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(#16)
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05-23-2008

Hmm I recommend you download it from their SVN
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05-23-2008

I did and i still got the error
But in the luaengine.cpp file u get from the ascent SVN it dosent say #include <ScriptSetup.h> it says #include <CoreMemoryAllocator.cpp>
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05-23-2008

Hmm - I'm not getting this error
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05-23-2008

hm.. weird...
This is how I do when I try to compile it:
1. Open the project for the ascent-world and that stuff and make it release.
2. Compiling it, without any errors
3. Adding the LuaScripting folder, from the lua++ svn, to the trunk
4. Open the project for scripts and make it release
5. Try to compile it and then get the errors.
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05-23-2008

Error in step 3 - it needs to be in the /scripts/src folder
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05-24-2008

If I comment out the #include <ScriptSetup.h> part i get alot of errors:
1>LUAEngine.cpp
1>..\src\luascripting\LUAEngine.cpp(1608) : error C2660: 'MapMgr::CreateCreature' : function does not take 1 arguments
1>..\src\luascripting\LUAEngine.cpp(1645) : error C2660: 'MapMgr::CreateGameObject' : function does not take 1 arguments
1>..\src\luascripting\LUAEngine.cpp(1908) : error C2039: 'ModSignedInt32Value' : is not a member of 'Item'
1> c:\users\chrille\desktop\ascent\branches\3_8_stable\src\ascent-world\Item.h(116) : see declaration of 'Item'
1>..\src\luascripting\LUAEngine.cpp(3024) : error C2039: 'GetTypeFromGUID' : is not a member of 'Unit'
1> c:\users\chrille\desktop\ascent\branches\3_8_stable\src\ascent-world\Unit.h(650) : see declaration of 'Unit'
1>..\src\luascripting\LUAEngine.cpp(3027) : error C2039: 'GetUIdFromGUID' : is not a member of 'Unit'
1> c:\users\chrille\desktop\ascent\branches\3_8_stable\src\ascent-world\Unit.h(650) : see declaration of 'Unit'
1>..\src\luascripting\LUAEngine.cpp(3047) : error C2039: 'ModSignedInt32Value' : is not a member of 'Unit'
1> c:\users\chrille\desktop\ascent\branches\3_8_stable\src\ascent-world\Unit.h(650) : see declaration of 'Unit'
1>..\src\luascripting\LUAEngine.cpp(3328) : error C2039: 'IsFeared' : is not a member of 'Unit'
1> c:\users\chrille\desktop\ascent\branches\3_8_stable\src\ascent-world\Unit.h(650) : see declaration of 'Unit'
1>..\src\luascripting\LUAEngine.cpp(3347) : error C2660: 'Unit::create_guardian' : function does not take 4 arguments
1>..\src\luascripting\LUAEngine.cpp(3357) : error C2039: 'isInArc' : is not a member of 'Unit'
1> c:\users\chrille\desktop\ascent\branches\3_8_stable\src\ascent-world\Unit.h(650) : see declaration of 'Unit'
1>..\src\luascripting\LUAEngine.cpp(3777) : error C2039: 'ModSignedInt32Value' : is not a member of 'Item'
1> c:\users\chrille\desktop\ascent\branches\3_8_stable\src\ascent-world\Item.h(116) : see declaration of 'Item'
1>..\src\luascripting\LUAEngine.cpp(3860) : error C2660: 'MapMgr::CreateCreature' : function does not take 1 arguments
1>..\src\luascripting\LUAEngine.cpp(3904) : error C2660: 'MapMgr::CreateGameObject' : function does not take 1 arguments
1>..\src\luascripting\LUAEngine.cpp(4127) : error C2039: 'ModSignedInt32Value' : is not a member of 'GameObject'
1> c:\users\chrille\desktop\ascent\branches\3_8_stable\src\ascent-world\GameObject.h(143) : see declaration of 'GameObject'
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(#22)
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05-24-2008

Hmm, i have tried everything to get this damn script to do a "registerevent" call... but nothing seems to work

Code:
if(intid == 1) then
print "1"
spawned = true
unit:RegisterEvent("timer", 1000, 1)
player:GossipComplete()
end
it does not register the event, even threw a print "test" in the function timer... got nothing


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05-25-2008

Hmm post the whole script
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05-28-2008

SectorSeven... your tut didn't really work for me.. at all. This, however, helped incredibly well:

[Only registered and activated users can see links. ]

Your post explained what things do, but it didn't have the same format. This format is much easier to read, and more importantly, works.
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05-28-2008

Thanks x2 for that share (I was going to look over the arg statement)

+Added to main thread
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05-28-2008

Thanks

Oxin [the guy who wrote it] appreciates the feedback.
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05-31-2008

Can we put the lua things in a .dll instead? 'cus it would be easier than re-compiling everything.
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06-03-2008

Nope. Then you would get version mismatch...
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06-07-2008

I'm confused.. Could you explain more on creating the patch for the core? I would be extremely gracious if I could get this working.


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06-09-2008

Hey sector i dont know if you do this or not but if you need any help let me know i have been doing alot of lua work latly including making flags for some bg's just send me a pm btw great guide!


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