[17 point Guides] The Ultimate GM compendium of Knowledge -
04-07-2008
The Ultimate GM Compendium of Knowledge.
-By Skype. -Dedicated to the unseen, the unknown, and the ignored. Prove to them you exsist.
This is the ultimate source of knowledge for GMs, both new and old. This guide was built for potential GMs in mind, and will train you to everything, Vet GMs will benefit from this guide as well because several of the more, "Elite" commands and tips, have been exposed (and for some, the first time ever that a guide about that subject has been posted)
Within these massive walls of text is knowledge on anything GM related, Anything, and everything
For such a massive thread, i could not fit it all in one post. Due to the character limit, and also it will be easier to home in one what you need. (much faster to scan posts then to try and see the titles.)
P.S Gastric, I couldnt convert this into that file you suggested i do, because my comp crashes on the version i have aquired. And also, i wanted to stay in tradition that guides are written out for everyone to see, not only the registered users that can access the link, while non regitered users cant see it. I hope none of the Higher tier people get mad at me for this,
1) i dont expect anyone to read this whole thing. Except maybe the new GMs that want to enter WoW as a true pro.
2) Thank you to seethezorz that constantly reminded me to keep writing this thing.
3) Thank you to the people that added on/edited some parts of the guide.
Because no human is perfect, and i can tell you now, there are many parts that i do not know. Send me a PM or post at the end of these threads And i shall edit that part out with your name on it =P (and rep you for it too)
Please keep in mind, all these commands are for acent/antrix only! the rest of the guide can be converted with a little tight fit, but doable.
Each subject has been separated into it's own post so that you can find the stuff you need faster. And this time, you WILL be using the table of context =P
Table of context: ->What to expect as a GM
->Tickets, and how best to do them
->Macros for GMs
->Fully Detailed GM command List (Part 1)
->Fully Detailed GM command list (part 2)
->.GO objects and how to master them
->How to catch a hacker
->How to hunt, trap and skin a scamer. Alive.
->Waypoints
->How to create a custom Dungeon
->Formation Links, Exposed!
->Running Smooth event
->GM guilds, how to create, manage, and keep balance.
Misc (Not needed, but it can help your server, yourself, and make your PvP players happy) ->better ways to create a movie with GM powers
->How to make a good resumé for a GM application
->Tier Twink, level 19, and level 29 vendors for events
I have finnsihed posting everything now, all thats left is to check the nomad mis-spelled words that eluded my eye. And change the color, and add pics, and all the other crap =P
Also, im OK if you post this guide in another web site, so long as you state its me and a link to the original =D
New to GMing? you have come to the right spot. Vet to GMing and want to learn a few more complex tricks? you also have come to the right spot. However scroll down to another guide if you a Vet =P, since this first part will bore you.
This will explain to you the real things that being a Gm will bring. it's not all powerful, its not The best way to play wow for the fun of it, and it will strip a lot from you.
Now, If your reading this part of the GM compendium, that means your not yet a GM but are interested in becoming one for a populated server. With this you can think over your decision to be a GM. Keep in mind, out of 100 players, 1 Gm will be chosen. And that one GM will have to cater for that 99 players. So get ready, this might not be all fun and games =P
-You will have to devote every second of your gametime to helping players. Your not playing WoW to have fun anymore, your playing it to help others. This is important to know. When you come back from a hard day at work, you wont sink into your chair to play and raid, you will be sinking into your chair to work again, and for no pay, other then thanks and respect from the players.
-You will face many who call you out, get angry with you, or are just plain rude to you. Its important to try and make as least enemies as possible if you are a GM. your role is to help people, not annoy them or defend yourself. If they insult you, move on. Ignoration is key. And if you serve everyone's ticket with fairness, and to the best of your abilities, usually people wont get mad at you. Although the donors might give you problems, since you have to check them over to see if they are not scamming you. You lost your right to opinion when you became a GM, you must judge people for exactly what you see, not what you think you see.
-Everyone will assume that your god and can fix anything. If you cant do something, tell them that it's beyond the power given to you. Dont tell them that you wont do it, tell them the truth, that you can't do it. This will avoid a lot of hard feelings against you if you explain to people that you cant solve their particular problem and the reason why.
-You will deal with dumb tickets. Get ready for the "jimmy called my character fat! can you give him a ban!!!" Bring on the phony smile and blizz like canned answer.
-You will deal with drama. From the player's point of view, its a soap opera. From the GM's point of view, its a nightmare. Almost all servers will have some drama, or something that is currently happening. it will be your job to appear calm and in control. They will watch, and exactly how players treat the Blizzard GMs whenever they appear human, they will flame you as well. So if you call out the admin on the forums, expect both the admin to be angry at you, and the players to gossip about it to the max. Do one mistake and a screen shots will fly around the forum.
-You will be begged gold/levels/gear/GM powers/GOD LIKE POWERS!!!/grey and humorus items.
Know what you can give, and what you cant. personally, every time a player begs me for something, i give them an empty wallet, or a pet rock. until they figure it out =P And there will be some that whisper you asking to be GMs. Just politely say that you have no authority on that, nor can you give recommendations.
-Know that your command over the GM powers is critical in being a good GM. You WILL have to know them by heart, or will be forced to =P If you dont know most by heart, you can still survive, at a somewhat less practical effective use. Find the part of this compendium that has the detailed GM commands for reference and use them for now. Keep in mind, you will start to learn most commands by heart just by simply being forced to use them in situations.
-Know that you can be replaced. There are hundreds of silent players, each of them fighting for GM powers, and many of them might be even better then you are, should they get the chance to prove it. Dont give them that chance. If you work hard, and everyday, no one will complain about your effectiveness and you wont lose your post.
-Know that most of the server will know your name. Wear it with pride.
-Know that you will have to be able to type fast. really really fast. Trust me.
-Know that you must have good social skills. make enemies with none, friends with all. Bribing wont win you friends, just exploiters. If you serve everyone's tickets as they want it to be, you wont have problems with having people talk about you =P. If you give powers and items to a group of people, you will have a cult following you around that will stab your back at any chance they get to get more stuff.
I have seen Corrupt GMs like this, and they have all been downed simply because they refused to give ultimate power when their gang asked them for, and they turned on him and sank him to the bottom of the sea. And even worst when he does give ultimate power like death hand, and when I come to patrol and nerf them they point their grubby figures right at him. Dont get sucked into this like a lot of GMs have. Keep it professional.
-Know that you will have a few break times, when there are no tickets, so you will get to play around with your powers, but do not let yourself make too many breaks, else your efficiency will drop. And keep an eye on what you wreak. Clean up NPCs that you spawn, and dont keep a messy server.
-Know that you will have to deal with hackers, exploiters, liars, and thieves (Donor item frauds too.) So start on a strong foot, and dont let them get the better of you. if you show mercy now, you will set a rep of benediction and hackers will run rampant while you are on. But keep in mind, it's better to have 3 hackers out there, then to ban someone that was simply bugged and was trying to get rid of it. Deal with exploiters of bugs however you wish, weather they apply to hackers, or to a diffrent class, is up to your server rules.
-Know that you will have to know every one of your server's rules. And enforce it. You will be the judge, and the defendant will only have his side of it. Make fair choices, but do not go soft on every one you find. Keep in mind, every case will always be to the hacker's side, since usually it comes down to his word vs a witness's and the witness might just be trying to get him banned for personal reasons.
-Know that there will be hard times, and some times when you would love to be a player, a normal player. That means you will have a lot of stress on this job. can you handle stress well? If no, dont bother to read the rest of this Compendium, your not GM material, if you break rather then bend.
If you are ready for all of these, then you are GM material. Look over yourself and honestly judge yourself. It's all right if you miss a few of these points, but keep in mind, if you miss more then 3, consider staying a player for now. If you think you are ready, then, dear reader,
Read on, and become a GM pro before typing your first command. =P
This part of the compendium is aimed at the new GMs that need help figuring out tickets.
And vet GMs getting more tips on this subject.
No fore speech this time =P Lets jump into this already.
Tickets are exactly as everyone expects, Annoying, zerglike if ignored for more then 5 minutes, and above all, Frustrating.
Your first few tickets are usually great! its awesome to help people, But then as the novelty gets old, you quickly feel bogged down, and sometimes may be tempted to ignore tickets and claim to be on a break.
Here is a guide to finishing tickets quick, well done, and above else, less time consuming.
Settling a main base = not effective. Dont take your time and make yourself a neat little spot to ticket at. its ineffective, Takes time that you could be doing tickets, and often makes people want to stay and watch you do tickets then screw you up some way or another xD
Instead, your main base can be made on your own spare time. Find a spot thats isolated, Make a portal to Shatrath, and Add a recall there. Thats all you need for a base.
When answering tickets, Always try to .appear to the ticketeer. This will be more polite then to yank him with a summon when he is not ready. Also, if your the more diligent GM, that whispers before summoning, This will also help you, because it will eliminate the need to whisper in order to find out weather he is AFK or not. Appear to him, if he is not moving, leave him a message with the /s. He can scroll up after. And them move on to the next.
If you meet a guy stuck somewhere, or falling off, or dead somewhere where he cant rez, it would be incredibly stupid to appear to him. Hence why you made that scratchy mini base with a port and a recall. Go to that place VIA recall, summon the man, and revive him if he/she is dead. Move on to the next ticket, and rest at peace you dont need to tell him to take the portal to shat, he can figure it out on his own =P
If you have your GM tag up, you will see ghosts so select him when he appears and .revive him, or if you cant target him, summon him and type ".reviveplr <name>"
This will already speed up your tickets speed by a LOT. You would be amazed at how much time is lost setting up a good base, and summoning players and tendering to them and pointing them in the right direction out.
Whispers are your friends. You can multi-task with whispers. Any tickets that you think you can deal with VIA whisper, do so. (that means the dumb questions and ban requests like "Jim called my character fat! can you talk to him Pl0x?") If you are a GM, you will have mastered the art of Talking to 10 people at the same time. So, use your skills and While doing a ticket that requires you to be present, finish another that doesn't.
Talking about the art of a GM, the true power of a GM is only partly how many commands he knows, and the use of them; its mostly how good he is with people. First thing is first: training. The best way to develop the art of multi-whispering, is to keep your GM tag, OFF.
Yes, i said OFF. You will be flooded, zerged, and maybe tea-baged in whispers, but if your going to work in the kitchen, learn to use a knife, no matter how many cuts it does to you.
Eventually, you will come to realize the gift that being able to speak with 10 people at the same time truly is. No longer will you need to type that complex command to allow whisper and block it, or many other stuff. learning this skill, is what makes a legendary GM from a great GM. with this, everyone who needs help immediately, will be able to contact you. However, should someone whisper something dumb to you, or start idle chat while you work, Warn him immediately. the last thing you want is to have senseless chat.
Create your own channel.
I have heard from some GMs they enjoy this, personally, i use the regular local server channel. however, i see how it could help you, if you would rather keep your GM tag up, but not deny the people that need to contact you immediately.
Beware of the people that say they want to help as much as they can, while they are players themselves, usually their call is like this "If you need help, type in /join help! and i will try to help you as best as possible, Im NOT a Gm (yet) but i can still try my best ^_^"
Sounds innocent enough right? Just someone devoted to helping people. Well dont be fooled. They are doing this to act. You cant help someone as a player, you can grind for them/tell them directions/be nice to them/give gold, but you can't fix them the way a Gm can. They are doing it for show. Look up the word "paresis" Also, there is a saying "Never give power to the ones that crave it" It would fit well here. This applies to people on the forums as well. People that continually try to get GM by either subtle words, or outright "Im a good GM, make me one" are people you have to keep an eye on. They are power-hungry and that will only lead down a bad path.
If you are looking for a good GM, ignore these attention seekers, look for the quiet players that comment on the world channel often with help and directions for lost noobs who ask for help. If they are nice enough to do this, and dont go looking for attention as the "Look at me, im so great, gimmi GM now Pl0x!" people. The silent players that help usually go without notice, and they dident want notice in the first place. They only wanted to help someone, and that is what a GM is for. Dont give Gm to the people that want GM, give it to the people that Help others without asking for anything else other then to know they helped a guy. Give Gm to the players that are naturaly helpful, not the ones that run around just to get attention.
Prioritize. Wait time does not matter at all. If a guy waited for 1 hour, he can wait a few more moments. Dont serve tickets on the time spent, serve them on need. If someone is dead and has no way out, and has waited 20 minutes. and another has been waiting 2 hours to get a donation set, Do the guy that is stuck. He can't do anything at all, while the guy that is waiting for donations can still play WoW normally. Doing this will not affect your ticket completion speed, But your quality.
Test yourself. Fight against your own time. After each ticket, record the time it took to finish that one, and its quality, on a scale of 1/10. Either ask your ticketeer what he thought the service was (Usually either a 1, or a 10. Chances are very slim for a number in between =P) Or judge yourself. Honestly. At the end of the day, add up your total ticket time, and divide by the number of tickets you have done to find the average time it takes to do a ticket, then do the same with your quality numbers and find the average quality your tickets are. The next day, try to beat yesterday's score.
That's all you need to get started right away!
This guide was made assuming that you already know how to connect to the GM_Sync_channel and have the addon to boot.
Good luck with your tickets!
These macros were the ones i made and fixed through time as i was a GM on diffrent servers. They usually deal with the major problem in all classes, and are generally cure alls for most problems. Each of them will have this format:
<Class name>
<spells/items in order>
<the actual macro, in the same order as listed under the class name>
Simply select the entire macro, copy it, start WoW, and add it in. It worked great for me and can probably solve most of your problems. They were advanced through time (i added spells in every time a player missed them, and they were not in my macro), so most of them cover almost any missing spells.
Druids: Bear form Walrus form
cat form
Travel form
Dire bear form
Swift Flight form
Prowl
Mages Conjure water
Conjure food
Invisiblility
Portal to shatrath
(( other portals were not included because of the factions shatrath has ports to everywhere too)
This is the unltimate part of this thread. it's the part that took weeks to make. While there are 100 lists of "GM commands omgwtfBBQsaus!" ALL of them are ripoffs from Thread to thread. i believe the original makers of the GM list were the people who created acent. They failed to include how to use each command however, perhaps due to the scale of work they would have to do.
Who could blame them? But it's about time someone stood up, and took the time to add detail to every command, how to use it, what it's for, and when best to use it. This part was my hardest, and possibly my best piece of work, so i would go to the ends of the world hunting people who copy this and state it's their own work.
You have been warned.
With that said lets start. The setup is easy. the command will be within the "" under is is a definition of what it does, and how to type it in, and it's use. Keep in mind, only 2 reliable channels excist where Commands can be typed in. the /say channel, and the /guild channel. So if you are dead and cannot speak, the /guild will be where you can input your commands. /p and maybe special channels work as well, but only on some servers. Others wont allow it. Universaly /s and /g are the ones to use. other channels excist but it depends on the server you are, weather they work or not.
Also, there are 2 diffrent ways to use the commands. I use the '.' mostly, but the '!' can work just as well. So for example, If you type ".cheat fly" the same effect would happen if you had typed "!cheat fly".
I know i have not included every single Command known to man, and for simple reasons, i will be adding them on as we go along. However my priority is to teach new GMs what they need to know to be a good GM, and if they learn all the commands listed here, they will be greater GMs already. Pictures, and updating the guide on other parts comes first before the more shadowy commands are exposed. They will each require more time then i have already given. Once the entire compendium is set up, i will return here and compleat this part with the more detailed commands.
Blue means that the name here will always remain the same. Orange means it will be something that is changeable, and not fixed. Any other color means the same as above, only to show difference. =P
---->General Commands <----
These commands have no main category, They are the nomads of the command list. They are used quite a bit however, thus they make it on the basic list part of this compedium.
".commands"
This will just give you a small menu on most of the commands, they will appear on your chat log.
".help <name>"
This will give more info on the command you add. However Some of the commands will give you a "no detail added" answer or something like that, so dont rely on this one too mcuh. after all you do have the compedium to answer your questions =P
".announce <text>"
Commonly used by everyone, this one is notherless a vital command to know. To use it, type ".announce Hello this is a general announcement to state that Skype rocks." For that example, A serverwide text will appear on the chat log, saying "Hello this is a general announcment to state that Skype rocks." The "announce" part will be dropped so no worries about that. Any text you add in the <Text> will be what will be announced.
".wannounce <text>"
This is the raid warning version of the server. Instead of having a quiet announcement on the chat log, this will appear only on the player's screen. Dont count on it much, because this fits in the floating combat part of the players. So if someone is fighting, the Announcement you made, will dissapear faster then they players can read them, and be replaced by damage numbers. It is uses the same way the ".announce" command was used. except with a 'W' at the beggining.
".appear <name>"
Used a lot in tickets, this will Both teleport you to the player that has <name>. It will send him a small message saying "GM 'You' is appearing to your location" If you are invisible, this message will not appear, allowing you to stalk people. To use this command, type ".appear Skype" for example. If i was in-game and on your server, you whould appear to me. ".appear loladin" for example, whould make you appear to the player named "Loladin" Keep in mind, sometime there will be no loading screen to look at when you use this command, so if your screen freezes, wait a bit, since what the game is really doing is loading the setting that you teleported to.
".serverrestart <time>" Same as .servershutdown, except it doesn't panic the players on the server like .servershutdown xD
This will set a countdown to a server restart. -Thank you to Lolaids for this command!
".Summon <name>"
This will yank whoever has the <name> that you typed in to exactly where you are. Used by GMs to serve tickets, unstuck people, or fish up hackers. The player will automaticaly be sent wherever you are and no matter where they are. A message will appear on their chat log saying "You have been summoned by 'you'" Usually they wont need to read that to know they are being summoned =P Also, please be carful, because belive it or not, but only flyhackers will remain in the air when you summon them, the rest will fall down. So dont summon people over lava =P This command is also used to fish out flyhackers. For example, when you arrive, and the flyhacker is walking, and wont dare try to fly. One way to root him out if to fly up, and summon him up. if he falls down, he is normal, if he just stands there, he is flyhacking.
".banchar <name> <reason>"
This will lock a character who has the name of <name>. To use this command type ".banchar Skype I hate your walls of text, damnit! >.<" This will announce to everyone that the player Skype has been kicked from the server, with the reason "I hate your walls of text, damnit! >.<" and will also lock the character Skype so he wont be able to go in-game until he gets unlocked.
".unbanchar <name>"
This will unlock a character that someone banned. For example, let say an evil GM banned the player Skype from showing his face in the server, and you decided to unban Skype, because he rocks. (Duh.) Type ".unbanchar Skype" and the player Skype will be unbanned.
So subsitute <name> for the player that you want to unban to use this command.
".banreason <name>" I dont know this command, i have never used this command before. I speculate it must be added as ".banreason Skype" and on the text log it will announce maybe something along the lines of "Character skype banned: reason: I hate your walls of text, damnit! >.<" However i do not know exactly everything about this command, if you are positive on what it does, please post it at the end. Currently i no desire to test this command. I also speculate it might be stored within the admin logs, that way if an admin checks up at who you banned, a text might be there to enlightenhim.
".kick <name> <reason>"
This will punt the target out of the server in 5 seconds, with a small reason. A red text will appear on the chat log saying something along the lines of "<name> was kicked from the server by <GM Name>" For example, lets say i got booted from the server by GM angelripper.
The command whould be ".kick skype Gtfo of my server you lazy leeching lowbie!" And the text that whould be displayed whould be "Skype was kicked from the server by Angelripper. Reason: Gtfo of my server you lazy leeching lowbie!" And in 5 seconds i whould be punted from the server. A player that has been punted can return at any time, even right after the kick.
".revive"
This will rez the target to full health, and no rez sickness to boot. This will be useful if you target a player before they sprit releace, or if you have the GM tag on and see a player in ghost form running around. Or even yourself if you have died, by typeing the command while selecting yourself, (typeing it in /guild chat =P, you cant use the /s channel when your dead.)
".reviveplr <Name>"
If you missed the player and they spirit released, this is the way to get them again. Type ".reviveplr Skype" for example. that whould rez me, no matter where i am. This goes hand in hand with the ".summon" command.
".morph <MorphID>"
This will change you into the mob of your choise. One thing to know is that the mob will have an ID that is diffrent from it's spawn ID. To find out the DisplayID you want, and easy way to do that is spawn the creature you want, by getting it's spawn ID from thottbot or wowhead, either one, and spawning it in front of you. Then useing the ".npc info" and find the DisplayID part of the info of the NPC on your chat log. Now format your command and type in the command like so: ".morph 8011" That whould turn you into a flying machine.
".Demorph"
This will simply unmorph your target. Select him, or yourself and type ".demorph" and the target will revert back to his default display ID.
".mount <Spawn ID>"
This will mount a player. This works on NPCs as well, it's been confirmed but be sure to have a valid mount ID. The .mount will mount the target unit, with any type of creature in-game. Some of these creatures are not ment to be mounted, and the result will look... odd to say the least. First you have to find the ID of the mount you want. Thottbot, and wow head look very well for this. Select the last number of the website adress, and use that as your mount. for example, if i wanted to mount myself on a flying machine, I will lookup on WoWhead the ID of the Flying machine mount, and use this command.
".dismount"
This will dismount yourself from any mount you have. Since when you mount youself with the ".mount" command, no buffs will appear to dispell, So you will have to either use this command, or relog. Select the target, or yourself, and type ".dismount"
".gm"
This will simply tell you how many active Gms are online at that moment. On the chat log will appear yellow text that will list the names of currently online Gms. This is useful for teamwork, as you can find out who is a Gm, if they changed their names, and be able to contact them quickly without having to hunt them down.
".gmon"
This will activate the <GM> tag on yourself, blocking wispers, and giving yourself a unique title, that everyone can see. Use this when you have to assert your power, as people respect that title above everything else.
".gmoff"
This will remove the <Gm> tag on yourself, allowing any wispers to reach your ears once more. If you are a New GM, dont use this command often, as you may get flooded, if you are a vet, you whould not need to use this command as you will never type the ".gmon" command, being able to answer any wisper that reaches you and never closeing yourself off to people who may need you quickly.
".gps"
This will give you the exact coordinates that you occupy, X,Y, and Z. To understand what it does you need to know coordinate grids, in thee-D. Normaly as a GM you will not need this unless for rare occations. as an admin, this command becomes important to you. Simply type ".gps" and on your chat log, a text will appear with a long string of numbers, that is the X,Y, and Z coordinates of the peice of land that you are on, to the exact MM in-game.
".info"
This will give you a general info on the server you are on, Type ".info" and some text will appear on your chat log. The rest is self explanitory. Usually you wont need this command, but as an admin, you may call upon it more often then GMs will.
".account level <name> <rank>" Sets the GM level for an account. For example, ".account level Skype az" would make the account Skype have az permissions. -Thanks to [Only registered and activated users can see links. ] For this!
".account create <username> <password> <email>" Creates a new account. For example, ".account create Skype mmowned [Only registered and activated users can see links. ]" would make an account named "Skype" with the password "mmowned" with the email "email@email.com -Thank you to lolaids for this as well!
"worldport <number>"
This will teleport you anywere on the world, This is where GMs may want to use the ".gps" command. The world port will consite of a long string of numbers after '.worldport' These numbers will match the X,Y and Z of the GPS numbers. Usually if you get an addon for GMs, they will have a lot of numbers for quite a few spots. Be carful, as if you plug in numbers by hand and miss a didget, you might end up in a compleatly diffrent spot, even underground.
".save"
This will save the character you are playing on. You will rarely use this, rather the ".saveall" is more effective.
".saveall"
This is the best command to use, as it will save every character online, includeing yourself. A large raid warning like announcement will appear, that will be similar to this: "Saved all 789 players online in 3ms" I belive it will also be added to the chat logs of everyone online, but im not too sure about that.
".Security <name> <rank>"
This is an admin command. As a GM you will not be able to use it. This command will set the rank of the GM, from A or AZ. Other ranks are a mouthful, so i wont list them here.
Say that you decided GM Skype was too powerfull, and wanted to nerf bat him, only that you were too lazy to do so on your SQL. Select the target and type ".security Skype A" This will nerf GM Skype from AZ (that he had before) to A.
Note: this command has been removed from acent to date. -Thanks to Seethezorz for detail on this command. -Thanks to Lolaids For more detail on this command.
".start"
This will teleport the target back to the start location. This will only work on players... i think. For example, if you target an orc, and type ".start" he will be returned to the vally of trails.
".level up"
I think this will level the player to the next level, for example if he is 56, he will turn 57. Im not too sure this will work on NPCs. In fact, im almost positive that this will not Work on NPCs. Ill give rep, and this spot on the compedium, with his/her name to the person that can figure this one out.
".additem <ID>"
A well used command by every single GM, both new, and vet. In fact, this command is so infamous, that even players who never GMed know about this command. they might not know how to get the ID, but they do know this command. To find the ID of the Item, go on either thottbot, or wowhead, and type in the item you want. Then Ctrl + C the ending numbers and use that in your command. For example, you wanted the item '1337' You will type ".additem 1337" while selecting yourself.
This will not work on NPCs =P
".createguild <name>"
This will forge a new guild for the target player, or yourself. If they aready have a guild, they will be part of both the new guild and their old one, and should they leave their current guild, the forged guild will be shown on them. To create a guild, select the target (Player only) and type ".createguild Skype's Army" That would create the guild "Skype's army" on the target. (the ',% and any weird characters in the command will not be allowed though, so it might give you an error message. While you can make the name as long as you want, the same restrictions apply to the guild names as in player made guilds.)
".Invincible"
Safly said, it will make you godlike, just the same as if you used the ".cheat god" command. however, its better then that, it will make it so no mobs will aggro you. I could be wrong about this, but im 70% sure that it will cause this effect.
To use the command, select a player or yourself, and type ".invincible" Typing this again will cause it to shut off.s
".Invisible"
This is almost exactly like the ".Invincible" command, except that you are a ghost now. No one can see, target, or know if your stalking them. if you talk, they will hear it however. Chats that are not automated Will be heard. Chats that are automated will no longer appear to anyone except yourself. Such chats, include the "GM Skype is appearing to your location" and other stuff like that. Announcements will be heard as well however. Type ".invisible" a second time to turn off the command.
(Apart from ".resetreputaion" I whould welcome any extra detail on the other ".reset" commands, and whould both rep you, and give you mention in this guide.)
".resetreputation"
This will reset the targets reputation back to default. Very useful when someone is bugged and cant talk to NPCs, or if NPCs attack them. You target will need to relog for effects to be used. To use this command, select the target, and type ".resetteputaion" It will give you a small message on the chat log with more detail.
".resetspells"
This will revert the target's spell to level 1. This effect is perminant. however the target can allways go to the trainer and learn them again, i think. I have had only one case when i needed to use this command, and it did not work =P. I had to manually remove the bugged spells.
".Resetlevel"
This will reset all the stats of the player to his starting level (1). This will compleatly mess up the target player beyond repair, i have never used this command ever. I advise Caution when useing it.
".Resettalents"
This will reset the player's talents to '0' all over. allowing them to rechose their tree. However, this will get rid of the extra talents that the player might have gotten illigaly.
I have had a few rare cases when i needed to use this.
"Resetskills"
This will reset the player's skills, such as proff. Wepon, and other misc skill lines. They will need to work on it again. Not too sure if this will affect the language, or gear prof. I have never used this command.
".learn <Spell ID>"
A very well used command, this will teach you any spell that is in the game. To find the <Spell ID> go on thottbot, and look up spells there. Copy the end number on the Web site's URL, and use that. One example whould be "3429" Its a random number but this is what you are looking for. If you are useing thottbot, there will be a small 's' before the number, ignore that. If you are useing WoWhead, the number is seperated by an '=' sign
".unlearn <spellID>"
The mirror image of the ".learn <spellID>" command, this will unlearn any spell someone knows, by brute force. Use it when someone has a spell they should not have.
".learnskill <Skillid> <current> <max>"
This is a bit tricky to learn but once you know how to use them, you Can make great use of this as a GM. Skills are anything that you need to work for and that advance as you use them, such as swords, cooking, 2H staves, first aid, defence, ect. The first thing you need is the Skill ID, its the Identification number of that skill, you can find this on thottbot, or if you have an addon. This will plug into the <SkillID> slot of your command. The next number is the number that the player will be currently at. The last, is how possibly big the skill level can advance to. For example, Let say we want max skills on swords. Most skills are around 350-375 maximum skill level. First type in ".learnskill <Sword ID To be found> 375 357" The <Sword ID> is the Skill ID. the '375' at the beggining, is the current level, and the 375 is the maximum that the player can advance to. If we had done ".learnskill <swords> 345 375" The target would have 345/375 skills in swords. You cannot use this on an NPC.
".playerinfo"
Well used in catching hackers you WILL need to know this. This will tell everything about the target, his IP, His Account name, ect. For the best use put this in a macro. To use this command all you have to do is click the target player, and type ".playerinfo" usually if everything went right the info will be on your chat log in yellow.
".uptime"
This will simply show how long the server has been online without D/Cing.
I have never had any need to use this, so i may be wrong. I suspect the way to use this is by typeing ".uptime" The time should be posted on your chat log.
I will +rep to someone that can confirm this =D (And give credit for comfimation)
".getpos"
This is the same as ".gps" It will tell you the coordinates of the target. Usually im not an admin and when i am, i use ".gps" mostly on the occations i need it. I suspect that this command is used simply as clicking the target, and typeing in ".getpos" The data should be on your chat log.
".removeauras"
This will remove any auras of the target, all of them. Weather good or bad. Select the target and type ".removeauras" Im not too sure if it will work on NPCs or not. Theoreticaly i think it should. I will give rep for more detail on this.
".paralyze"
This will freeze the target, Normaly i use ".debug root" For me this will also freeze the characters animation, so this is good for props and special matrix theamed shoots for movies =D. Select the target and type ".paraplyze"
".Unparalyze"
This removes any paralisis effects from ".paraplyze" Use it once you finnished with your matrix shoot =P.
".additemset <ItemsetID>"
A very useful command. To use this find the Item set ID, that can be found on thottbot, or wowhead usually. The number will be small compared to the other IDs you find. When you go on thottbot and find an item that is part of a set, you can click the 'set Details' and it will take you to a part of the Site that has the Item set ID on the URL. Copy that and paste it on your ".additemset <ItemsetID>" So for example, i wanted the warrior PvP Item set. I type ".additemset 545" While selecting myself. Several items will be added to my inventory right after along with an "all clear" message on the chat log.
".Createinstance"
Never used this command. i assume you need either the ID of the instance, or maybe just the name. The Command speaks for itself that this will create a custom instance for yourself. How to use the command, is something diffrent
".dbreload"
This will reload the database, only admins whould care for this command, and they use it when they added something new into the game. It avoids the need to reboot the entire server to add what they tinkered on.
".spawnspiritguide"
THis will spawn a spirit guide at your location. you wont see it unless you die. And no, players will not appear to it if they die nearby, however if they are running around dead and they cross that path, they will see it. to use this command, simply find the area you want to add the spirit healer, and type ".spawnspiritguide"
".servershutdown <Time>"
This is not something i use, at all. My speciality lies in GMing, not admin. However, this command will reset the server. Input the time you want till shutdown, and type in the command. A yellow text will announce the shutdown, and the coundown will be in blue.
".allowwhispers <name>"
This will allow wispers to arrive from a player while you are with your <GM> tag. THis is considered very blizzard like and profectional to work with this sort of command. Personally i have never had to use this command yet, as i pass most of my time, out of the <GM> tag. To use this command however, you must type in the name of the player that you want to chat with. THe best way for that is to shift click their name if it comes up on your chat log anywhere. Otherwise, you will have to manually type it in.
".blockWhispers <name>"
This will block the ability of players to wisper you while in <GM> mode. Use this after you finnished chatting with someone. Type in the command, and add the name of the player you finnished chatting with. For example ".blockwhispers Skype" This will block me out of the chat with you.
".Advanceskills <SkillID> <number that is advanced>"
This will advace the skill like of the player by <number that is advanced> For example:
".advanceskill 120 200" That whould advance skill line #120 by 200 points.
".killbyplayer <name>"
This will disconnect anyone with the <name>. For example, you wanted to boot Solfac from the server, but you had no idea where he is, and were too lazy to summon him, or to appear to him for a proper kick. Type "Killbyplayer Skype" and it should show you a success message.
".killbyaccount <name>"
This one is a bit better. Say more then one person was useing the same account, and you wanted to ban them all. Say that Account was name "Skypeissolfacontoxicwow" Wich is a mouthful but some accounts are that long. Type ".killbyaccount Skypeissolfacontoxicwow"
There will be a message saying success in your effort.
".unlockmovement"
This will nullify root/paralize commands, and effects on the target.
Select him, and type ".unlockmovement"
".npcfollow"
Im almost possitive this was for the ".npc" Subcommand but the people at acent might have forgotten the Space in the middle . This will set NPCs to follow you around directly behind you. You can have as many as you want, but they will look more like a line then anything else if you have more then one. Once you have them following you, they will not stop unless you log out, or use the ".nullfollow". stalkers <.< >.> Select the NPC that you want and type ".npcfollow" and you have your first fanatic!
".nullfollow"
This will nullify the Fanatics trailing after you. Select him and type ".nullfollow" (NPC only =P) they will just stand there after, so follow this up with a ".npc return" for best effects.
".Formationlink1, Formationlink2, Formationclear"
This command is too complex for one small paragraph, please look at the table of content for formationlinks and scroll around to find it. it will explain in great detail what you must do.
----> Cheat Commands<----
- Used mainly for your own gain, Most of the time, its important NOT to select a player when you type this command in =P
".cheat fly"
This is used by a lot of GMs to fly around. Simply said, select the target you want to attach wings to and type ".cheat fly" USe the ".cheat land" To disable this command.
".cheat flyspeed <number>"
This command will mod your speed in the air. The ".mod speed" affects both your ground speed and air speed, the ".cheat flyspeed <number>" will affect ONLY your flyspeed. 7 is normal running, 1 is painfuly slow, and 20 is about as fast as an epic mount. select the target you want to speed up, and type ".mod speed 20" as an example. this will set his speed to 20.
".cheat god"
Grants your target GOD-LIKE POWER!!! In reality, it only makes them immune to any type of damage. You cant die (or the target you select cant die anymore) Select your target, and type the command ".cheat god" It works like an on/off switch, that means to turn it off type the same command again, and it will be deactivated.
".cheat power"
This will allow you to use any spell/ability without useing mana, energy, or rage. Select your target and type ".cheat power" This works a bit diffrently with rage. You will not lose rage, you will not spend rage, but you must build it up however. Works the same with the on/off switch. typeing this again will turn the cheat OFF
".cheat status"
This will just show you the list of enabled cheats on your target. Select the person you want to investigate (either you or someone else =P) and type ".cheat status" A list will appear in your chat log.
".cheat cooldown"
This will stop the global Cooldown. Allowing you to cast much faster. Select the target and type ".cheat cooldown" Keep in mind this will stop the global cooldown, not the spell cooldown. It works like an On/off switch, typeing the command again will turn it off.
".cheat casttime"
This will allow you to instantly cast your spells with no cast time. If it is not aready an instant cast spell, you will need to stand still to fire. select the target you want to have instant cast on, and type ".cheat casttime" Keep in mind the two 'T's This works like an on/off switch, typeing it again will turn it off.
".cheat stack"
This allows you to stack buffs on your target. Select him, or yourself, and type ".cheat stack" You will be able to stack buffs such as combution, or power word fortitue.
".cheat land"
Simply said, this is the off switch of ".cheat fly" Typeing this in to someone without the fly cheat active will do nothig, and typeing it while selecting a flying person will make him fall down to the ground. New GMs use this to see weather a player is flyhacking or just gifted with flight. If they dont fall down, they are flyhacking, if they do, they were given a cheat command by another GM. Veteran GMs find hackers by noticing weather they are standing still in the air, or if they are floating around as if they were swiming.
".cheat explore 1"
Normaly it should show you all the unrevealed parts of the map that you are at. type ".cheat explore 1" and the map that you are on should be fully explored. That way when you open up your map with the 'M' key, everything will be revealed. Most people fail to make it work because they imput the command wrong, its with a diget at the end that it can work.
----> Waypoints! <---- If the NPC commands are the butter of the "bread and butter" expresttion, Waypoint and formationlinks must be the jelly! They are one of the commands that are very useful in creating dungons, makeing events, or just having fun. a full guide is also avalible for you to have tips in setting this up, and it is much, much more detailed
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".waypoint Add"
This will add a waypoint. Simply said, Select an NPC, and type ".waypoint add" weather you show his waypoint or not, nor how many, it will add the waypoint for that target.
".Waypoint show"
This will show any waypoints at the target. they will appear smaller, and in a ghost form. Each will have a level. their level will represent the # that they are. for example, Waypoint #5 will be level 5. Any of the more detailed waypoint tinkering requires to select the ghost. to show them, select the target and type ".waypoint show"
".waypoint Hide"
This will hide any waypoint of the target. Use it after your done with an NPC. select him and type ".waypoint Hide"
".waypoint delete"
You need to have ".waypoint show" active to use this command.
This command will delete a waypoint, use it if you messed up with something. Select the ghost you want to remove and type ".waypoint delete"
".waypoint movehere"
You need to have "waypoint Show" active to use this command.
This will move the target ghost to where you are, and where the NPC will advance at that waypoint to where you are. use this when you misplaced a waypoint and just need to move it a bit. Select the ghost that you misplaced, and type ".waypoint movehere"
".waypoint Flags"
You need to have ".Waypoint show" active to use this command.
This will change the standing of your NPC in relation to the allience or horde, as soon as they cross that waypoint. It's usefull in events, or special dungons, however, i have yet to make this work. =P I know how it works theoreticaly, but there are still no effects.
".Waypoint Waittime <time>"
You need to have ".Waypoint show" active to use this command.
This is the second most used command in the waypoint sub catagory. The first being the ".waypoint add" command. This command will set the time that the NPC passes on it's respectful Ghost. The <time> is set in miliseconds. That means 100th of a second. So allways add a large number. For example 5000 for <time> whould be 5 seconds. So now plug that in, and you will get this as the final result: ".Waypoint waittime 5000"
".waypoint emote 1 <emote ID>"
You need to have ".Waypoint show" active to use this command.
this will change the emote at the selected ghost. The emotes are in numbers, 1 being talking, 10 being danceing, ect. Gastric had posted that, Look him up. To use this command, select the ghost and type ".waypoint emote 1 10" and when the NPC walks on it, he should start dancing. Please look on the waypoint Guide for much more detail on this.
".Waypoint skin <ID>"
You need to have ".Waypoint show" active to use this command.
Skin is a big word for DisplayID. Rather a small word. (its one of the weirdos of acent)
It means that when the NPC walks on that Ghost, it will instantly switch its displayID with that of the ID in <ID> slot of the command. As soon as it walks to the next waypoint it will shift back to original form, unless you plugged this same command on the next waypoint.
".waypoint info"
You need to have ".Waypoint show" active to use this command.
This will simply tell you stuff from that waypoint. Select the ghost that you want to learn more of. And type ".waypoint info" Information should appear on your chat log.
".waypoint movetype"
Note to self skype, test this out + add to waypoint guide. edit this out with data when im back home.
----> Game objects <----- These commands allow control over game objects and the like. When dealing with game object, be ready to log out, and log back in. They seem to be client side, and thus when you scale something, or delete something and spawn something right after, Relog. They may be reset by ".go move" or ".go rotate" Thanks to TheSpidey for that
".go select"
This will select the nearest Object by you. A name will appear on your chat log. this command becomes important, so make sure you have a macro for it, or have it added in a macro, if you work with objects, you will be typeing in that command over and over.
".go delete"
Must have the object selected with ".go select"
This will destroy the target object. relog after, as if you spawn something right after, it will appear, but you wont see it, or feel it. The object you just deleted will reapear however. This can be annoying, and sometimes usefull. depends on how you see the glass.
After you type ".go select" type ".go delete"
".go Spawn <ID>"
This is the bread of the .go commands. You will use this even more then the ".go select", or the ".go info"
First find the ID of the object, and plug it in to the <ID> part of the command. The object you will spawn will appear at your feet. so position yourself! then type ".go spawn <the ID you want>"
".go info"
Must have the object selected with ".go select"
the third most used command, this will give a ton of info about the object you selected
Almost allways follows up the ".go select" 30% of the time. the other 70% instead of ".go info" it will be ".go delete" =P
The info will be on your chat log all in one. However, the smallest blimp in the chat, and you will have to scroll up to find it. If your working with .go's Be sure to make your chat log a bit bigger, by Moveing your mouse to its options, unlock it, go to the edge, drag it a bit higher, and lock the chat log again.
".go Scale <Number>"
Must have the object selected with ".go select"
This will scale the selected object. you wont be able to see it, unless you relog.
".go Move" Must have the object selected with ".go select"
This will move the selected Object to where you are. It will also reset the object. The object will be moved directly where you stand. Thank you for TheSpidey For Informing me that i was missing this command, and that it resets objects.
".go rotate <Number>"
This will rotate the object by degrees. If you count a full circle as "1" then 0.1 and 0.7, ect are numbers that will turn the object. Say that we want to turn it around 180* the command for that will be ".go rotate 0.5" Because if 1 is a full circle, then 0.5 is half a circle so your flipping it by 180* there. This command will also reload the Object as well. Thanks for TheSpidey For explaining that this command will also reset the object.
----> Pet commands <---- Very easy to understand, and good to use. They make great custom bosses for GM created dungons. Once you have a pet, he acts like any normal NPC, so you can mod his scale, hp, mana, ect.
".pet createpet <ID>"
This will create a pet with the <ID> that you input. ID is the same as an NPC ID. So if you want rag as a mini pet, find his ID and add it in the <ID> slot of the command while targeting yourself.
".pet rename <name>"
this will rename the pet to whatever you want, space, ', 5, é, Any letter can be added in. A rather cool thing =). Select the pet and type ".npc rename Skype's Bodyguard and personal Servant" This will rename your pet to "Skype's bodyguard and personal Servant"
".pet addspell <ID>"
This will add a spell that you wish, the ID will be the same as the one you use to .learn for yourself, so this is awsome. Select the pet and type ".pet addspell <ID>" the <ID> part is where you add the ID of the spell. Unselect your pet and the spell will be on his pet bar. this allows you to have any spell you want for your pet. Making it great if your making a boss.
PART 2 of the Fully detailed command list. -By Skype
---->Modify Commands<---- - Considered the most used commands ever, this is where some of the power of GMs come from
You can type .modify but a faster way is by simply typing ".mod"
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".mod hp <number 1> <number 2>"
This will set the health of your target to whatever you want. The setup is a bit hard to grasp, but easy to understand after. The <number 1> will stand for your current health and the <number 2> will stand for you maximum health. So If i type ".mod hp 3000 4000"
I will have 3000/4000 health I can have up to 4000 health, but have only currently 3000 health and it will heal up normaly back to 4000 health, unless im in combat. Usually you want to keep both numbers the same, but you might be running an event, so this can come in handy.
".mod mana <number 1> <number 2>"
This is exactly the same as health, only that it mods mana instead of health. the system is the exact same. Number 1 deals with current mana, and number 2 deals with maximum mana.
Select the target as allways, and type ".mod mana 23000 23000" for example. this will give your target 23000/23000 mana.
".mod rage <number 1> <number 2>"
This will mod your rage, Allowing you to use bear form moves, or warrior moves. Once more, this works exactly like the others. First number will mod your current rage, the second will mod the max rage you can get. As soon as you type this in, you will start to lose rage normaly unless you are in combat. Select the target, and type ".mod rage 100 100" for example. this will give any warrior max amount of rage possible.
".mod energy <number 1> <number 2>"
Same as above, it will directly change the amount of energy you have. Type ".mod energy 100 100" as an example, this will give you exactly 100 energy.
NOTE: Useing the above commands will work for any class. that means if you are a mage, and want to use a rouge ability, mod your energy, and while you wont see an energy bar, there will be one, allowing you to use rouge abilites. Same goes for warrior useing mana, and a rouge useing rage. ect
".mod level <number>"
An easy command, this will set the level of your target, to the exact one that you want.
The <number> will coorespond to the level that you want. For example, we want to mod somone's level to 7. Select the target and type ".mod level 7" This will not work on NPCs
".mod armor <number>"
This will change the target's armor to your choseing. For example, we dont like a warrior much, so we will mod his armor to 5. Select the poor man, and type ".mod armor 5" This will work on both players and NPCs.
".mod <holy/fire/frost/nature/shadow/arcane> <number>"
This will mod the target's resistence, depending on the type you chose. The <number> cooresponds to the resistence itself. For example, we want to mod someone's fire resistence to 25. select the person and type ".mod fire 25" Or if we want to add on a shadow resistance of 25, type ".mod shadow 25" Or if we wanted to mod his holy resistence by 15, type ".mod holy 15" Get the picture?
".mod damage <number 1> <number 2>"
This will directly mod the damage that you or your target does. The first number will be the minimum damage he can possibly do. So for example, if we want out target to hit for as low as 500, the first number ( <Number 1> ) will be set to 500. And say we want his attacks to do a max of 600 damage, we set <number 2> to 600. So the compleat Command for that will be ".mod damage 500 600" This works on both NPCs and Player alike. However, streanth, and other base stats will affect the damage. So if you have done ".mod damage 300 300" even though the numbers are the same, you will do a bit more damage due to your base states.
".mod scale <number>"
This command can make you or your target bigger or smaller. <number 1> represents a %. 1 is the default. it means 100%. 2 makes the target twice as big because it's 200%, and three makes him three times as big, (300%) Similarly, O.5 means 50%, and that will make your target 1/2 as big as its normaly supposed to be. So lets say we want to make someone twice as big, type ".mod scale 2" This command works on both NPCs and Players
".mod gold <number>"
get ready to type some big numbers. This will set the amount of gold the player will have. and no, if you type 20 for the number, you wont have 20 gold, you will have 20 copper. The number is in copper. that means that you need 100 to get a silver, and 100 silver to get one gold. So that means if you want 20 gold, your going to have to type 20,000 in the number. Like this ".mod gold 20000"
".mod speed <number>"
This will set your speed to the one that you want. Or your targets. This will not work on NPCs. 7 is your normal speed. 14 is about the range of the epic mount, and 30 is just right.
You can also go under 7 to walk slower. Say we want to go to speeds of an epic mount. Type ".mod speed 14" That should be it.
".mod DisplayID <number>"
One of my favs, because the morph never worked for me =P
This command will allow you to look like anything in the world. However you need to know it's displayID. To do that you first need to find its spawn ID. Look up in thottbot the mob you want to become. Find the small trail of numbers at the end, Should be something like: /c8011 near the end. the small c, means creature. The number after is it's spawn ID. Spawn it, and type ".npc info" while selecting it. This will give you all sorts of info about it. Scroll up and find the "DisplayID <number>" That is near the top in yellow. Remember that number, because it will plug into your ".mod displayID <ths is where is plugs in>" So say, the DisplayID is 8011. You will have to type ".mod displayID 8011" This works on both players and NPCs.
".mod nativedisplayid"
This will simply reset the target if you have been tinkering with it's displayID, that includes you and the players. If you are a player, to get rid of the displayID, a simple relog works well, if it's an NPC you cant make it relog, thus you need to use this. Select your target and type ".mod nativedisplayID"
".mod flag"
Not to sure what this does, Never tinkered with it much during my time as a GM, and currently with hamachi broken, the server i GMed on, dead, and my computer's refusal to run a private server, i am unable to work with this command. If anyone finds out more about it, send me a PM, and ill add it in, with your name =)
".mod faction <number>"
This will set the faction of the mob. Some of the better known factions are 0 (normal mobs) 1 (allience) 2 (horde). To find the faction of any mob, use the ".npc info" button, once you see it's faction number, you can use that to mod your other units to that faction. Say we want to make a unit have the faction of 35 (neutral) Select him and type ".mod faction 35" This will work on both horde and allience.
".mod dynamicflags"
Not to sure what this does, Never tinkered with it much during my time as a GM, and currently with hamachi broken, the server i GMed on, dead, and my computer's refusal to run a private server, i am unable to work with this command. If anyone finds out more about it, send me a PM, and ill add it in, with your name =)
".mod talentpoints <number>"
This will add talent points if you so wish. Lets say we want to add 5 more talent points. Select the player and type ".mod talentpoints 5" This will only work on players, and will not work on NPCs.
".mod loyalty <number>"
This will set the pet's loyalty. I have only dabbed in this once, and left it at that.
Say we want to mod the loyalty of the pet to 6. Type ".mod loyalty 6" while selecting the pet. it will only work on hunter pets.
".mod spirit/stamina/intelect/ect <number>"
This will mod your base stats by what you want. For example, lets say we want exactly 300 spirit, select yourself and type ".mod Spirit 300"
".mod boundingraidus <number>"
This will set up how far the player can get to an NPC before the NPC aggros him. It it mesured in IN-game yard. Say we want an NPc to attack as soon as the player steps into 6 yards of it. Select the NPC and type ".mod boundingraidus 6" This is my speculation, and can be false your going to have to test it yourself =P
".mod combatreach <number>"
This will set the NPC's Distence before it can attack, it will also set how far a player can attack it. Say you have a giant, and you want it to be able to crush people 3 Yards from it
Select it and type ".mod combatreach 6" I know it's measured in yards, but i could be wrong, so your going to have to test this one for yourself as well =P
".npc emotestate <number>"
This will set the npc's emote. it also works on players too, Gastric stickied a list of emotes he found on the MyWarcraftSudio, so its up there to find the numbers. Find the emote you want, copy the number and plug it in. Say we want the target to dance. the emote for that is "10" We type this in ".mod emotestate 10" This will make him do the dance. Im not too sure about this one either, since i never did test it out, but this is my theory, if you can prove me wrong, and add a better paraghraph to add, Ill give rep, and edit this out to what you wrote with your name one it =P
----> NPC commands <---- These commands are among my personal Favorits, since i love to tinker with NPCs. Not only that, but if you are a GM, you will see a lot of these commands,so get used to them.
".npc spawn <ID>"
This will spawn an NPC For You to use. To use this command, type ".npc spawn <ID>" before you use this command, you must aready know what you want to spawn. That is the ID of it. The best place to look is either on thottbot, or wowhead. Type in the creature you want, and when the page loads, use the last didgets in the URL code on your web browser. these numbers are the <ID> of your command. each mod has its own special ID, almost like it's name. Once you find that ID, you will plug it into your command. say we want NPC 2345 to be spawned, you will type ".npc spawn 2345" The NPC will spawn exactly where you stand, so if he is hostile to you he will start attacking. I recommend useing invisibility before spawning NPCs.
".npc vendoradditem <ID>"
this is as simple as asking an NPC to add an item to what he sells. First you need to know what you want him to sell. Find the item on thottbot or wowhead the same way you whould find an NPC, and use the URL's last digets as your <ID> part in the command. the NPC must be a vendor for this to work =P. So now say you want to add Freshly sque lemonade to what a vendor sells, (because fresh lemonade > soda) Select the vendor and type ".npc vendoradditem 23161" the number at the end, 23161 is the ID for lemonade. Your vendor will now sell freshly squeezed lemonade. Mmmmm
".npc vendorremoveitem <ID>"
this will remove an item from what a vendor sells. So say you wanted to remove item 23161. (NOOOO!!!! T.T) You will select the NPC and type ".npc remove item 23161" this will remove the lemonade that the vendor sells.