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Reload this Page How to make a Warp NPC/Teleporter NPC
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How to make a Warp NPC/Teleporter NPC
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How to make a Warp NPC/Teleporter NPC - 07-01-2008

How to make a Warp NPC/Teleporter NPC

You Will Need:
Download This:
[Only registered and activated users can see links. ]
-> MySQL Running [C:\AC Web Ultimate Repack\Server\ (Press The MySQL To Start It.) ]



1.When You've Downloaded The WarpNpc Generator Start It
http://i305.photobucket.com/albums/n...rklaring-1.jpg

2. Write In Your Main Text In The Options Text Field. I Wrote: AlliancePlaces.
Press <<Add>> Button (Down To The Left) (Remember To Press Save.) .

You Will Get This:

http://i305.photobucket.com/albums/n...isAlliance.jpg

3. Now, Click On "AlliancePlaces" (Or Whatever You Wrote) .
Write In Something New Like: Stormwind . NB!: Remember To Add Coordinates And Block Races Etc!!
(Now Press AlliancePlaces Again And SAVE.) You Will Get A + Beside The AlliancePlaces (Or What U Wroted.)

http://i305.photobucket.com/albums/n...ThePlaces1.jpg


The Bad Things With This Program Are:
* Missing Delete Button.
*Thats Why I Gave It 4,
*Its Including Some Errors Then All Be Closed And You Have To Start Again. Irritable.

Grats, it should have spawned.

I DONT HAVE THE SPAWN CODE !!!!
Logon Heidi Or Navicat, Creature_Names Search For Ur WarpNpc Name..



Cred to ArcticBlue from Ac-Web.org



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07-01-2008

Thank.. GOD... I have been trying SO long to find out how to use this freakin' program, and Gastric's NPC looked so nice if only he's have just put the .dll as an attachment instead of making me look for 3 hours on how to do it and fail >.<

when I can.
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07-01-2008

Quote:
Originally Posted by [Only registered and activated users can see links. ] View Post
Thank.. GOD... I have been trying SO long to find out how to use this freakin' program, and Gastric's NPC looked so nice if only he's have just put the .dll as an attachment instead of making me look for 3 hours on how to do it and fail >.<

when I can.
Np, hope it helped



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07-02-2008

Is there anyway to make it so that there is a "remove ress sickness" option?
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07-02-2008

Quote:
Originally Posted by [Cloud] View Post
Is there anyway to make it so that there is a "remove ress sickness" option?
Not sure mate, ill have a dig around and ask some friends, but im not sure.



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07-03-2008

Its crashes wayyy too many times




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thanks
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thanks - 07-07-2008

First off Thanks for this guide its super helpful, now if i wasnt such a super noob... alright i followed what you said here and the program output 3 files (this seems to be correct) but what do i do with those files ? like i understand that that program scripted a Teleport NPC, but how can i get that NPC onto/into my realm ?

hope to hear from ya soon, thanks
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07-07-2008

Quote:
Is there anyway to make it so that there is a "remove ress sickness" option?
Removing rez sickness you need to make a new menu and assign your spell as 15007


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07-07-2008

you have to use plr->Learn(15007)
adn then plr->Unlearn(15007)


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07-07-2008

Code:

{
Plr->addSpell(15007);
Plr->removeSpell(15007,0,0,0);
pCreature->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, ");
Plr->Gossip_Complete();
}break;
To be more specific.
And up top you need something like
Code:
 
Menu->AddItem(9, "Remove Resurrection Sickness", CASE#);


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07-09-2008

Ok im just starting , so i do put this npc into the game once i have generated the three things?


Hello =)
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07-09-2008

You need C++ 2005 and then you have to integrate it into the scripts project. and then compile it.



Nom Nom Nom
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07-09-2008

thanks :P needed that
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07-10-2008

I need help. How do I get the script to work with an npc?
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07-13-2008

Awesome Great Job
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