online.
gmoff Syntax: .gmoff Disable the prefix for your character.
gmon Syntax: .gmon Enable the prefix for your character.
goname Syntax: .goname Teleport to the given character. Either specify the character name or click on the character's portait, e.g. when you are in a group.
gps Syntax: .gps Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone
Id modify Syntax: .modify Modify the value of various parameters. Use .help modify to get help on specific parameter usage. Supported parameters include hp, mana, rage, energy, gold, level, speed, swim, scale, bit, bwalk, aspeed, faction, and spell.
modify aspeed Syntax: .modify aspeed #speed Modify all speeds -run,swim,run back- of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50.
modify bit Syntax: .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify bwalk Syntax: .modify bwalk #speed Modify the speed of the selected player while running backwards. If no player is selected, modify your speed. #speed may range from 0 to 50.
modify energy Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.
modify faction Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify gold Syntax: .modify gold #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money. modify hp Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.
modify mana Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.
modify rage Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.
modify scale Syntax: .modify scale #number from 0 to 3 Modify the scale ofthe selected player
modify speed Syntax: .modify speed #speed Modify the running speed of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50.
modify spell !!! Need informations here !!!
modify swim Syntax: .modify swim #speed Modify the swim speed of the selected player. If no player is selected, modify your speed. #speed may range from 0 to 50. namego
Syntax: .namego Teleport the given character to you. Either specify the character name or click on the player's portrait, e.g. when you are in a group. recall
Syntax: .recall Teleport you to various towns around the world. defines the target location. Available places include sunr, thun, cross, ogri, neth, thel, storm, iron, under, and darr. whispers
Usage: .whispers on|off Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.
goobject Usage: .goobject #object_guid Teleport your character to gameobject with guid #creature_guid
searchtele Syntax: .searchtele Search and output all .tele command locations with provide in name.
addmove Syntax: .addmove [#waittime] Add your current location as a waypoint for the selected creature. And optional add wait time.
addspw Syntax: .addspw #creatureid Spawn a creature by the given template id of #creatureid.
changelevel Syntax: .changelevel #level Change the level of the selected creature to #level. #level may range from 1 to 63.
delete Syntax: .delete Delete the selected creature from the world.
demorph Syntax: .demorph Demorph the selected player.
displayid Syntax: .displayid #displayid Change the model id of the selected creature to #displayid.
factionid Syntax: .factionid #factionid Set the faction of the selected creature to #factionid.
guid Syntax: .guid Display the GUID for the selected character.
item Syntax: .item #guid #amount Add the given amount #amount of the item with a GUID of #guid to the selected vendor.
itemmove Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented
itemrmv Syntax: .itemrmv #guid Remove the given item with a GUID of #guid from the selected vendor.
kick Syntax: .kick Kick the given character from the world.
name Syntax: .name Change the name of the selected creature or character to . Command disabled.
random Syntax: .random #flag Enable or disable random movement for the selected creature. Use a #flag of value 1 to enable, use a #flag value of 0 to disable random movement. Not yet implemented.
npcflag Syntax: .npcflag #npcflag Set the NPC flags of the selected creature to #npcflag.
ticket Syntax: .ticket on .ticket off .ticket #num .ticket on/off for GMs to show or not a new ticket directly, to show ticket of this character, #num to show ticket #num.
delticket Syntax: .delticket all .delticket #num .delticket all to delete all tickets at server, to delete ticket of this character, #num to delete ticket #num.
prog Syntax: .prog Teleport you to Programmers Island.
run Syntax: .run #flag Enable or disable running movement for a selected creature. Use a #flag of value 1 to enable, use a #flag value of 0 to disable running. Not yet implemented.
subname Syntax: .subname Change the subname of the selected creature or player to . Command disabled.
gocreature Usage: .gocreature #creature_guid Teleport your character to creature with guid #creature_guid.
targetobject Usage: .targetobject [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then loacate and show position of neares gameobject with gameobject tempalte id #go_id or name included #go_name_part as part.
delobject Usage: .delobject #go_guid Delete gameobject with guid #go_guid.
addgo Syntax: .addgo #id Add a game object from game object templates to the world at your current location using the #id. Note: this is a copy of .gameobject.
addgrave Syntax: .addgrave (any|alliance|horde) Add a graveyard at your current location for any or specific faction. If in radius 50f already exist graveyard then instead creating new this graveyard coordinates, orientation and faction updated. Current zone automaticly linked to created graveyard.
additem Syntax: .additem #itemid [#itemcount] or .additem 0 #itemcount Adds the specified number of items of id #itemid to your or selected character inventory. If #itemcount is omitted, only one item will be added. With the second syntax you can add an item with exact (!) name .
additemset Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one sample each item from itemset.
addsh Syntax: .addsh Add a spirit healer to your current location. Not yet implemented. addspirit
Syntax: .addspirit Spawns the spirit healer for the current location, if there is one defined for the current location. Command disabled.
addweapon Not yet implemented.
allowmove Syntax: .allowmove Enable or disable movement for the selected creature.
anim Syntax: .anim #emoteid Play emote #emoteid for your character.
aura Syntax: .aura #spellid Add the aura from spell #spellid to your character.
bank Syntax: .bank Show your bank inventory.
createguild Syntax: .createguild ? Create a guild named ? with the player ? as leader.
die Syntax: .die Kill the selected player or creature. If no player or creature selected, it will kill you.
distance Syntax: .distance Display the distance from your character to the selected creature.
emote Syntax: .emote #emoteid Make the selected creature emote with an emote of id #emoteid.
explorecheat Syntax: .explorecheat #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
gameobject Syntax: .gameobject #id Add a game object from game object templates to the world at your current position using the #id. getvalue
Syntax: .getvalue #field #isInt Get the field #field of the selected creature. If no creature is selected, get the content of your field. Use a #isInt of value 1 if the expected field content is an integer.
go Syntax: .go #position_x #position_y #position_z #mapid Teleport to the given coordinates on the specified map.
hidearea Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
hover Syntax: .hover #flag Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
learn Syntax: .learn #parameter Selected character learn a spell of id #parameter.
Code:
A GM can use : .learn all, if he wants to learn all default spells for Game Masters .learn all_lang, to learn all langauges .learn all_myclass, to learn all spells available for his class (Character selection in these cases ignored).
learnsk Syntax: .learnsk #skillId #level #max Learn a skill of id #skill with a current skill value of #level and a maximum value of #max for the selected character. If no character is selected, you learn the skill.
levelup Syntax: .levelup #numberoflevels Increase the level of the selected character by #numberoflevels. If #numberoflevels is omitted, the level will be increase by 1. If no character is selected, increase your level.
linkgrave Syntax: .linkgrave #graveyard_id Link current zone to graveyard. This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. From instance ghosts teleported to nearest linked graveyard with ignoring ghost faction.
loadscripts Syntax: .loadscripts Unload current and load the script library or reload current if omitted, in case you changed it while the server was running.
Mod32Value Syntax: .Mod32Value #field #value Add #value to field #field of your character.
morph Syntax: .morph #displayid Change your current model id to #displayid.
neargrave Syntax: .neargrave [any|alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts any, alliance, horde faction ghosts).
NewMail Syntax: .NewMail? #flag Send a new mail notification with flag #flag.
npcinfo Syntax: .npcinfo Display a list of details for the selected creature. The list includes :
GUID, Faction, NPC flags, Entry ID, Model ID Level, - Health (current/maximum) Field flags, dynamic flags, faction template Position information and the creature type, e.g. if the creature is a vendor.
npcinfoset Syntax: .npcinfoset TODO: Write me.
object Syntax: .object #displayid Add a new object of type mailbox with the display id of #displayid to your current position. If is set to 'true', save the object in the database.
QNM Syntax: .QNM #flag Query next mail time with flag #flag.
reload Not yet implemented. revive Syntax: .revive Revive the selected player. If no player is selected, it will revive you.
security Syntax: .security #level Set the security level of player to a level of #level. #level may range from 0 to 5 (even if no command exist for levels 4 and 5).
setvalue Syntax: .setvalue #field #value #isInt Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer.
showarea Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
standstate Syntax: .standstate #emoteid Change the emote of your character while standing to #emoteid.
transport Not yet implemented.
unaura Syntax: .unaura #spellid Remove aura due to spell #spellid from your character.
unlearn Syntax: .unlearn #startspell #endspell Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.
unlearnsk Syntax: .unlearnsk #parameter Unlearn a skill of id #parameter for the selected character. If no character is selected, you unlearn the skill.
update Syntax: .update #field #value Update the field #field of the selected character or creature with value #value. If no #value is provided, display the content of field #field.
wchange Syntax: .wchange #weathertype #status Set current weather to #weathertype with an intensitiy of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled(light, e.g. light rain), and 1 for enabled(heavy, e.g. heavy snow).
worldport Syntax: .worldport #map #position_x #position_y #position_z Teleport to the given coordinates on the specified continent (map).
shuttdown Syntax: .shuttdown seconds
cshuttdown Syntax: .cshuttdown Cancels shuttdown
reset Usage: .reset stats Resets all stats of the targeted player to their orginal values at level 1. Please unequip all items and debuff all auras from the player before using. .reset talents Removes all talents of the targeted player.
maxskill Usage: .maxskill Sets all skills of the targeted player to their maximum values for its current level.
Last edited by Dimmy353; 05-25-2007 at 07:40 AM.
Reason: fix some bugs