MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides

Homepage Register FAQ Members Mark Forums Read Advertise Marketplace FPSowned


Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > WoW Emulator Server > Emulator Server Guides > Mangos Guides
Reload this Page How to make a working WOTLK server(dk's workin)
Mangos Guides This section is for WoW emulated server, Mangos guides.
[NO QUESTIONS HERE]

Reply
 
LinkBack Thread Tools
Yay!
(#46)
Old
HitmanDeLuxe is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 1
HitmanDeLuxe is an unknown quantity at this point
 
Posts: 6
Join Date: Jun 2008
Yay! - 07-02-2008

Ok, it worked. Had to write something like create in This server box... Uhm. Anyways, NO commands work. Do'h. Please, any1 have the same problem? I can't do kill, I can't do posses, can't do speed, revive, anything! Please!
Reply With Quote

Donate to remove ads.
(#47)
Old
Kintero is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 4
Kintero is an unknown quantity at this point
 
Posts: 29
Join Date: May 2008
Location: London
07-02-2008

ahhh so how do you create an account to login??? do we use root root???
Reply With Quote
(#48)
Old
plokami's Avatar
plokami is Offline
Sergeant
Rep Power: 2
Reputation: 14
plokami is on a distinguished road
 
Posts: 37
Join Date: May 2007
Location: at a cig factory
07-03-2008

Ok guys listen up.Open up your database and go to realmD.Then open the one named account.
Make a new acc set a pass set gm lvl at 3 scroll to the right and where it sais tbc set it 1.Thats all.(wouldnt have it been soooooo easy if u had just explored the database?)


Reply With Quote
(#49)
Old
Ashyda's Avatar
Ashyda is Offline
Master Sergeant
Rep Power: 2
Reputation: 17
Ashyda is on a distinguished road
 
Posts: 73
Join Date: Jan 2007
07-03-2008

Problem.
I changed all the "enGB"s to "enUS" in the enGB.cmd
But when I open it it has three errors in a row and then quits. All three errors are the same:
.NET Framework Initialization Error
C:\WINDOWS\Microsoft.NET\Framework\v1.1.4322\mscorwks.dll could not be loaded

Any ideas? I've tried 294365872 private server guides, and all of them gave me some kind of problem like this...I'm beginning to think that I'm just destined not to make my own WoW server lol

P.S. I have patch 8471 and everything up to this point i followed perfectly.
Reply With Quote
(#50)
Old
Kintero is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 4
Kintero is an unknown quantity at this point
 
Posts: 29
Join Date: May 2008
Location: London
07-03-2008

Hmmm I am now stuck at "Handshaking" will not go beyond that. Also what about the other users in the database?? administrator, gamemaster, moderator player????

so you add a new line id = 5, username = whatever, sha_pass_hash = password????, gmlevel = 3 for some reason it gave me 9, tbc = 1 but why are the others set to 0?

ANyhow back on the "Handshaking" issue... so if I use wrong username is says wrong user. Now when I checked the database it says failed_logins = 4... so it somehow sees I am trying to login but it doesnt let me... authentication issue?? password??
Reply With Quote
(#51)
Old
Kintero is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 4
Kintero is an unknown quantity at this point
 
Posts: 29
Join Date: May 2008
Location: London
07-03-2008

OK, so opening the database doesn't work. This is what you do. Once you do everything our man said start mangosd.exe and realmd.exe, now after the server started and finished loading use the commands given. Do not bother editing teh databse as it will give you an error. Just add a new user and password in the cmd prompt. then use setgm xxx 3 to give yourself GM rights and then you can also set the tbc.
Reply With Quote
(#52)
Old
Kintero is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 4
Kintero is an unknown quantity at this point
 
Posts: 29
Join Date: May 2008
Location: London
07-03-2008

Mate how can we get hold of the GM commands??
Reply With Quote
(#53)
Old
plokami's Avatar
plokami is Offline
Sergeant
Rep Power: 2
Reputation: 14
plokami is on a distinguished road
 
Posts: 37
Join Date: May 2007
Location: at a cig factory
07-03-2008

First of all,Ashyda go and dl .Net framework 3.5.Secondly, Kintero open the database go to the acc thing(cant remember its name and too bored to open navicat now) make an acc set pass etc and set gm lvl at 3.Tbc at 1 and your ok.Now about the commands,go ingame make a char etc and type .commands to see a list of the available comands.


Reply With Quote
(#54)
Old
plokami's Avatar
plokami is Offline
Sergeant
Rep Power: 2
Reputation: 14
plokami is on a distinguished road
 
Posts: 37
Join Date: May 2007
Location: at a cig factory
07-03-2008

actually ashyda i dont think u got .net framework at all.So u will need to dl 1.0 first i think then 2 then 3.5...


Reply With Quote
(#55)
Old
Ashyda's Avatar
Ashyda is Offline
Master Sergeant
Rep Power: 2
Reputation: 17
Ashyda is on a distinguished road
 
Posts: 73
Join Date: Jan 2007
07-03-2008

Pretty much perfect but I have two questions
1. When I use NPC changelevel I can only change NPC levels from 1-63. How can I change this?

2. I'm trying to make custom NPCs and items with Quice DB editor but when i fill in the fields it gives me errors.
Here are the fields, can you let me know if I filled them out incorrectly?
Server: MaNGOS
Username: root
Password: root
Port: 3306
Characters: Alpha (a character I made)
There are other fields that I do not know how to fill out:
mangos
realmd
script

and when I try to press connect it tells me "None of the dynamic libraries can be found: libmysql50.dll, libmysql.dll"

Can you help?
I promise when I'm done with this all i'll give you 6 rep lol...or ill goddamn rep spam you as far as i can

Last edited by Ashyda; 07-04-2008 at 12:32 AM.
Reply With Quote
(#56)
Old
Airai's Avatar
Airai is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 1
Airai is an unknown quantity at this point
 
Posts: 19
Join Date: Jun 2008
07-03-2008

Can other players play on this server with just normal wow or do they have to download something special to use DK and such
Reply With Quote
(#57)
Old
Kintero is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 4
Kintero is an unknown quantity at this point
 
Posts: 29
Join Date: May 2008
Location: London
07-04-2008

Here you go, I found all the GM commands. I got the game working, wasted the whole of yesterday on it, I even went in Naxxramas and got killed by the mobs maybe I gotta change my stats cause I couldn't handle them. Was a Death Knight.

Code:
 Command  	GMlevel  	Syntax
acct 	0 	Syntax: .acct



Display the access level of your account.
quest remove 	3 	Syntax: .quest remove #quest_id



Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
additem 	3 	Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount



Adds the specified number of items of id #itemid (or exact (!) name  in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.

.
additemset 	3 	Syntax: .additemset #itemsetid



Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
addmove 	2 	Syntax: .addmove #creature_guid [#waittime]



Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
quest add 	3 	Syntax: .quest add #quest_id



Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.
npc textemote 	3 	Syntax: .npc textemote #emoteid



Make the selected creature to do textemote with an emote of id #emoteid.
npc whisper 	1 	Syntax: .npc whisper #playerguid #text

Make the selected npc whisper #text to  #playerguid.
npc spawntime 	2 	Syntax: .npc spawntime #time 



Adjust spawntime of selected creature to time.
npc subname 	2 	Syntax: .npc subname 



Change the subname of the selected creature or player to .



Command disabled.
npc allowmove 	3 	Syntax: .npc allowmove



Enable or disable movement for the selected creature.
npc changelevel 	2 	Syntax: .npc changelevel #level



Change the level of the selected creature to #level.



#level may range from 1 to 63.
announce 	1 	Syntax: .announce 



Send a global message to all players online in chat log.
notify 	1 	Syntax: .notify 



Send a global message to all players online in screen.
aura 	3 	Syntax: .aura #spellid



Add the aura from spell #spellid to the selected Unit.
ban 	3 	Syntax is: ban <account¦ip¦character>   

Ban account or IP and kick player.

: negative value leads to permban, otherwise use a timestring like "4d20h3s".
unban 	3 	Syntax is: unban <account¦ip¦character> 

Unban account or IP.
bank 	3 	Syntax: .bank



Show your bank inventory.
commands 	0 	Syntax: .commands



Display a list of available commands for your account level.
cooldown 	3 	Syntax: .cooldown [#spell_id]



Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
guild create 	2 	Syntax: .guild create  



Create a guild named  with the player  as leader.
npc factionid 	2 	Syntax: .npc factionid #factionid



Set the faction of the selected creature to #factionid.
npc delitem 	2 	Syntax: .npc delitem #itemId



Remove item #itemid from item list of selected vendor.
npc delete 	2 	Syntax: .npc delete



Delete the selected creature from the world.
delticket 	2 	Syntax: .delticket all

        .delticket #num

        .delticket 


all to dalete all tickets at server,  to delete ticket of this character, #num to delete ticket #num.
demorph 	2 	Syntax: .demorph



Demorph the selected player.
die 	3 	Syntax: .die



Kill the selected player. If no player is selected, it will kill you.
dismount 	0 	Syntax: .dismount



Dismount you, if you are mounted.
go grid 	1 	Syntax: .go grid #gridX #gridY [#mapId]



Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
distance 	3 	Syntax: .distance



Display the distance from your character to the selected creature.
go xy 	1 	Syntax: .go xy #x #y [#mapid]



Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
debug playsound 	1 	Syntax: .debug playsound #soundid



Play sound with #soundid.

Sound will be play only for you. Other players do not hear this.

Warning: client may have more 5000 sounds...
explorecheat 	3 	Syntax: .explorecheat #flag



Reveal  or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.



Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
npc additem 	2 	Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r



Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
cast 	3 	Syntax: .cast #spellid

  Cast #spellid to selected target. If no target selected cast to self.
modify morph 	2 	Syntax: .modify morph #displayid



Change your current model id to #displayid.
npc add 	2 	Syntax: .npc add #creatureid



Spawn a creature by the given template id of #creatureid.
gm 	1 	Syntax: .gm on/off



Enable or Disable GM MODE
modify drunk 	1 	Syntax: .modify drunk #value

 Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
goname 	1 	Syntax: .goname 



Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group.
list creature 	3 	Syntax: .list creature #creature_id [#max_count]



Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
gobject turn 	2 	Syntax: .gobject turn #goguid 



Set for gameobject #goguid orientation same as current character orientation.
gps 	1 	Syntax: .gps



Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id
groupgo 	1 	Syntax: .groupgo 



Teleport the given character and his group to you.
guid 	2 	Syntax: .guid



Display the GUID for the selected character.
help 	0 	Syntax: .help 



Display usage instructions for the given .
hidearea 	3 	Syntax: .hidearea #areaid



Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
honor add 	2 	Syntax: .honor add 



Add a certain amount of honor (gained today) to the selected player.
honor addkill 	2 	Syntax: .honor addkikll



Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)
honor update 	2 	Syntax: .honor update



Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.
hover 	3 	Syntax: .hover #flag



Enable or disable hover mode for your character.



Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
idleshutdown 	3 	Syntax: .idleshutdown #delay¦cancel



Shut the server down after #delay seconds if no active connections are present (no players) or cancel the shutdown if cancel value is used.
info 	0 	Syntax: .info



Display server version and the number of connected players.
itemmove 	2 	Syntax: .itemmove #sourceslotid #destinationslotid



Move an item from slots #sourceslotid to #destinationslotid in your inventory



Not yet implemented
kick 	2 	Syntax: .kick []



Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.
learn 	3 	Syntax: .learn #parameter



Selected character learn a spell of id #parameter.
learn all 	3 	Syntax: .learn all



Learn all big set different spell maybe useful for Administaror.
learn all_crafts 	2 	Syntax: .learn crafts



Learn all professions and recipes.
learn all_gm 	2 	Syntax: .learn all_gm



Learn all default spells for Game Masters.
learn all_lang 	1 	Syntax: .learn all_lang



Learn all languages
learn all_myclass 	3 	Syntax: .learn all_myclass



Learn all spells and talents available for his class.
learn all_myspells 	3 	Syntax: .learn all_myspells



Learn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all_mytalents 	3 	Syntax: .learn all_mytalents



Learn all talents (and spells with first rank learned as talent) available for his class.
setskill 	3 	Syntax: .setskill #skill #level [#max]



Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
levelup 	3 	Syntax: .levelup [] [#numberoflevels]



Increase/decrease the level of character with  (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
linkgrave 	3 	Syntax: .linkgrave #graveyard_id [alliance¦horde]



Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
gobject delete 	2 	Syntax: .gobject delete #go_guid

Delete gameobject with guid #go_guid.
gobject move 	2 	Syntax: .gobject move #goguid [#x #y #z]



Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject add 	2 	Syntax: .gobject add #id <spawntimeSecs>



Add a game object from game object templates to the world at your current location using the #id.

spawntimesecs sets the spawntime, it is optional.



Note: this is a copy of .gameobject.
go xyz 	1 	Syntax: .go xyz #x #y #z [#mapid]



Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
go zonexy 	1 	Syntax: .go zonexy #x #y [#zone]



Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area 
loadscripts 	3 	Syntax: .loadscripts 



Unload current and load the script library  or reload current if  omitted, in case you changed it while the server was running.
lockaccount 	0 	Syntax: .lockaccount [on¦off]



Allow login from account only from current used IP or remove this requirement.
lookup spell 	3 	Syntax: .lookup spell 



Looks up a spell by , and returns all matches with their spell ID's.
lookup quest 	3 	Syntax: .lookup quest 



Looks up a quest by , and returns all matches with their quest ID's.
lookup skill 	3 	Syntax: .lookup skill $



Looks up a skill by , and returns all matches with their skill ID's.
lookup object 	3 	Syntax: .lookup object 



Looks up an gameobject by , and returns all matches with their Gameobject ID's.
lookup itemset 	3 	Syntax: .lookup itemset 



Looks up an item set by , and returns all matches with their Item set ID's.
lookup item 	3 	Syntax: .lookup item 



Looks up an item by , and returns all matches with their Item ID's.
lookup creature 	3 	Syntax: .lookup creature 



Looks up a creature by , and returns all matches with their creature ID's.
maxskill 	3 	Syntax: .maxskill

Sets all skills of the targeted player to their maximum values for its current level.
Mod32Value 	3 	Syntax: .Mod32Value #field #value



Add #value to field #field of your character.
damage 	3 	Syntax: .damage  [ []]



Apply  to target. If not  and  provided then this flat clean melee damage without any modifiers. If  provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage.  can be shift-link.
modify aspeed 	1 	Syntax: .modify aspeed #rate



Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed.



 #rate may range from 0.1 to 10.
modify bit 	1 	Syntax: .modify bit #field #bit



Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify bwalk 	1 	Syntax: .modify bwalk #rate



Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed.



 #rate may range from 0.1 to 10.
modify energy 	1 	Syntax: .modify energy #energy



Modify the energy of the selected player. If no player is selected, modify your energy.
modify faction 	1 	Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid



Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify money 	1 	Syntax:

.modify money #money

.money #money



Add or remove money to the selected player. If no player is selected, modify your money.



 #gold can be negative to remove money.
modify mount 	1 	Syntax:

.modify mount #id #speed

Display selected player as mounted at #id creature and set speed to #speed value.
modify hp 	1 	Syntax: .modify hp #newhp



Modify the hp of the selected player. If no player is selected, modify your hp.
modify mana 	1 	Syntax: .modify mana #newmana



Modify the mana of the selected player. If no player is selected, modify your mana.
modify rage 	1 	Syntax: .modify rage #newrage



Modify the rage of the selected player. If no player is selected, modify your rage.
modify scale 	1 	 
modify speed 	1 	Syntax:

.modify speed #rate

.speed #rate



Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed.



 #rate may range from 0.1 to 10.
modify spell 	1 	 
modify swim 	1 	Syntax: .modify swim #rate



Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed.



 #rate may range from 0.1 to 10.
modify titles 	1 	Syntax:
.modify titles #mask
.titles #mask

Allows user to use all titles from #mask.

 #mask=0 disables the title-choose-field
modify arena 	3 	Syntax: .modify arena #value

Add  arena points to the selected player.
npc spawndist 	2 	Syntax: .npc spawndist #dist



Adjust spawndistance of selected creature to dist.
movegens 	3 	Syntax: .movegens

  Show movement generators stack for selected creature or player.
mute 	1 	Syntax: .mute  



Disible chat messaging for any character from account of character  at  minutes.
unmute 	1 	Syntax: .unmute 



Restore chat messaging for any character from account of character .
npc setmovetype 	2 	Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]



Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.

Make sure you use NODEL, if you want to keep the waypoints.
namego 	1 	Syntax: .namego 



Teleport the given character to you.
npc setmodel 	2 	Syntax: .npc setmodel #displayid



Change the model id of the selected creature to #displayid.
neargrave 	3 	Syntax: .neargrave [alliance¦horde]



Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
npc move 	2 	Syntax: .npc move [#creature_guid]



Move the targeted creature spawn point to your coordinates.
npc name 	2 	Syntax: .npc name 



Change the name of the selected creature or character to .



Command disabled.
npc info 	3 	Syntax: .npc info



Display a list of details for the selected creature.



The list includes:

- GUID, Faction, NPC flags, Entry ID, Model ID,

- Level,

- Health (current/maximum),



- Field flags, dynamic flags, faction template, 

- Position information,

- and the creature type, e.g. if the creature is a vendor.
password 	0 	Syntax: .password   



Change your account password.
pinfo 	2 	Syntax: .pinfo [] [rep]



Output account information for selected player or player find by . If "rep" parameter provided show reputation information for player.
plimit 	3 	Syntax: .plimit [#num¦-1¦-2¦-3¦reset¦player¦moderator¦gamemaster¦administrator]



Without arg show current player amount and security level limitations for login to server, with arg set player linit ( > 0) or securiti limitation ( < 0 or security leme name. With `reset` sets player limit to the one in the config file
recall 	1 	Syntax: .recall []



Teleport  or selected player to the place where he has been before last use of a teleportation command. If no  is entered and no player is selected, it will teleport you.
reload 	3 	Syntax: .reload table_name



Reload table `table_name` if reload support added for this table and this table can be _safe_ reloaded.
reload all 	3 	Syntax: .reload all



Reload all tables with reload support added and that can be _safe_ reloaded.
reload all_area 	3 	Syntax: .reload all_area



Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.
reload all_loot 	3 	Syntax: .reload all_loot



Reload all `*_loot_template` tables. This can be slow operation with lags for server run.
reload all_quest 	3 	Syntax: .reload all_quest



Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
reload all_spell 	3 	Syntax: .reload all



Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
go object 	1 	Syntax: .go object #object_guid

Teleport your character to gameobject with guid #object_guid
go trigger 	2 	Syntax: .go trigger #trigger_id



Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
reset honor 	3 	Syntax:

.reset honor [Playername]

  Reset all honor data for targeted character.
reset level 	3 	Syntax:

.reset level [Playername]

  Reset level to 1 including reset stats and talents.  Equipped items with greater level requirement can be lost.
reset spells 	3 	Syntax:

.reset spells [Playername]

  Removes all non-original spells from spellbook.

. Playername can be name of offline character.
reset stats 	3 	Syntax:

.reset stats [Playername]

  Resets(recalculate) all stats of the targeted player to their original values at current level.
reset talents 	3 	Syntax:

.reset talents [Playername]

  Removes all talents of the targeted player. Playername can be name of offline character.
respawn 	3 	Syntax: .respawn



Respawn all nearest creatures and GO without waiting respawn time expiration.
revive 	3 	Syntax: .revive



Revive the selected player. If no player is selected, it will revive you.
save 	0 	Syntax: .save



Saves your character.
saveall 	1 	Syntax: .saveall



Save all characters in game.
security 	3 	Syntax: .security  #level



Set the security level of player  to a level of #level.



#level may range from 0 to 5.
sendmail 	1 	Syntax: .sendmail #playername #subject #text



Send a mail to a player. Note: subject may not contain spaces.
go graveyard 	2 	Syntax: .go graveyard #graveyardId

 Teleport to graveyard with the graveyardId specified.
gm visible 	1 	Syntax: .gm visible on/off



Output current visibility state or make GM visible(on) and invisible(off) for other players.
go creature 	2 	Syntax: .go creature #creature_guid

Teleport your character to creature with guid #creature_guid.

.gocreature #creature_name

Teleport your character to creature with this name.

.gocreature id #creature_id

Teleport your character to a creature that was spawned from the template with this entry.

*If* more than one creature is found, then you are teleported to the first that is found inside the database.
showarea 	3 	Syntax: .showarea #areaid



Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
showhonor 	0 	Syntax: .showhonor



Display your honor ranking.
shutdown 	3 	Syntax: .shutdown seconds



Shut the server down after given seconds or cancel the shutdown if cancel value is used.
debug update 	3 	Syntax: .debug update #field #value



Update the field #field of the selected character or creature with value #value.



If no #value is provided, display the content of field #field.
debug standstate 	2 	Syntax: .debug standstate #emoteid



Change the emote of your character while standing to #emoteid.
start 	0 	Syntax: .start



Teleport you to the starting area of your character.
debug setvalue 	3 	Syntax: .debug setvalue #field #value #isInt



Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.



Use a #isInt of value 1 if #value is an integer.
taxicheat 	1 	Syntax: .taxicheat on/off



Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.



Visited taxi nodes sill accessible after removing access.
ticket 	2 	Syntax: .ticket on

        .ticket off

        .ticket #num

        .ticket 



on/off for GMs to show or not a new ticket directly,  to show ticket of this character, #num to show ticket #num.
transport 	3 	Not yet implemented.
debug getvalue 	3 	Syntax: .debug getvalue #field #isInt



Get the field #field of the selected creature. If no creature is selected, get the content of your field.



Use a #isInt of value 1 if the expected field content is an integer.
unaura 	3 	Syntax: .unaura #spellid



Remove aura due to spell #spellid from the selected Unit.
baninfo 	3 	Syntax is: baninfo <account¦ip¦character>

Watch full information about a specific ban.
banlist 	3 	Syntax is: banlist <account¦ip¦character> 

searches the banlist for a pattern.
unlearn 	3 	Syntax: .unlearn #startspell #endspell



Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.
cast target 	3 	Syntax: .cast target #spellid

  Selected target will cast #spellid to his victim.
debug anim 	2 	Syntax: .debug anim #emoteid



Play emote #emoteid for your character.
cast back 	3 	Syntax: .cast back #spellid

  Selected target will cast #spellid to your character.
wchange 	3 	Syntax: .wchange #weathertype #status



Set current weather to #weathertype with an intensity of #status.



#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
whispers 	1 	Syntax: .whispers on¦off

Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.
gm list 	0 	Syntax: .gm list



Display a list of available Game Masters.
wp 	2 	Using WP Command:

Each Waypoint Command has it's own description!
wp add 	2 	Syntax: .wp add [#creature_guid or Select a Creature]
wp modify 	2 	Syntax: .wp modify [#creature_guid or Select a Creature]

add - Add a waypoint after the selected visual

waittime 

emote ID

spell ID

text1¦ text2¦ text3¦ text4¦ text5 <text>

model1 ID

model2 ID

move(moves wp to player pos)

del (deletes the wp)



Only one parameter per time!
cast self 	3 	Syntax: .cast self #spellid

Cast #spellid by target at target itself.
wp show 	2 	Syntax: .wp show [#creature_guid or Select a Creature]

on

first

last

off

info



For using info you have to do first show on and than select a Visual-Waypoint and do the show info!
list item 	3 	Syntax: .list item #item_id [#max_count]



Output items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
lookup tele 	1 	Syntax: .lookup tele 



Search and output all .tele command locations with provide  in name.
lookup area 	1 	Syntax: .lookup area 



Looks up an area by , and returns all matches with their area ID's.
gobject near  	3 	Syntax: .gobject near  [#distance]



Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
tele 	1 	Syntax: .tele #location



Teleport player to a given location.
guild delete 	2 	Syntax: .guild delete 



Delete guild .
guild invite 	2 	Syntax: .guild invite  



Add  into a guild .
guild rank 	2 	Syntax: .guild rank  #Rank



Set for  rank #Rank in a guild.
guild uninvite 	2 	Syntax: .guild uninvite 



Remove  from a guild.
npc flag 	2 	Syntax: .npc flag #npcflag



Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
learn all_default 	1 	Syntax: .learn all_default []



Learn for selected/ player all default spells for his race/class and spells rewarded by completed quests.
npc playemote 	3 	Syntax: .npc playemote #emoteid



Make the selected creature emote with an emote of id #emoteid.
modify rep 	2 	Syntax: .modify rep #repId (#repvalue ¦  [#delta])

Sets the selected players reputation with faction #repId to #repvalue or to .

If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.

You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction ' to locate a specific faction id.
modify honor 	1 	Syntax: .modify honor 



Add  honor points to the selected player.
lookup faction 	3 	Syntax: .lookup faction 

Attempts to find the ID of the faction with the provided .
npc addweapon 	3 	Not yet implemented.
list object 	3 	Syntax: .list object #gameobject_id [#max_count]



Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
reset all 	3 	Syntax: .reset all spells



Syntax: .reset all talents



Request reset spells or talents at next login each existed character.
gobject target 	2 	Syntax: .gobject target [#go_id¦#go_name_part]



Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
tele add 	3 	Syntax: .tele add 



Add current your position to .tele command target locations list with name .
tele del 	3 	Syntax: .tele del 



Remove location with name  for .tele command locations list.
tele group 	1 	Syntax: .tele group#location



Teleport a selected player and his group members to a given location.
tele name 	1 	Syntax: .tele name #playername #location



Teleport a player to a given location.
wp import 	3 	Syntax: .wp import 
wp export 	3 	Syntax: .wp export [#creature_guid or Select a Creature]

Last edited by Kintero; 07-04-2008 at 06:26 AM.
Reply With Quote
(#58)
Old
Kintero is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 4
Kintero is an unknown quantity at this point
 
Posts: 29
Join Date: May 2008
Location: London
07-04-2008

Right now can we access TLK stuff? Mobs in Northland?? Items npc etc etc?? Also a lot of things weren't added to the cheat shop NPCs... a few things left out like the Spectral Tiger Mount, the X-51 Nether Rocket mount, Merciless Nether Drake, Amani War Bear and some great T6 Gear. I've also found out some swords I've never heard off before, not sure where they come from because they are Yellow, supposed to be Artifact weapons??... not orange or purple. Do an item lookup for Warglaive of Azzinoth and they will be the first 2 on the list, sword (right) sword (left). You can also combine them to make another sword or take them apart and they become dual swords.


Plokami, is there a place where you can get hold of databases? for mobs and such... specially for WOTLK area. And another question... how can I stop the level 70 cap? Seems you cannot get to 80 unless you do levelup. Game cap is set at 70. How do I also stop all new characters start at 70? make it level 1instead? and also what about the insane XP... no matter what level I am I kill 2 3 mobs and I'm 70...

Cheers
Reply With Quote
(#59)
Old
plokami's Avatar
plokami is Offline
Sergeant
Rep Power: 2
Reputation: 14
plokami is on a distinguished road
 
Posts: 37
Join Date: May 2007
Location: at a cig factory
07-04-2008

First of all Ashyda i fear i cant help u cuz i cand understand your problem.Secondly Airai,yes they need to have the F&F update to patch 8471 and get hamachi etc or any other way u have got the server online.No kintero there is no DB available atm,i found one but it screwed the server and gave me 354354354 errors.Also about the levels,open your mangosd.conf press ctrl + f (to do a search) and search for StartPlayerLevel.Then do it again and search for MaxPlayerLevel.Enter the values u want and you'll be fine.And no there are no items or mobs in northrend yet.


Reply With Quote
(#60)
Old
Kintero is Offline
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
Rep Power: 1
Reputation: 4
Kintero is an unknown quantity at this point
 
Posts: 29
Join Date: May 2008
Location: London
07-04-2008

I think Ashyda is talking about customizing the database... frankly this will be a lot of trial and error. We could do the same and create the whole of WOTLK area with mobs and drops. This is a lot of work... but for trying weapons armours etc etc... I am loving it. Wasted 3 days on this already

Ashyda I would advise to read up on the actual creation of it. Edit the files and reaload check if everything is good.

Is there a way to go around the land and spawn mobs and npcs? Put them in the correct places and save the locations from within the game? So actually add them to the database so next time you start the server up it will add them to the places you did.

My main concern is with Northrend, I would love to get it populated. If I could do that by simply spawning the npcs and bosses and saving the file it would be great. Quiet a bit of info on wowwiki woltk that could give us an insight on what to try and spawn.

Plokami mate you have some Karma from me and let me know if there is a way to go around spawning stuff and saving the database so they are permanent.
Reply With Quote
Reply

Donate to remove ads.

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On




Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
vBulletin Skin developed by: vBStyles.com


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126