Network: WoW Gold | WoW Accounts | MPS Games | FPSowned
MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides
Homepage »      Register »      Hall of Fame »      Ranks And Awards »      Advertise »      Marketplace »
 
Sign up



Do you like this excellent information? Then Donate HERE to remove ads and support the MMOwned community.


Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > WoW Emulator Server > Emulator Server Guides

Emulator Server Guides Guides for working with World of Warcraft Emulator servers. Learn how to create a WoW Server here.
[NO QUESTIONS HERE]

Reply
 
LinkBack Thread Tools
  #1  
Old 08-01-2009
DarkMystic07's Avatar
DarkMystic07 is offline.
Master Sergeant
  
 
Join Date: Sep 2007
Posts: 70
Reputation: 44
[ArcEmu] 3.1.3 Server. Very Very VERY Easy.

!!!How to Setup a 3.1.x Server Using Pure Hatred's Repack!!!
----------------------------------------------------------------------

Downloads!
Server Setup!
Offline and Hamachi Setup!
Trouble Shooting Errors!

Downloads!


[Only registered and activated users can see links. ]

Step 1) Download The Repack Here ^^ THE LINK ABOVE!!
Step 2) Wait for the download to finish and go to the containing folder!
Step 3) Extract the file to a folder. *Google WinRar for a file extractor.*
Step 4) Continue on to Server Setup.

Server Setup!

Step 5) Go to the, "Pure Hatred Works Repack ver2.0" folder.
Step 6) Open the, "Arc Emu" folder.
Step 7) Open the, "Maps" folder.
step 8) Copy the, "ad.exe" paste it in your World of Warcraft folder.

DEFAULT FOLDER: "C:\Program Files\World of Warcraft"

Step 9) Click on, "ad.exe".
Step 10) Wait for the, "ad.exe" window to finish extracting.
Step 11) Copy the, "maps" folder and place it in the, "
Pure Hatred Works Repack ver2.0\Arc Emu" folder.
Step 12) Go to the, "
Pure Hatred Works Repack ver2.0" folder.
Step 13) Go to the, "Server" folder.
Step 14) Start, "MySQL.exe"

- IF IT FAILS GO TO TROUBLESHOOT SECTION RIGHT NOW! -

Step 15) Start, "Apache.exe"


Step 16) Go to the, "Pure Hatred Works Repack ver2.0\Arc Emu\Config" folder.
Step 17) Edit the configuration files as shown below.

OFFLINE REALM COPY AND PASTE. THIS MEANS ONLY YOU CAN CONNECT!! NOBODY ELSE!!

- LOGON.conf

Code:
/*****************************************************

******************
* ArcEmu Logonserver Configuration File
* Last edited: 7/18/09
******************************************************

*****************
* Configure the logonserver to connect to the accounts 

database below *
******************************************************

*****************
* LogonDatabase.Host      - The hostname that the 

database is located on
* LogonDatabase.Username  - The username used for the 

mysql connection
* LogonDatabase.Password  - The password used for the 

mysql connection
* LogonDatabase.Name      - The database name
* LogonDatabase.Port      - Port that MySQL listens 

on. Usually 3306.
* LogonDatabase.Type      - Client to use. 1 = MySQL 
* Not supported:          - 2 = PostgreSQL, 3 = Oracle 

10g
******************************************************

*****************/

<LogonDatabase Hostname = "localhost"
               Username = "root"
               Password = "ascent"
               Name     = "logon"
               Port     = "3306"
               Type     = "1">


/* Host Directive
*
*    This is the address that the realmlist will 

listen on.
*    To listen on all addresses, set it to 0.0.0.0
*    Default: 127.0.0.1 (localhost)
*
*    Note: ISHost is the interserver communication 

listener.
*/

<Listen Host = "127.0.0.1"
        ISHost = "127.0.0.1"
        RealmListPort = "3724"
        ServerPort = "8093">

/* Server console logging level
*
*    This directive controls how much output the 

server will
*    display in it's console. Set to 0 for none.
*    0 = Minimum; 1 = Error; 2 = Detail; 3 = 

Full/Debug
*    Default: 3
*/

<LogLevel Screen = "0"
          File = "-1">

/* Account Refresh Time
*
*    This controls on which time interval accounts 

gets 
*    refreshed. (In seconds)
*    Default = 600 
*    600 seconds = 10 minutes - 1 second = 

0.0166666667 minutes 300 seconds = 5 minutes, 150 

seconds = 2.5minutes
*    
*/

<Rates AccountRefresh = "600">

/* Accepted Build Range Setup
*
*    These two directives set up which clients will be
*    allowed to authenticate with the realm list.
*
*    Set these to the same builds that the server was
*    compiled for.
*
*    As of the last update, version 3.1.3 was build 

9947.
*/

<Client MinBuild = "9947"
        MaxBuild = "9999">

/* WorldServer Setup
*
*  RemotePassword
*    This directive controls the password used to 

authenticate with the worldserver.
*    It must be the same between the two configs. If 

it is not, your server will
*    not register.
*
*    Default: "change_me_logon"
*
*  AllowedIPs
*    This section MUST be completed, otherwise all 

attempts to link your servers will fail.
*    These "Allowed" fields are a space-seperated list 

of CIDR-form IP addresses that are allowed
*    to make server connections to your logonserver, 

and register realms.
*    For example, everything in the 127.0.0.* range 

would be:
*         127.0.0.0/24, as 24 of the bits must match 

the 127.0.0.0
*
*    To allow a single IP,
*         1.3.3.7/32, would allow only 1.3.3.7 to 

connect as 32 of the bits must match.
*
*  AllowedModIPs
*    In the same form as AllowedIPs, these are the IPs 

that are allowed to modify the database
*    (adding bans, GMs, account permissions, etc)
*/

<LogonServer RemotePassword = "ascent"
             AllowedIPs = "127.0.0.1/24"
             AllowedModIPs = "127.0.0.1/24">


REALMS.conf
Code:
/***********************************************************************
* ArcEmu Realms Configuration File
* Last edited: 7/18/09
*
* Configure ArcEmu's Realms below
***********************************************************************/

/******************************************************
* LogonServer Section
*
*    Address:
*      The address (no port) of the server.
*
*    Port:
*      The port on which the logon server listens. (*** NOT 3724 ***)
*
*    Name:
*      Not really relavant, but name the logon.
*
*    RealmCount:
*      The number of realms in the next section.
*
******************************************************/

<LogonServer Address = "127.0.0.1"
    Port = "8093"
    Name = "PHW Logon"
    RealmCount = "1">

/******************************************************
* Realm Section
*
*    Name:
*      The name of the realm.
*    
*    Address:
*      The address (and port) of that realm.
*
*    Icon:
*      The type of realm (PVP, Normal, RPPVP, RP)
*
*    TimeZone:
*      The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America, 
*       5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
*
*    Population:
*      (0 = low, 1 = medium, 2 = high)
*
*   Important information below
*
*     change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
*     This issues come up a lot!
*
*     Timezone values :
*    0=Korean                                16=China
*    1=Development                17=CN1
*    2=United States                18=CN2
*    3=Oceanic                19=CN3
*    4=Latin America                20=CN4
*    5=Tournament                21=CN5
*    6=Korean                22=CN6
*    8=English                23=CN7
*    9=German                24=CN8
*    10=French                25=Tournament
*    11=Spanish                26=Test Server
*    12=Russian                27=Tournament
*    13=Tournament                28=QA Server
*    14=Taiwan                29=CN9
*    15=Tournament                30=TestServer2
******************************************************/

<Realm1 Name = "Pure Hatred Repack"
    Address = "127.0.0.1:8129" 
    Icon = "PVE"
    Population = "1.0"
    TimeZone = "2">
WORLD.conf
Code:
/***********************************************************************
* ArcEmu Configuration File
* Last edited: 7/18/09
*
* Configure ArcEmu's world server below.
***********************************************************************
***********************************************************************
* Database Section
*
*   Database.Host      - The hostname that the database is located on
*   Database.Username  - The username used for the mysql connection
*   Database.Password  - The password used for the mysql connection
*   Database.Name      - The database name
*   Database.Port      - Port that MySQL listens on. Usually 3306.
*   Database.Type      - Client to use. 1 = MySQL
*   Not Supported      - 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
*
*******************************************************/

<WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "arcemu" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "logon" Port = "3306" Type = "1">


/******************************************************
* Listen Config
*
*    Host
*        This is the address that the server will listen on.
*        To listen on all addresses, set it to 0.0.0.0
*        Default: 127.0.0.1 (localhost)
*
*    WorldServerPort
*        This is the port that the world server listens on.
*        It has to be the same as what is specified in the
*        realms table in the LogonDatabase.
*        Default: 8129
*
******************************************************/

<Listen Host = "127.0.0.1"
        WorldServerPort = "8129">


/******************************************************
* Log Level Setup
*
*    Console Logging Level
*        This directive controls how much output the server will
*        display in it's console. Set to 0 for none, or -1 to disable.
*        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
*        Default: 3
*
*    World server packet logging feature
*        If this directive is turned on, a file called `world.log`
*        will be created in the server's directory and all packets
*        sent and received by clients will be dumped here in bfg
*        format.
*        Default: 0
*
*    DisableCrashdumpReport
*        Disables crashdump reports, else if the build has debugging enabled, 
*        arcemu-world will call ./arcemu-crashreport every time it starts, so 
*        if there is a core, a crashdump will automatically be reported 
*        to the tracker at sf.net
*        Needs gdb and curl
*        Linux only
*        Default: 0
*
******************************************************/

<LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">


/******************************************************
* Server Settings
*
*    PlayerLimit
*        This directive controls the amount of sessions that will be
*        accepted by the server before it starts to add people to 
*        the server queue.
*        Default: 100
*
*    Motd
*        This message will be displayed by the server in the chat
*        box every time any user logs on. Colors can be used in the
*        standard WoW format.
*        Default: "No MOTD specified
*
*    Send Stats On Join
*        This directive controls whether the server will send the online player
*        count to a cilent when it enters the world.
*
*    Breathing Setup
*        If the breathing code is causing problems or you want to run a fun server, you can disable 
*        water checks by enabling this directive.
*        Default: 1
*
*    Seperate Channels Control
*        This directive controls whether horde and alliance chats will be seperated across channels.
*        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
*        across channels.
*        Default: 0
*
*    Compression Threshold
*        This directive controls the limit when update packets will be compressed using deflate.
*        For lower-bandwidth servers use a lower value at the cost of cpu time.
*        Default: 1000
*
*    Queue Update Rate
*        This directive controls how many milliseconds (ms) between the updates
*        that the queued players receieve telling them their position in the queue.
*        Default: 5000 (5 seconds).
*
*    Kick AFK Players
*        Time in milliseconds (ms) that a player will be kicked after they go afk.
*        Default: 0 (disabled)
*
*    Connection Timeout
*        This directive specifies the amount of seconds that the client will be disconnected
*        after if no ping packet is sent. It is advised to leave it at the default.
*        Default: 180
*
*    Realm Type
*        This is the realm type that will be used by the server to handle world pvp.
*        Default: 0 (pve)(RPPVE)
*        Other values: 1(pvp)(RPPVP)
*
*    AdjustPriority
*        Set the server to high process priority?
*        Default: 0
*
*    RequireAllSignatures
*        This directive controls whether the full 10 signatures will be required in order
*        to turn in a petition. Smaller servers would be better off having it turned off.
*        Default: off
*
*    ShowGMInWhoList
*        This directive controls whether GM's will be shown in player's who lists or not.
*        Default: on
*
*    MapUnloadTime
*        This directive controls whether to unload map cells after an idle period of <x> seconds.
*        Use on smaller servers or servers that are memory-limited. The server without cell unloading
*        can use over 1.2GB memory with all creatures loaded.
*        Default: 0
*
*    LimitedNames
*        This directive forces all character names to be a-z and A-Z compliant.
*        Default: 1
*
*    UseAccountData
*        This directive determines whether the account_data table is used to save custom client data.
*        May cause buggy behaviour.
*        Default: 0
*
*    AllowPlayerCommands
*        This directive, if enabled can allow players to use commands with a '0' command group.
*        Default: 0
*
*    EnableLFGJoin
*        If this is enabled, you can join the LFG channel without using the LFG tool.
*        Default: 0
*
*    TimeZone
*        Set your local timezone relative to GMT here.
*        Default: 0
*
*    Collision
*        Enable collision system (LoS checks).
*        Default: 0
*     Make sure you have collision.dll in the same folder as arcemu-world!
*
*    DisableFearMovement (In Battlegrounds and Arenas only!)
*        Disable fear movement in arenas & battlegrounds. 
*        Recommended if you do not have collision enabled!
*        Default: 0 (off) Not blizzlike
*
******************************************************/

<Server PlayerLimit = "10"
        Motd = "Welcome to an PHW's private server!"         
        SendStatsOnJoin = "1"
        EnableBreathing = "1"
        SeperateChatChannels = "0"
        CompressionThreshold = "1000"
        QueueUpdateInterval = "5000"
        KickAFKPlayers = "1"
        ConnectionTimeout = "180"
        RealmType = "1"
        AdjustPriority = "0"
        RequireAllSignatures = "0"
        ShowGMInWhoList = "1"
        MapUnloadTime="0"
        LimitedNames="0"
        UseAccountData="0"
        AllowPlayerCommands="1"
        EnableLFGJoin="0"
        TimeZone="-6"
        Collision="0"
        DisableFearMovement="0">

/********************************************************
* Announce Configuration
*
*    Tag
*      Configure what is shown in front of your announces in the [] brackets.
*      Default: Staff (would give [Staff])
*
*    GMAdminTag
*      Configure whether the <GM> or <Admin> tag is shown in announces.
*      Default: 0 (disabled)
*
*    NameinAnnounce
*      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
*      Default: 1 (enabled)
*
*    NameinWAnnounce
*      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
*      of the message.
*      Default: 1 (enabled)
*
*    ShowInConsole
*      This controls whether announces are shown in the arcemu-world console or not.
*      This does not apply for the team-internal GM announce.
*      Default: 1 (enabled)
*
********************************************************/
<Announce       Tag = "PHW Staff"
                GMAdminTag = "0"
                NameinAnnounce = "1"
                NameinWAnnounce = "1"
                ShowInConsole = "1">

/******************************************************
* Power regeneration multiplier setup
* 
*    These directives set up the multiplier in which regen values will be
*    multiplied by every 2 seconds.
*    Powers: 
*        Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
*    
*    Reputation:
*        Kill = Rep gained on kill, Quest = rep gained from quests
*
*    Honor:
*        Honor = multiplier used to calculate honor per-kill.
*
*    PvP:
*        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
*        ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
*
*    XP:
*        The xp that a player receives from killing a creature will be multiplied
*        by this value in order to get his xp gain.
*
*    RestXP: 
*        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
*        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
*        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
*        Note that resting in a resting area (Zzz) goes 4 times faster.
*        Default: 1 (bubble every 8 hrs)
*
*    Drop(Color):
*        These values will be multiplied by the drop percentages of the items for creatures
*        to determine which items to drop. All default to 1.
*        To allow you better control of drops, separate multipliers have been created for items 
*        of each quality group. 
*
*    DropMoney:
*        This value will be multiplied by any gold looted and pickpocketed
*
*    Save:
*        Value in milliseconds (ms) that will be between player autosaves.
*        Default: 300000 (5 minutes)
* 
*    SkillChance:
*        The chance that you have to level up a skill in melee or a profession is multiplied
*        by this value.
*        Default: 1
*
*    SkillRate:
*        The amount of "levels" your skill goes up each time you gain a level is multiplied
*        by this value.
*
*    ArenaMultiplier
*         Every week/day the arena points gained by a player will be multiplied by this value.
*
******************************************************/

<Rates Health="1"
       Power1="1"
       Power2="1"
       Power3="1"
       Power4="1"
       QuestReputation="1"
       KillReputation="1"
       Honor="1"
       PvPTimer="300000"
       ArenaQueueDiff="150"
       Compression="1"
       XP="10"
       QuestXP="10"
       RestXP="10"
       ExploreXP="10"
       DropGrey="1"
       DropWhite="1"
       DropGreen="1"
       DropBlue="10"
       DropPurple="10"
       DropOrange="10"
       DropArtifact="1"
       DropMoney="100"
       Save="300000"
       SkillChance="1"
       SkillRate="1"
       ArenaMultiplier2x="1"
       ArenaMultiplier3x="1"
       ArenaMultiplier5x="1">


/******************************************************
* GM Client Channel
*
*   This should be set to 'gm_sync_channel' for the My_Master addon to work.
*   Default: gm_sync_channel
*
******************************************************/

<GMClient GmClientChannel = "gm_sync_channel">


/******************************************************
* Terrain & Collision Settings
*
*   Set the path to the map_xx.bin files and whether unloading should be enabled
*   for the main world maps here. Unloading the main world maps when they go idle
*   can save a great amount of memory if the cells aren't being activated/idled
*   often. Instance/Non-main maps will not be unloaded ever.
*
*   Default:
*      MapPath = "maps"
*      vMapPath = "vmaps"
*      UnloadMaps = 1
*
******************************************************/

<Terrain MapPath = "maps"
         vMapPath = "vmaps"
         UnloadMaps = "1">


/******************************************************
* Log Settings
* 
*    Cheaters:
*        This directive sets up the cheater logging file, if turned on any
*        cheat / packet exploit / speedhack attempts will be logged here.
*
*    GMCommands:
*        These two directives set up the GM command logging fie. If turned on,
*        most gm commands will be logged for this file for abuse investigation, etc.
*
******************************************************/

<Log Cheaters="0" GMCommands="0">


/******************************************************
* Mail System Setup
*
*    These directives control the limits and behaviour of the ingame mail system.
*    All options must have Mail prefixed before them.
*   
*    ReloadDelay                 
*        Controls the delay at which the database is "refreshed". Use it if you're
*        inserting mail from an external source, such as a web-based interface.
*        0 turns it off.
*        Default: 0
*
*    DisablePostageCostsForGM 
*        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
*        Default: 1
*
*    DisablePostageCosts
*        Disables postage costs for all players.
*        Default: 0
*
*    DisablePostageDelayItems
*        Disables the one hour wait time when sending mail with items attached.
*        Default: 1
*
*    DisableMessageExpiry
*        Turns off the 30 day / 3 day after read message expiry time. 
*        WARNING: A mailbox still cannot show more than 50 items at once
*        (stupid limitation in client).
*        Default: 0
*
*    EnableInterfactionMail
*        Removes the faction limitation for sending mail messages. Applies to all players.
*        Default: 1
*
*    EnableInterfactionMailForGM 
*        Removes the faction limitation for sending mail messages, but only applies
*        to GM's. EnableInterfactionMail overrides this.
*        Default: 1
*   
******************************************************/

<Mail ReloadDelay="0"
      DisablePostageCostsForGM="1"
      DisablePostageCosts="0"
      DisablePostageDelayItems="1"
      DisableMessageExpiry="0"
      EnableInterfactionMail="1"
      EnableInterfactionMailForGM="1">


/******************************************************
* Status Dumper Config
*
*        These directives set up the status dumper plugin. Filename is an
*        absolute or relative path to the server binary. Interval is the
*        time that the stats will be dumped to xml.
*        Default: stats.xml / 120000 (2 minutes)
*
******************************************************/

<StatDumper FileName = "stats.xml" Interval = "120000">


/******************************************************
* Startup Options
*
*    Preloading
*        This directive controls whether the entire world will be spawned at server
*        startup or on demand. It is advised to leave it disabled unless you are a
*        developer doing testing.
*        Default: off
*
*    Background Loot Loading
*        This directive controls whether loot will be loaded progressively during
*        startup or in the background in a seperate thread. Turning it on will
*        result in much faster startup times.
*        Default: on
*
*    Multithreaded Startup
*        This controls whether the server will spawn multiple worker threads to
*        use for loading the database and starting the server. Turning it on
*        increases the speed at which it starts up for each additional cpu in your
*        computer.
*        Default: on
*
*    Additional Table Binding
*        You can load static item/creature/etc data into the server using this directive.
*        This way throughout database updates your custom data can be preserved.
*        Format: "sourcetable destination table,sourcetable destinationtable"
*        Example: "myitems items,mynpcs creature_names"
*        Default: ""
*
******************************************************/

<Startup Preloading = "0"
         BackgroundLootLoading = "1"
         EnableMultithreadedLoading = "1"
         LoadAdditionalTables="">

/******************************************************
* Flood Protection Setup
*
*    Lines
*        This is the number of "messages" or lines that it will allow before stopping messages from
*        being sent. This counter is reset every "Seconds" seconds.
*        Default: 0 (disabled)
*
*    Seconds
*        This is the number of seconds inbetween the Line counter being reset.
*        Default: 0 (disabled)
*
*    SendMessage
*        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
*        message will be sent upon flood triggering.
*        Default: 0
*
******************************************************/

<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


/******************************************************
* LogonServer Setup
*
*    DisablePings   
*        This directive controls whether pings will be sent to the logonserver to check
*        if the connection is still "alive". Expect problems if it is disabled.
*        Default: 0
*
*    RemotePassword
*        This directive controls the password used to authenticate with the logonserver.
*        It must be the same between the two configs. If it is not, your server will
*        not register.
*
******************************************************/

<LogonServer DisablePings = "0"
             RemotePassword = "ascent">


/******************************************************
* AntiHack Setup
* Note: Most of this doesn't work as it should.
*
*    Teleport   
*        This directive controls anti-teleport hack checks will be enabled or not.
*        Default: 1
*
*    Speed
*        This directive controls anti-speed hack checks will be performed on player movement or not.
*        Default: 1
*
*    SpeedThreshold
*        This directive controls the threshold at which the speedhack detection will trip.
*        It's (characters' move time of distance - real move time of distance)
*        Default: -600.0
*
*    FallDamage
*        This directive controls anti-fall damage hack checks will be performed on player movement or not.
*        Default: 1
*
*    Flying
*        This directive controls whether flight hacks will be performed on players or not.
*        Default: 1
*
*    FlightThreshold
*       This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
*       Default: 10
*
*    DisableOnGM
*        This directive controls hack checks will be disabled for GM's or not.
*        Default: 0
*
******************************************************/

<AntiHack Teleport="1"
          Speed="1"
          FallDamage="1"
          Flight="1"
      FlightThreshold="10" 
          DisableOnGM="1">


/******************************************************
* Period Setup
*
*    These are the periods that the server will wait before doing periodic duties. At the moment only
*    arena point calculation and honor point calculation are used here.
*
*    Default:
*         Arena: weekly
*         Honor: daily
*             (blizzlike values)
*
******************************************************/

<Periods HonorUpdate="daily"
         ArenaUpdate="weekly"
         DailyUpdate="daily">


/******************************************************
* Channels Setup
*
*    These directives control some of the aspects in the channel system.
*
*    BannedChannels
*         If you would like to ban users from creating or joining a channel specify them here in a ';'
*         seperated list.
*         Default: ""
*
******************************************************/

<Channels BannedChannels="">


/******************************************************
* VoiceChat Setup
*
*    These directives control some of the aspects in the voice chat system.
*
*    Enabled
*         If you want to enable the voice chat system, this must be set to 1.
*         Default: "0"
*
*    ServerIP
*         This is the IP of the voice chat server.
*         Default: "127.0.0.1"
*
*    ServerPort
*         This is the TCP port of the voice chat server.
*         Default: "3727"
*
******************************************************/

<VoiceChat Enabled="0"
           ServerIP="127.0.0.1"
           ServerPort="3727">


/******************************************************
* Remote Console Setup
*
*    These directives control the remote administration console.
*
*    Enabled
*         If you want to enable the remote administration console, set this.
*         Default: 0
*
*    Host
*         This is the interface the RA server listens on.
*         Default: "0.0.0.0"
*
*    Port
*         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
*         Default: 8092
*
******************************************************/

<RemoteConsole Enabled="0"
               Host="0.0.0.0"
               Port="8092">
      

/******************************************************
* Scripting Engine Setup
*
*    ArcEmu can support multiple script backends via the means of loading .dll files for them.
*    This section in the config can enable/disable those backends.
*
*    LUA
*         If you would like to enable the LUA scripting backend, enable this.
*         Default: 0
*
******************************************************/

<ScriptBackends LUA="1">


/******************************************************
* Movement Setup
*
*    NOTE: For any of these directives to function, movement compression has to be compiled into
*          the server.
*
*    FlushInterval
*        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
*        If you have a high threshold, keeping this at 1-2 seconds will work better.
*        Default: 1000 (one second)
*
*    CompressionRate
*        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
*        Range: 1-9 (or 0 is disable)
*        Default: 1
*
*    CompressionThreshold
*        This is the distance that will be used to determine if an object needs to be sent compressed or
*        normal. It is advised to keep it at least 30 units. This value is used for players.
*        Default: 30.0
*
*    CompressionThresholdCreatures
*        This is the distance that will be used to determine if an object needs to be sent compressed or
*        normal. This value is used for creatures, so it can be a lot lower.
*        Default: 10.0
*
******************************************************/

<Movement FlushInterval="1000"
          CompressRate="1"
          CompressThreshold="30.0"
          CompressThresholdCreatures="10.0">


/******************************************************
* Localization Setup
*
*    LocaleBindings
*        This is a list of locale names and the other locale you want to associate with them.
*        For example, to make the European client always use the french language, "enGB=frFR"
*
*        Must be terminated by a space.
*
*        Default: ""
*
******************************************************/

<Localization LocaleBindings="">


/******************************************************
* Dungeon / Instance Setup
*
*    TakeGroupLeaderID
*        If a player doesn't have an instance id, the group isn't already assigned
*        to an instance and the group or raid leader already have one, the player will
*        be bound to the instance id of the group/raid leader.
*        Default: 1 (enabled)
*
*    SlidingExpiration
*        If enabled, persistent instances will expire relative to the creation time.
*        Otherwise persistent instances will expire at fixed points of time. (blizz like)
*        Default: 0 (disabled)
*
*    DailyHeroicInstanceResetHour
*        Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
*        Default: 5
*
*    CheckTriggerPrerequsites
*        Entering & checks
*        Default: 1
******************************************************/

<InstanceHandling TakeGroupLeaderID="1" 
                  SlidingExpiration="0" 
                  DailyHeroicInstanceResetHour="5" 
                  CheckTriggerPrerequsites="1" >


/******************************************************
* BattleGround settings
* Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
*
*    AlteracValley
*    AV_MIN
*    AV_MAX
*
*    ArathiBasin
*    AB_MIN
*    AB_MAX
*
*    WarSong
*    WS_MIN
*    WS_MAX
*
*    Eyes Of The Storm.
*    EOS_MIN
*    EOS_MAX
*
******************************************************/
<Battleground AV_MIN="0"
              AV_MAX="40"
              AB_MIN="4"
              AB_MAX="15"
              EOS_MIN="4"
              EOS_MAX="15"
              WS_MIN="2"
              WS_MAX="10"
              SOTA_MIN="10"
              SOTA_MAX="15">

/*****************************************************
*    Arena Settings
*
*    Allows you to control current season and its progress.
*
*     Season - has to be higher than 0 for arenas to work.
*     Progress - sets the progress, 0 = finished, 1 = in progress
*
*****************************************************/
<Arena Season = "5"
       Progress = "1">

/*****************************************************
*    StartOnGMIsland
*
*     Makes GM Characters start on GM Island
*
*     Also sets their bind location to GM Island
*     Default:1 (Yes)
*
*****************************************************/
<GameMaster StartOnGMIsland = "1">

/*****************************************************
* Limits settings
*
*    Enable
*        Enable damage/hp/mana caps
*        Default value: 1 (enabled)
*    AutoAttackDmg
*        Maximum damage allowed for auto-attack (swing)
*        Default value: 10000
*    SpellDmg
*        Maximum damage allowed for a spell
*        Default value: 30000
*    Health
*        Maximum health allowed for a player
*        Default value: 100000
*    Mana
*        Maximum mana allowed for a player
*        Default value: 80000
*    Disconnect
*        Disconnect player that exceeds limits above
*        Default value: 0 (disabled)
*    BroadcastGMs
*        Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
*        Default value: 1 (on)
*
* Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
*
*****************************************************/

<Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">


!!CONTINUE TO NEXT POST!!
__________________
Reply With Quote


Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx.

  #2  
Old 08-01-2009
DarkMystic07's Avatar
DarkMystic07 is offline.
Master Sergeant
  
 
Join Date: Sep 2007
Posts: 70
Reputation: 44
The Rest!

Hamachi Setup!

Step 1) Download and Install Hamachi Here --> [Only registered and activated users can see links. ]
Step 2) Once installed and you have followed the whole guide up until this part skipping ONLY the offline section. Go to your config folder, "Pure Hatred Works Repack ver2.0\Arc Emu\configs" and change the configuration files to match the ones below.

Step 3) Change everything that says, "YOUR-HAMACHI-IP" to your Hamachi IP Adress.


LOGON.conf
Code:
/***********************************************************************
* ArcEmu Logonserver Configuration File
* Last edited: 7/18/09
***********************************************************************
* Configure the logonserver to connect to the accounts database below *
***********************************************************************
* LogonDatabase.Host      - The hostname that the database is located on
* LogonDatabase.Username  - The username used for the mysql connection
* LogonDatabase.Password  - The password used for the mysql connection
* LogonDatabase.Name      - The database name
* LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
* LogonDatabase.Type      - Client to use. 1 = MySQL 
* Not supported:          - 2 = PostgreSQL, 3 = Oracle 10g
***********************************************************************/

<LogonDatabase Hostname = "localhost"
               Username = "root"
               Password = "ascent"
               Name     = "logon"
               Port     = "3306"
               Type     = "1">


/* Host Directive
*
*    This is the address that the realmlist will listen on.
*    To listen on all addresses, set it to 0.0.0.0
*    Default: 127.0.0.1 (localhost)
*
*    Note: ISHost is the interserver communication listener.
*/

<Listen Host = "YOUR-HAMACHI-IP"
        ISHost = "YOUR-HAMACHI-IP"
        RealmListPort = "3724"
        ServerPort = "8093">

/* Server console logging level
*
*    This directive controls how much output the server will
*    display in it's console. Set to 0 for none.
*    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
*    Default: 3
*/

<LogLevel Screen = "0"
          File = "-1">

/* Account Refresh Time
*
*    This controls on which time interval accounts gets 
*    refreshed. (In seconds)
*    Default = 600 
*    600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300 seconds = 5 minutes, 150 seconds = 2.5minutes
*    
*/

<Rates AccountRefresh = "600">

/* Accepted Build Range Setup
*
*    These two directives set up which clients will be
*    allowed to authenticate with the realm list.
*
*    Set these to the same builds that the server was
*    compiled for.
*
*    As of the last update, version 3.1.3 was build 9947.
*/

<Client MinBuild = "9947"
        MaxBuild = "9999">

/* WorldServer Setup
*
*  RemotePassword
*    This directive controls the password used to authenticate with the worldserver.
*    It must be the same between the two configs. If it is not, your server will
*    not register.
*
*    Default: "change_me_logon"
*
*  AllowedIPs
*    This section MUST be completed, otherwise all attempts to link your servers will fail.
*    These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
*    to make server connections to your logonserver, and register realms.
*    For example, everything in the 127.0.0.* range would be:
*         127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
*
*    To allow a single IP,
*         1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
*
*  AllowedModIPs
*    In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
*    (adding bans, GMs, account permissions, etc)
*/

<LogonServer RemotePassword = "ascent"
             AllowedIPs = "YOUR-HAMACHI-IP/24"
             AllowedModIPs = "127.0.0.1/24">
REALMS.conf
Code:
/***********************************************************************
* ArcEmu Realms Configuration File
* Last edited: 7/18/09
*
* Configure ArcEmu's Realms below
***********************************************************************/

/******************************************************
* LogonServer Section
*
*    Address:
*      The address (no port) of the server.
*
*    Port:
*      The port on which the logon server listens. (*** NOT 3724 ***)
*
*    Name:
*      Not really relavant, but name the logon.
*
*    RealmCount:
*      The number of realms in the next section.
*
******************************************************/

<LogonServer Address = "YOUR-HAMACHI-IP"
    Port = "8093"
    Name = "PHW Logon"
    RealmCount = "1">

/******************************************************
* Realm Section
*
*    Name:
*      The name of the realm.
*    
*    Address:
*      The address (and port) of that realm.
*
*    Icon:
*      The type of realm (PVP, Normal, RPPVP, RP)
*
*    TimeZone:
*      The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America, 
*       5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
*
*    Population:
*      (0 = low, 1 = medium, 2 = high)
*
*   Important information below
*
*     change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
*     This issues come up a lot!
*
*     Timezone values :
*    0=Korean                                16=China
*    1=Development                17=CN1
*    2=United States                18=CN2
*    3=Oceanic                19=CN3
*    4=Latin America                20=CN4
*    5=Tournament                21=CN5
*    6=Korean                22=CN6
*    8=English                23=CN7
*    9=German                24=CN8
*    10=French                25=Tournament
*    11=Spanish                26=Test Server
*    12=Russian                27=Tournament
*    13=Tournament                28=QA Server
*    14=Taiwan                29=CN9
*    15=Tournament                30=TestServer2
******************************************************/

<Realm1 Name = "DarkAges Test Realm"
    Address = "YOUR-HAMACHI-IP:8129" 
    Icon = "PVE"
    Population = "1.0"
    TimeZone = "2">
WORLD.conf
Code:
/***********************************************************************
* ArcEmu Configuration File
* Last edited: 7/18/09
*
* Configure ArcEmu's world server below.
***********************************************************************
***********************************************************************
* Database Section
*
*   Database.Host      - The hostname that the database is located on
*   Database.Username  - The username used for the mysql connection
*   Database.Password  - The password used for the mysql connection
*   Database.Name      - The database name
*   Database.Port      - Port that MySQL listens on. Usually 3306.
*   Database.Type      - Client to use. 1 = MySQL
*   Not Supported      - 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
*
*******************************************************/

<WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "arcemu" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "logon" Port = "3306" Type = "1">


/******************************************************
* Listen Config
*
*    Host
*        This is the address that the server will listen on.
*        To listen on all addresses, set it to 0.0.0.0
*        Default: 127.0.0.1 (localhost)
*
*    WorldServerPort
*        This is the port that the world server listens on.
*        It has to be the same as what is specified in the
*        realms table in the LogonDatabase.
*        Default: 8129
*
******************************************************/

<Listen Host = "YOUR-HAMACHI-IP"
        WorldServerPort = "8129">


/******************************************************
* Log Level Setup
*
*    Console Logging Level
*        This directive controls how much output the server will
*        display in it's console. Set to 0 for none, or -1 to disable.
*        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
*        Default: 3
*
*    World server packet logging feature
*        If this directive is turned on, a file called `world.log`
*        will be created in the server's directory and all packets
*        sent and received by clients will be dumped here in bfg
*        format.
*        Default: 0
*
*    DisableCrashdumpReport
*        Disables crashdump reports, else if the build has debugging enabled, 
*        arcemu-world will call ./arcemu-crashreport every time it starts, so 
*        if there is a core, a crashdump will automatically be reported 
*        to the tracker at sf.net
*        Needs gdb and curl
*        Linux only
*        Default: 0
*
******************************************************/

<LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">


/******************************************************
* Server Settings
*
*    PlayerLimit
*        This directive controls the amount of sessions that will be
*        accepted by the server before it starts to add people to 
*        the server queue.
*        Default: 100
*
*    Motd
*        This message will be displayed by the server in the chat
*        box every time any user logs on. Colors can be used in the
*        standard WoW format.
*        Default: "No MOTD specified
*
*    Send Stats On Join
*        This directive controls whether the server will send the online player
*        count to a cilent when it enters the world.
*
*    Breathing Setup
*        If the breathing code is causing problems or you want to run a fun server, you can disable 
*        water checks by enabling this directive.
*        Default: 1
*
*    Seperate Channels Control
*        This directive controls whether horde and alliance chats will be seperated across channels.
*        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
*        across channels.
*        Default: 0
*
*    Compression Threshold
*        This directive controls the limit when update packets will be compressed using deflate.
*        For lower-bandwidth servers use a lower value at the cost of cpu time.
*        Default: 1000
*
*    Queue Update Rate
*        This directive controls how many milliseconds (ms) between the updates
*        that the queued players receieve telling them their position in the queue.
*        Default: 5000 (5 seconds).
*
*    Kick AFK Players
*        Time in milliseconds (ms) that a player will be kicked after they go afk.
*        Default: 0 (disabled)
*
*    Connection Timeout
*        This directive specifies the amount of seconds that the client will be disconnected
*        after if no ping packet is sent. It is advised to leave it at the default.
*        Default: 180
*
*    Realm Type
*        This is the realm type that will be used by the server to handle world pvp.
*        Default: 0 (pve)(RPPVE)
*        Other values: 1(pvp)(RPPVP)
*
*    AdjustPriority
*        Set the server to high process priority?
*        Default: 0
*
*    RequireAllSignatures
*        This directive controls whether the full 10 signatures will be required in order
*        to turn in a petition. Smaller servers would be better off having it turned off.
*        Default: off
*
*    ShowGMInWhoList
*        This directive controls whether GM's will be shown in player's who lists or not.
*        Default: on
*
*    MapUnloadTime
*        This directive controls whether to unload map cells after an idle period of <x> seconds.
*        Use on smaller servers or servers that are memory-limited. The server without cell unloading
*        can use over 1.2GB memory with all creatures loaded.
*        Default: 0
*
*    LimitedNames
*        This directive forces all character names to be a-z and A-Z compliant.
*        Default: 1
*
*    UseAccountData
*        This directive determines whether the account_data table is used to save custom client data.
*        May cause buggy behaviour.
*        Default: 0
*
*    AllowPlayerCommands
*        This directive, if enabled can allow players to use commands with a '0' command group.
*        Default: 0
*
*    EnableLFGJoin
*        If this is enabled, you can join the LFG channel without using the LFG tool.
*        Default: 0
*
*    TimeZone
*        Set your local timezone relative to GMT here.
*        Default: 0
*
*    Collision
*        Enable collision system (LoS checks).
*        Default: 0
*     Make sure you have collision.dll in the same folder as arcemu-world!
*
*    DisableFearMovement (In Battlegrounds and Arenas only!)
*        Disable fear movement in arenas & battlegrounds. 
*        Recommended if you do not have collision enabled!
*        Default: 0 (off) Not blizzlike
*
******************************************************/

<Server PlayerLimit = "10"
        Motd = "Welcome to an PHW's private server!"         
        SendStatsOnJoin = "1"
        EnableBreathing = "1"
        SeperateChatChannels = "0"
        CompressionThreshold = "1000"
        QueueUpdateInterval = "5000"
        KickAFKPlayers = "1"
        ConnectionTimeout = "180"
        RealmType = "1"
        AdjustPriority = "0"
        RequireAllSignatures = "0"
        ShowGMInWhoList = "1"
        MapUnloadTime="0"
        LimitedNames="0"
        UseAccountData="0"
        AllowPlayerCommands="1"
        EnableLFGJoin="0"
        TimeZone="-6"
        Collision="0"
        DisableFearMovement="0">

/********************************************************
* Announce Configuration
*
*    Tag
*      Configure what is shown in front of your announces in the [] brackets.
*      Default: Staff (would give [Staff])
*
*    GMAdminTag
*      Configure whether the <GM> or <Admin> tag is shown in announces.
*      Default: 0 (disabled)
*
*    NameinAnnounce
*      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
*      Default: 1 (enabled)
*
*    NameinWAnnounce
*      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
*      of the message.
*      Default: 1 (enabled)
*
*    ShowInConsole
*      This controls whether announces are shown in the arcemu-world console or not.
*      This does not apply for the team-internal GM announce.
*      Default: 1 (enabled)
*
********************************************************/
<Announce       Tag = "PHW Staff"
                GMAdminTag = "0"
                NameinAnnounce = "1"
                NameinWAnnounce = "1"
                ShowInConsole = "1">

/******************************************************
* Power regeneration multiplier setup
* 
*    These directives set up the multiplier in which regen values will be
*    multiplied by every 2 seconds.
*    Powers: 
*        Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
*    
*    Reputation:
*        Kill = Rep gained on kill, Quest = rep gained from quests
*
*    Honor:
*        Honor = multiplier used to calculate honor per-kill.
*
*    PvP:
*        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
*        ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
*
*    XP:
*        The xp that a player receives from killing a creature will be multiplied
*        by this value in order to get his xp gain.
*
*    RestXP: 
*        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
*        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
*        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
*        Note that resting in a resting area (Zzz) goes 4 times faster.
*        Default: 1 (bubble every 8 hrs)
*
*    Drop(Color):
*        These values will be multiplied by the drop percentages of the items for creatures
*        to determine which items to drop. All default to 1.
*        To allow you better control of drops, separate multipliers have been created for items 
*        of each quality group. 
*
*    DropMoney:
*        This value will be multiplied by any gold looted and pickpocketed
*
*    Save:
*        Value in milliseconds (ms) that will be between player autosaves.
*        Default: 300000 (5 minutes)
* 
*    SkillChance:
*        The chance that you have to level up a skill in melee or a profession is multiplied
*        by this value.
*        Default: 1
*
*    SkillRate:
*        The amount of "levels" your skill goes up each time you gain a level is multiplied
*        by this value.
*
*    ArenaMultiplier
*         Every week/day the arena points gained by a player will be multiplied by this value.
*
******************************************************/

<Rates Health="1"
       Power1="1"
       Power2="1"
       Power3="1"
       Power4="1"
       QuestReputation="1"
       KillReputation="1"
       Honor="1"
       PvPTimer="300000"
       ArenaQueueDiff="150"
       Compression="1"
       XP="10"
       QuestXP="10"
       RestXP="10"
       ExploreXP="10"
       DropGrey="1"
       DropWhite="1"
       DropGreen="1"
       DropBlue="10"
       DropPurple="10"
       DropOrange="10"
       DropArtifact="1"
       DropMoney="100"
       Save="300000"
       SkillChance="1"
       SkillRate="1"
       ArenaMultiplier2x="1"
       ArenaMultiplier3x="1"
       ArenaMultiplier5x="1">


/******************************************************
* GM Client Channel
*
*   This should be set to 'gm_sync_channel' for the My_Master addon to work.
*   Default: gm_sync_channel
*
******************************************************/

<GMClient GmClientChannel = "gm_sync_channel">


/******************************************************
* Terrain & Collision Settings
*
*   Set the path to the map_xx.bin files and whether unloading should be enabled
*   for the main world maps here. Unloading the main world maps when they go idle
*   can save a great amount of memory if the cells aren't being activated/idled
*   often. Instance/Non-main maps will not be unloaded ever.
*
*   Default:
*      MapPath = "maps"
*      vMapPath = "vmaps"
*      UnloadMaps = 1
*
******************************************************/

<Terrain MapPath = "maps"
         vMapPath = "vmaps"
         UnloadMaps = "1">


/******************************************************
* Log Settings
* 
*    Cheaters:
*        This directive sets up the cheater logging file, if turned on any
*        cheat / packet exploit / speedhack attempts will be logged here.
*
*    GMCommands:
*        These two directives set up the GM command logging fie. If turned on,
*        most gm commands will be logged for this file for abuse investigation, etc.
*
******************************************************/

<Log Cheaters="0" GMCommands="0">


/******************************************************
* Mail System Setup
*
*    These directives control the limits and behaviour of the ingame mail system.
*    All options must have Mail prefixed before them.
*   
*    ReloadDelay                 
*        Controls the delay at which the database is "refreshed". Use it if you're
*        inserting mail from an external source, such as a web-based interface.
*        0 turns it off.
*        Default: 0
*
*    DisablePostageCostsForGM 
*        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
*        Default: 1
*
*    DisablePostageCosts
*        Disables postage costs for all players.
*        Default: 0
*
*    DisablePostageDelayItems
*        Disables the one hour wait time when sending mail with items attached.
*        Default: 1
*
*    DisableMessageExpiry
*        Turns off the 30 day / 3 day after read message expiry time. 
*        WARNING: A mailbox still cannot show more than 50 items at once
*        (stupid limitation in client).
*        Default: 0
*
*    EnableInterfactionMail
*        Removes the faction limitation for sending mail messages. Applies to all players.
*        Default: 1
*
*    EnableInterfactionMailForGM 
*        Removes the faction limitation for sending mail messages, but only applies
*        to GM's. EnableInterfactionMail overrides this.
*        Default: 1
*   
******************************************************/

<Mail ReloadDelay="0"
      DisablePostageCostsForGM="1"
      DisablePostageCosts="0"
      DisablePostageDelayItems="1"
      DisableMessageExpiry="0"
      EnableInterfactionMail="1"
      EnableInterfactionMailForGM="1">


/******************************************************
* Status Dumper Config
*
*        These directives set up the status dumper plugin. Filename is an
*        absolute or relative path to the server binary. Interval is the
*        time that the stats will be dumped to xml.
*        Default: stats.xml / 120000 (2 minutes)
*
******************************************************/

<StatDumper FileName = "stats.xml" Interval = "120000">


/******************************************************
* Startup Options
*
*    Preloading
*        This directive controls whether the entire world will be spawned at server
*        startup or on demand. It is advised to leave it disabled unless you are a
*        developer doing testing.
*        Default: off
*
*    Background Loot Loading
*        This directive controls whether loot will be loaded progressively during
*        startup or in the background in a seperate thread. Turning it on will
*        result in much faster startup times.
*        Default: on
*
*    Multithreaded Startup
*        This controls whether the server will spawn multiple worker threads to
*        use for loading the database and starting the server. Turning it on
*        increases the speed at which it starts up for each additional cpu in your
*        computer.
*        Default: on
*
*    Additional Table Binding
*        You can load static item/creature/etc data into the server using this directive.
*        This way throughout database updates your custom data can be preserved.
*        Format: "sourcetable destination table,sourcetable destinationtable"
*        Example: "myitems items,mynpcs creature_names"
*        Default: ""
*
******************************************************/

<Startup Preloading = "0"
         BackgroundLootLoading = "1"
         EnableMultithreadedLoading = "1"
         LoadAdditionalTables="">

/******************************************************
* Flood Protection Setup
*
*    Lines
*        This is the number of "messages" or lines that it will allow before stopping messages from
*        being sent. This counter is reset every "Seconds" seconds.
*        Default: 0 (disabled)
*
*    Seconds
*        This is the number of seconds inbetween the Line counter being reset.
*        Default: 0 (disabled)
*
*    SendMessage
*        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
*        message will be sent upon flood triggering.
*        Default: 0
*
******************************************************/

<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


/******************************************************
* LogonServer Setup
*
*    DisablePings   
*        This directive controls whether pings will be sent to the logonserver to check
*        if the connection is still "alive". Expect problems if it is disabled.
*        Default: 0
*
*    RemotePassword
*        This directive controls the password used to authenticate with the logonserver.
*        It must be the same between the two configs. If it is not, your server will
*        not register.
*
******************************************************/

<LogonServer DisablePings = "0"
             RemotePassword = "ascent">


/******************************************************
* AntiHack Setup
* Note: Most of this doesn't work as it should.
*
*    Teleport   
*        This directive controls anti-teleport hack checks will be enabled or not.
*        Default: 1
*
*    Speed
*        This directive controls anti-speed hack checks will be performed on player movement or not.
*        Default: 1
*
*    SpeedThreshold
*        This directive controls the threshold at which the speedhack detection will trip.
*        It's (characters' move time of distance - real move time of distance)
*        Default: -600.0
*
*    FallDamage
*        This directive controls anti-fall damage hack checks will be performed on player movement or not.
*        Default: 1
*
*    Flying
*        This directive controls whether flight hacks will be performed on players or not.
*        Default: 1
*
*    FlightThreshold
*       This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
*       Default: 10
*
*    DisableOnGM
*        This directive controls hack checks will be disabled for GM's or not.
*        Default: 0
*
******************************************************/

<AntiHack Teleport="1"
          Speed="1"
          FallDamage="1"
          Flight="1"
      FlightThreshold="10" 
          DisableOnGM="1">


/******************************************************
* Period Setup
*
*    These are the periods that the server will wait before doing periodic duties. At the moment only
*    arena point calculation and honor point calculation are used here.
*
*    Default:
*         Arena: weekly
*         Honor: daily
*             (blizzlike values)
*
******************************************************/

<Periods HonorUpdate="daily"
         ArenaUpdate="weekly"
         DailyUpdate="daily">


/******************************************************
* Channels Setup
*
*    These directives control some of the aspects in the channel system.
*
*    BannedChannels
*         If you would like to ban users from creating or joining a channel specify them here in a ';'
*         seperated list.
*         Default: ""
*
******************************************************/

<Channels BannedChannels="">


/******************************************************
* VoiceChat Setup
*
*    These directives control some of the aspects in the voice chat system.
*
*    Enabled
*         If you want to enable the voice chat system, this must be set to 1.
*         Default: "0"
*
*    ServerIP
*         This is the IP of the voice chat server.
*         Default: "127.0.0.1"
*
*    ServerPort
*         This is the TCP port of the voice chat server.
*         Default: "3727"
*
******************************************************/

<VoiceChat Enabled="0"
           ServerIP="127.0.0.1"
           ServerPort="3727">


/******************************************************
* Remote Console Setup
*
*    These directives control the remote administration console.
*
*    Enabled
*         If you want to enable the remote administration console, set this.
*         Default: 0
*
*    Host
*         This is the interface the RA server listens on.
*         Default: "0.0.0.0"
*
*    Port
*         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
*         Default: 8092
*
******************************************************/

<RemoteConsole Enabled="0"
               Host="0.0.0.0"
               Port="8092">
      

/******************************************************
* Scripting Engine Setup
*
*    ArcEmu can support multiple script backends via the means of loading .dll files for them.
*    This section in the config can enable/disable those backends.
*
*    LUA
*         If you would like to enable the LUA scripting backend, enable this.
*         Default: 0
*
******************************************************/

<ScriptBackends LUA="1">


/******************************************************
* Movement Setup
*
*    NOTE: For any of these directives to function, movement compression has to be compiled into
*          the server.
*
*    FlushInterval
*        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
*        If you have a high threshold, keeping this at 1-2 seconds will work better.
*        Default: 1000 (one second)
*
*    CompressionRate
*        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
*        Range: 1-9 (or 0 is disable)
*        Default: 1
*
*    CompressionThreshold
*        This is the distance that will be used to determine if an object needs to be sent compressed or
*        normal. It is advised to keep it at least 30 units. This value is used for players.
*        Default: 30.0
*
*    CompressionThresholdCreatures
*        This is the distance that will be used to determine if an object needs to be sent compressed or
*        normal. This value is used for creatures, so it can be a lot lower.
*        Default: 10.0
*
******************************************************/

<Movement FlushInterval="1000"
          CompressRate="1"
          CompressThreshold="30.0"
          CompressThresholdCreatures="10.0">


/******************************************************
* Localization Setup
*
*    LocaleBindings
*        This is a list of locale names and the other locale you want to associate with them.
*        For example, to make the European client always use the french language, "enGB=frFR"
*
*        Must be terminated by a space.
*
*        Default: ""
*
******************************************************/

<Localization LocaleBindings="">


/******************************************************
* Dungeon / Instance Setup
*
*    TakeGroupLeaderID
*        If a player doesn't have an instance id, the group isn't already assigned
*        to an instance and the group or raid leader already have one, the player will
*        be bound to the instance id of the group/raid leader.
*        Default: 1 (enabled)
*
*    SlidingExpiration
*        If enabled, persistent instances will expire relative to the creation time.
*        Otherwise persistent instances will expire at fixed points of time. (blizz like)
*        Default: 0 (disabled)
*
*    DailyHeroicInstanceResetHour
*        Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
*        Default: 5
*
*    CheckTriggerPrerequsites
*        Entering & checks
*        Default: 1
******************************************************/

<InstanceHandling TakeGroupLeaderID="1" 
                  SlidingExpiration="0" 
                  DailyHeroicInstanceResetHour="5" 
                  CheckTriggerPrerequsites="1" >


/******************************************************
* BattleGround settings
* Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
*
*    AlteracValley
*    AV_MIN
*    AV_MAX
*
*    ArathiBasin
*    AB_MIN
*    AB_MAX
*
*    WarSong
*    WS_MIN
*    WS_MAX
*
*    Eyes Of The Storm.
*    EOS_MIN
*    EOS_MAX
*
******************************************************/
<Battleground AV_MIN="0"
              AV_MAX="40"
              AB_MIN="4"
              AB_MAX="15"
              EOS_MIN="4"
              EOS_MAX="15"
              WS_MIN="2"
              WS_MAX="10"
              SOTA_MIN="10"
              SOTA_MAX="15">

/*****************************************************
*    Arena Settings
*
*    Allows you to control current season and its progress.
*
*     Season - has to be higher than 0 for arenas to work.
*     Progress - sets the progress, 0 = finished, 1 = in progress
*
*****************************************************/
<Arena Season = "5"
       Progress = "1">

/*****************************************************
*    StartOnGMIsland
*
*     Makes GM Characters start on GM Island
*
*     Also sets their bind location to GM Island
*     Default:1 (Yes)
*
*****************************************************/
<GameMaster StartOnGMIsland = "1">

/*****************************************************
* Limits settings
*
*    Enable
*        Enable damage/hp/mana caps
*        Default value: 1 (enabled)
*    AutoAttackDmg
*        Maximum damage allowed for auto-attack (swing)
*        Default value: 10000
*    SpellDmg
*        Maximum damage allowed for a spell
*        Default value: 30000
*    Health
*        Maximum health allowed for a player
*        Default value: 100000
*    Mana
*        Maximum mana allowed for a player
*        Default value: 80000
*    Disconnect
*        Disconnect player that exceeds limits above
*        Default value: 0 (disabled)
*    BroadcastGMs
*        Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
*        Default value: 1 (on)
*
* Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
*
*****************************************************/

<Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">


Trouble Shooting Errors!

Error: MySQL FAILED
Fix: Press Ctrl + alt + del go to processes and end process, "mysql-opt.exe" then re-do step 14.

Heh, Hold on guys so many people to work with:P I just got back online after a car accident that shutdown my internet for a few days -.- I will quote everyone's problem and add them to the error list Cheers! Doing it now.

Quote:
Originally Posted by kashensho View Post
everytime i open up my arcemu-world.exe it says

Unterminated comment.
"E Confing: >> confings/optional.conf what did i do wrong or what i need to do
Fix: This is because you are not running it as admin.. Login windows as administrator go to the optional.conf edit something save it and run as admin.

Quote:
Originally Posted by w1z8it View Post
Apache could not be started
Press any key to continue . . .
Fix: Make sure port 80 is open. If apache does not have an active connection to port 80 you have to open it.. (Apache really isn't a big deal.. It's just to get the account page up to make an account).. Just get SqlYOG and login to the database with these credentials.

Host: localhost
User: root
password: ascent

Cheers!

Any more problems?? Please PM me or post a reply.. Also, please feel free to +rep me at any time if my support helps you.


<More will be added once people start posting more known problems>

TIPS

You can login to the database by,

Opening Navicat / SqlYOG and filling in these details.

Hostname = "localhost"
Username = "root"
Password = "ascent"

You can add / create an account by going to your browser and typing 127.0.0.1 or going to your database and adding an account in the account table.


Credits
- Pure Hatred for the repack
- Me for gathering information, offering support, compiling up a guide.

----------------------------------------------------------------------------------------------
Did this guide help you? Please be sure to if it did. Also, others who are added to the credits if you can.
__________________

Last edited by DarkMystic07; 08-04-2009 at 12:18 AM.
Reply With Quote
  #3  
Old 08-01-2009
w1z8it is offline.
New User
  
 
Join Date: Jul 2009
Posts: 25
Reputation: 1
Works great thanks!
Reply With Quote
  #4  
Old 08-01-2009
Vindicated's Avatar
Vindicated is offline.
Contributor
  
 
Join Date: Aug 2008
Location: USA
Posts: 1,057
Reputation: 213
Points: 3,189, Level: 5
Points: 3,189, Level: 5 Points: 3,189, Level: 5 Points: 3,189, Level: 5
Level up: 49%, 411 Points needed
Level up: 49% Level up: 49% Level up: 49%
Activity: 21.8%
Activity: 21.8% Activity: 21.8% Activity: 21.8%

Good guide, very straightforward and good for beginners. Although compiling your own core is still superior x2
__________________
To Write Love On Her Arms <3
Reply With Quote
  #5  
Old 08-01-2009
w1z8it is offline.
New User
  
 
Join Date: Jul 2009
Posts: 25
Reputation: 1
Quote:
Originally Posted by Vindicated View Post
Good guide, very straightforward and good for beginners. Although compiling your own core is still superior x2

How is it superior? It's a superior pain in the ass I can vouch for that, but I don't get what makes it so special apart from the fact you've compiled it yourself, is there any other difference?

Edit: Couldn't get this working with Hamachi, but found another guide where I got it working with DynDNS, thanks again.

Last edited by w1z8it; 08-01-2009 at 09:54 PM.
Reply With Quote
  #6  
Old 08-01-2009
JustJ is offline.
Sergeant
  
 
Join Date: Apr 2007
Posts: 54
Reputation: 5
Points: 723, Level: 1
Points: 723, Level: 1 Points: 723, Level: 1 Points: 723, Level: 1
Level up: 65%, 177 Points needed
Level up: 65% Level up: 65% Level up: 65%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%

apache wont start it just says

Quote:
Apache could not be started
Press any key to continue . . .
lol forget the apache XD

But I got a big problem on my hands it, Everythings going great until I go to log on my server it logs in and it comes to choosing my realm.

when I double-click the realm it comes back up to choosing my realm within less than a second any help? and also Ill +rep.

Will post and look into this further tommrow

Last edited by JustJ; 08-01-2009 at 10:26 PM.
Reply With Quote
  #7  
Old 08-01-2009
DarkMystic07's Avatar
DarkMystic07 is offline.
Master Sergeant
  
 
Join Date: Sep 2007
Posts: 70
Reputation: 44
Here ya go.

Quote:
Originally Posted by JustJ View Post
apache wont start it just says

lol forget the apache XD

But I got a big problem on my hands it, Everythings going great until I go to log on my server it logs in and it comes to choosing my realm.

when I double-click the realm it comes back up to choosing my realm within less than a second any help? and also Ill +rep.

Will post and look into this further tommrow
This is called a realm loops..

What patch are you? This works for patch 3.1.0 - 3.1.3 I believe. So make sure you are fully patched.

Are there any errors in the console? If so post a screenshot and I will see what I can do.

Make sure the config files are EXACTLY how I put them up. I think you should go ahead and use the OFFLINE configs for 127.0.0.1 just to trouble shoot whether or not its the configuration files. If it works with the offline configuration settings then you need to go back through the Hamachi Setup section in the guide and re-do the configuration files.
__________________
Reply With Quote
  #8  
Old 08-02-2009
Vindicated's Avatar
Vindicated is offline.
Contributor
  
 
Join Date: Aug 2008
Location: USA
Posts: 1,057
Reputation: 213
Points: 3,189, Level: 5
Points: 3,189, Level: 5 Points: 3,189, Level: 5 Points: 3,189, Level: 5
Level up: 49%, 411 Points needed
Level up: 49% Level up: 49% Level up: 49%
Activity: 21.8%
Activity: 21.8% Activity: 21.8% Activity: 21.8%

Quote:
Originally Posted by w1z8it View Post
How is it superior? It's a superior pain in the ass I can vouch for that, but I don't get what makes it so special apart from the fact you've compiled it yourself, is there any other difference?
1. You can update it whenever you wish
2. You can compile C++ scripts to go with your core
3. You can make core edits (Such as adding a command)
4. You can apply patch files
5. After the first time you compile, it takes 2 seconds. Update SVN, open up the solution file, press F7. Simple :P

There are many more advantages, including those, to name a few.
__________________
To Write Love On Her Arms <3
Reply With Quote
  #9  
Old 08-02-2009
Croosader is offline.
New User
  
 
Join Date: May 2009
Posts: 2
Reputation: 1
I have problem with starting arcemu-world.. It says me:
Unterminated comment.
"E Confing: >> confings/optional.conf".... Can u help me pls..
Reply With Quote
  #10  
Old 08-02-2009
JustJ is offline.
Sergeant
  
 
Join Date: Apr 2007
Posts: 54
Reputation: 5
Points: 723, Level: 1
Points: 723, Level: 1 Points: 723, Level: 1 Points: 723, Level: 1
Level up: 65%, 177 Points needed
Level up: 65% Level up: 65% Level up: 65%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%

Nevermind its working: thanks so much
Reply With Quote
  #11  
Old 08-02-2009
TriWolf774012's Avatar
TriWolf774012 is offline.
New User
  
 
Join Date: Jul 2007
Posts: 9
Reputation: 1
Points: 422, Level: 1
Points: 422, Level: 1 Points: 422, Level: 1 Points: 422, Level: 1
Level up: 5%, 478 Points needed
Level up: 5% Level up: 5% Level up: 5%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%

Looks great job man easy and fast for u
Reply With Quote
  #12  
Old 08-02-2009
JustJ is offline.
Sergeant
  
 
Join Date: Apr 2007
Posts: 54
Reputation: 5
Points: 723, Level: 1
Points: 723, Level: 1 Points: 723, Level: 1 Points: 723, Level: 1
Level up: 65%, 177 Points needed
Level up: 65% Level up: 65% Level up: 65%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%

just copy and paste the realms config into your realms config and change all the "YOUR HAMACHI IP" or whatever it is.

damnit somethings wrong again, I click logonserver and it says 'Arcemu-logonserver.exe has stopped working'

Last edited by JustJ; 08-02-2009 at 07:58 AM.
Reply With Quote
  #13  
Old 08-02-2009
Croosader is offline.
New User
  
 
Join Date: May 2009
Posts: 2
Reputation: 1
Done. But still have the same problem
Reply With Quote
  #14  
Old 08-02-2009
JustJ is offline.
Sergeant
  
 
Join Date: Apr 2007
Posts: 54
Reputation: 5
Points: 723, Level: 1
Points: 723, Level: 1 Points: 723, Level: 1 Points: 723, Level: 1
Level up: 65%, 177 Points needed
Level up: 65% Level up: 65% Level up: 65%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%

Make sure you do it to every config file sorry.

when I open Logonserver (whilst trying on hamachi) it says 'shutdown complete' and closes, then it doesnt work anymore.
Then when I try it non-hamachi it works

Last edited by JustJ; 08-02-2009 at 11:14 AM.
Reply With Quote
  #15  
Old 08-02-2009
Disorion is offline.
New User
  
 
Join Date: Jun 2007
Posts: 13
Reputation: 4
Points: 429, Level: 1
Points: 429, Level: 1 Points: 429, Level: 1 Points: 429, Level: 1
Level up: 6%, 471 Points needed
Level up: 6% Level up: 6% Level up: 6%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%

My logonserver will not open.
Mysql, Apache and world are working fine, But when I try to open logonserver it flashes on the screen for a split second and closes.
Im using the "Offline" configs and I have .NET framwork 3.5 installed
Please help!
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On



All times are GMT -4. The time now is 01:30 AM.




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493