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07-14-2009
|  | Site Donator | | | Join Date: May 2008 Location: Birmingham, England
Posts: 559
Reputation: 19 Level up: 25%, 530 Points needed |    | | | Life Advise :P So im lookin at becoming a Game Designer and i wanted to know if anyone knows what qualifications leading companies want becuase i havelooked at like ICS Learning but im not sure if the qualification they give me will be recognised or if any lead compaines want it, so anyone know the names of qualiications thye like, thank you.
Last edited by Bunster; 07-20-2009 at 03:28 PM.
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07-16-2009
| | Master Sergeant | | | Join Date: Jun 2009 Location: London, UK
Posts: 79
Reputation: 13 Level up: 50%, 202 Points needed | | | | An animator should:
* be creative and artistic
* have drawing skills (and sculpting skills for stop frame animation using clay)
* have excellent IT skills
* be patient and able to concentrate for long periods
* be interested in art and design.
Is all I can find. | 
07-16-2009
|  | Contributor | | | Join Date: Sep 2008
Posts: 615
Reputation: 99 Level up: 27%, 513 Points needed |     | | | Another good quality you should have is make posts people can read because that text just makes me want to stab my eyes out with a fork or what ever I can grab ... | 
07-16-2009
|  | Knight-Captain | | | Join Date: Sep 2006 Location: Azeroth & Earth
Posts: 426
Reputation: 44 Level up: 89%, 106 Points needed |     | | | I've been looking at the same career since I was 12.
I found out that most companies hire employees based on what they can do, and don't really care about anything else except High School Diploma. As well as most colleges look at portofilos of potential students to accept them and allow them to fully enroll.
A recommendation is start a portofilo of "clean" programs, animations, and other misc stuff. What I say by "clean" meaning if you designed a hack program for a game you can't use it for any means in a portofilo. If you designed a game that works 90%, but it has a few bugs. Use it.
I'm still gathering up my portofilo which I've been working on since I was 13. I'm 17 now and its grown a bit, but I don't feel its enough.
If you have a degree in Video Game Design but no hard on the job experience your portofilo will assist you there. Also the requirements are more so recommendations of what they would prefer to have the person fill the position. Basically don't have to meet them on the spot, but have the potential to meet the recommendations. | 
07-17-2009
|  | Site Donator | | | Join Date: May 2008 Location: Birmingham, England
Posts: 559
Reputation: 19 Level up: 25%, 530 Points needed |    | | | thx for feed back, atm im in my last year of college and im doing a Double ICT A Level, but i bin speaking to some people and they bin saying maybe i should go back to college after this and do a Game Design course and go uni after, but i dont really wanna do that but if i have to i will, shame there no places that do a aprentorship for this kinda thing :P | 
07-17-2009
| | Contributor | | | Join Date: Aug 2008
Posts: 545
Nominated 1 Times in 1 Post Reputation: 131 Level up: 51%, 349 Points needed |     | | | take a look at digi pen or something like this | 
07-19-2009
|  | ft. Aestysu | | | Join Date: Jun 2008
Posts: 1,074
Reputation: 385 Level up: 35%, 720 Points needed |     | | | Your terrible at Game Design, seeing you said " Making it look pretty" with the worst colours possible. | 
07-20-2009
|  | Site Donator | | | Join Date: May 2008 Location: Birmingham, England
Posts: 559
Reputation: 19 Level up: 25%, 530 Points needed |    | | Quote:
Originally Posted by Deadly Tomato Your terrible at Game Design, seeing you said " Making it look pretty" with the worst colours possible. | Sorry, was that ment to make sense? | 
07-20-2009
| | Sergeant | | | Join Date: Nov 2008
Posts: 65
Reputation: 16 Level up: 47%, 268 Points needed |   | | | if u want to enter this business dont give a damn to any "game design" college studies etc - it means nothing to all big players on market - You only need to have some higscool graduation diploma and good portfolio - join free game design project groups (there's a lot of them on the web) - start from sth small, like making casuals, flash games etc (for companies one project thatr you completed is more important than tens of bigger projects u participated in but none was ever finished - so basically completed casual is more important than participation in creation big game which was unfinished). You can also think about modding - some companies even requires in CV mods to their games towards employment (some Ubi dev teams and BW for example). | 
07-21-2009
| | Banned | | | Join Date: Mar 2008
Posts: 343
Reputation: 146 | | Quote:
Originally Posted by Deadly Tomato You're terrible at Game Design because you said "_Making it look pretty" with the worst colours possible. | I have corrected your post. Obviously you're not perfect, either. I highly suggest you offer more constructive feedback next time. | 
07-21-2009
|  | Contributor | | | Join Date: Jun 2007
Posts: 874
Nominated 1 Times in 1 Post Reputation: 110 Level up: 54%, 510 Points needed |     | | Quote:
Originally Posted by !iMacroMage! I have corrected your post. Obviously you're not perfect, either. I highly suggest you offer more constructive feedback next time. | Leave Deadly Tomate alone, LEAVE HIM ALONE! | 
07-21-2009
|  | Contributor | | | Join Date: Jan 2008
Posts: 761
Reputation: 146 Level up: 33%, 610 Points needed |     | | Quote:
Originally Posted by ViXan Leave Deadly Tomate alone, LEAVE HIM ALONE! | He deserved it.
__________________ 1-80 Quest Bot Cheapest reseller | 
07-21-2009
| | Banned | | | Join Date: Mar 2008
Posts: 343
Reputation: 146 | | Quote:
Originally Posted by ViXan Leave Deadly Tomate alone, LEAVE HIM ALONE! | Understand that I personally have nothing against Deadly Tomato. Quote:
Originally Posted by ~OddBall~ He deserved it. | Yes, he did. |  |
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