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Reload this Page Gruul's Lair( a little help for me pls)
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Gruul's Lair( a little help for me pls)
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Gruul's Lair( a little help for me pls) - 03-24-2008

Well, i think the guys who will reply to this topic had already read my last topic for kara, where i was requesting some help. Now my guild had some progress in kara, full clear with our first group and 10/11 with the second one. And i wanted to ask about members of the raid that i need, how to form a good raid group for that raid dungeon and what are the minimum requirments for healers(healing bonus, mp5, mana) and tanks(hp). Thank you in advance

Last edited by HolyGraal; 03-24-2008 at 12:02 PM.
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03-25-2008

I would first farm it a bit for loot, get your two groups geared up with kara gear and badge gear.
I'll check our raid setup tonight and get back to you.
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03-25-2008

Yeah with the new patch theres some VERY nice gear for badges

I'd work on that first.. its about like 500 badges per person


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04-09-2008

tbh Healers so atleast have 1500+ healing bonus to heal in Gruul
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04-09-2008

Gruul in my opinion is the easiest 25 man outland raid. I go in with aobut 1900 +healing (but that much isnt required, should be around 1600+) and we do fine. tanks should have upwards of 15k health and druids should have alot more.


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04-23-2008

Mage tank needs min. 10k hp. I also recommend having 16k+ hp on the tanks - raid buffed.
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helps alot if your mage tank has some +hit gear too if i remember right
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healers need to have kara gear. 1400+ healing i wud say 100 mp5 miniimum. mage tank 12k HP if he is slow on stealing. and yea have Epic tank/dps kara Hc gear
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back when we were gearin up for grulls i remember most mage tanks for high king went for a bunch of green gear with just straight +stamina on it and then would keep any piece that had a ton of spell hit.

Also hookin up your tanks with ironshield pots and stuff for when you get to 10+ growths on grull wouldn't hurt...as well as nightmare seeds for another o shit button.
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05-27-2008

Here is the minimum stats I would recommend for each class in your raid,


Druid
Boomkin: HP: 8,000 MP: 8,000 Other: +750 Spell Dmg, 18% Spell Crit in Caster form, 9% Spell Hit
Healing: HP: 8,000 MP: 8,500 Other: +1,400 Healing, +120 MP5
Tank: HP: 16,000 MP: N/A Other: 25,000 Armor, 415 Defense with points in survival of the fittest, 25% Dodge, 1,100 AP, 20% Crit
Melee: HP: 8,000 MP: N/A, Other: 2,500 AP, 25% Crit

Hunter
Beast Master: HP: 8,000 MP: 7,500 Other: 1,550 AP, 20% Crit, 8% to hit
Marksman: HP: 8,000 MP: 8,000 Other: 1,600 AP, 20% Crit, 8% to hit

Mage
All: HP: 8,000 MP: Other: +800 spell Damage, %20 spell crit, 9% Spell Hit

Paladin
Retribution HP: 8,000 MP: 6,000 Other: 1600 AP, +400 Spell Damage, 20% Crit
Healing: HP: 8,000 MP: 9,000 Other: +1,500 Healing, +80 MP5, 15% Holy Spell Crit.
Tank: HP: 12,500 MP: 5,000 Other: 490 Defense, 14,000 armor, 102.4% avoidance (while HS is up add dodge/parry/block and miss), +200 spell damage.

Priest
Shadow HP: 8,000 MP: 7,500 Other: +850 Damage
Healing HP: 8,000 MP: 8,500 Other: +1,500 Healing, +130 MP5

Rogue
Combat Swords: HP: 9,000 Other: 1500 AP, 20% Crit, +185 to Hit
Combat Daggers: HP: 9,000 Other: 1500 AP, 26% Crit, +115 to Hit
Assassination: HP: 9,000 Other: 1500 AP, 26% Crit, +115 to Hit

Shaman
Melee: HP: 8,000 MP: 6,500 Other: 1,300 AP, +9% to hit, 20% Crit
Healing: HP: 8,000 MP: 9,000 Other: +1,400 Healing, +120 MP5, 20% Spell crit
Caster DPS: HP: 8,000 MP: 8,500 Other: +800 Spell Damage, 18% Spell Crit

Warlock
Affliction: HP: 8,000 MP: 7,000 Other: +850 Spell Damage, +80 Spell Hit
Demonology/Destruction: HP: 8,000 MP: 8,000 Other: +1,000 Spell Damage, +80 Spell Hit

Warrior
DPS HP: 9,000 MP: N/A Other: 1,700 AP, +12% to Hit, 30% Crit.
Tank: HP: 13,500 MP: N/A Other: +500 Defense, 16,000 armor, % Avoidance (20 Dodge / 17 Parry / 30 Block)
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05-28-2008

for the tanks that i know of you need about 13-15k hp unbuffed and a lot of dodge at least 20 520def should be fine. druid tanks are always helpfull with their armor your warriors should have about 15-17k armor...healers should have about 1900 healing
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06-06-2008

Gruul is easy. Make sure that the dps'ers can do at least 400dps and that healers have 1400+ healing which is very easy thing to acomplish
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06-23-2008

Umm... I play healer and can't remember like anything from Gruul's lair, but I remember what setup we had...

Tank - Atleast 17k hp buffed (if main tank) and 15k buffed for offtanks.

Healer - All healers must have about 1300+ spell healing, thru I was main heal and had 900 XD

So, you'll need:
6 tanks (for the sons of gruul) if I'm right
4 heals (Gruul deals about 13k damage with his Hurtful Strike, if each healer heals off tank for 2000 in one second, they will need 4 healers to heal up his whole hp in about 2-3 secs)
15 dps

Gruul is very easy and took us 2 attempts at 19 people to down (maybe cuz we're in a guild and know each others), just remember one thing:

1. No guild's the same, everyone downs stuff different ways, trust me, I've tried 10 different guilds on gruul
2. As jesus said - Love your enemie.



World best PvP Paladin=Me? GG ;D

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Beast Master: HP: 8,000 MP: 7,500 Other: 1,550 AP, 20% Crit, 8% to hit

that sux i got 1450 AP and i beat the crit by 28% and hit rating is 82 (10k HP :P )


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