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  #1  
Old 06-08-2008
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Legendary [LUA][SQL] Angel Script


BrantX Presents
Angel Script

This script is a Fun-Server script.
Also this script is a Blua script i created!
[Only registered and activated users can see links. ]

Well i might as well share it with you guys since i liked the script :P

Here is the SQL
Code:
Replace INTO `creature_names` (`entry`,`name`,`subname`,`info_str`,`Flags1`,`type`,`family`,`rank`,`unk4`,`spelldataid`,`male_displayid`,`female_displayid`,`male_displayid2`,`female_displayid2`,`unknown_float1`,`unknown_float2`,`civilian`,`leader`) VALUES (94500,'Angel','God\'s Wings','',0,7,0,0,0,0,5233,0,0,0,1,1,0,0);
Replace INTO `creature_proto` (`entry`,`minlevel`,`maxlevel`,`faction`,`minhealth`,`maxhealth`,`mana`,`scale`,`npcflags`,`attacktime`,`attacktype`,`mindamage`,`maxdamage`,`rangedattacktime`,`rangedmindamage`,`rangedmaxdamage`,`mountdisplayid`,`equipmodel1`,`equipinfo1`,`equipslot1`,`equipmodel2`,`equipinfo2`,`equipslot2`,`equipmodel3`,`equipinfo3`,`equipslot3`,`respawntime`,`armor`,`resistance1`,`resistance2`,`resistance3`,`resistance4`,`resistance5`,`resistance6`,`combat_reach`,`bounding_radius`,`auras`,`boss`,`money`,`invisibility_type`,`death_state`,`walk_speed`,`run_speed`,`fly_speed`,`extra_a9_flags`,`spell1`,`spell2`,`spell3`,`spell4`,`spell_flags`) VALUES (94500,73,73,168,5500000,5500000,2968783,1,0,1300,10000,1300,1600,0,0,0,0,0,0,0,0,0,0,0,0,0,1,152,6,97,52,2,5,63,1,0,'',1,20697,0,0,2.5,8,14,0,0,0,0,0,0)
Here is the LUA
Code:
function Angel_EnterCombat (pUnit, Event)
	local Choice=math.random(1, 2)
		if Choice==1 then
			pUnit:SendChatMessage(14, 0, "You will not reach the great lands %n, Turn back and return to your Homes!")
		elseif Choice==2 then
			pUnit:SendChatMessage(14, 0, "Tis not your time! %n Retreat before i unleash my Divine Power on You!")
  end
end

function Angel_OnKill (pUnit, Event)
	local Choice=math.random(1, 2)
		if Choice==1 then
			pUnit:SendChatMessage(14, 0, "I Warned you!")
		elseif Choice==2 then
			pUnit:SendChatMessage(14, 0, "Bless upon your corrupt Soul")
  end
end

function Angel_LeaveCombat (pUnit, Event)
	local Choice=math.random(1, 2)
		if Choice==1 then
			pUnit:SendChatMessage(14, 0, "Thank you for Listening and not waisting your life!")
		elseif Choice==2 then
			pUnit:SendChatMessage(14, 0, "Was i to much to handle? Hahaha")
  end
end

function Angel_Died (pUnit, Event)
	pUnit:SendChatMessage(14, 0, "This is my final move... aghhh")
	pUnit:FullCastSpellOnTarget(38831,GetMainTank())
	pUnit:FullCastSpellOnTarget(25699,GetMainTank())
end

function Angel_1(pUnit, Event)
 if pUnit:GetHealthPct() < 96 then
  pUnit:RemoveEvents();
	pUnit:SendChatMessage(14, 0, "Light, Grant me strength")
	pUnit:CastSpell(32829)
	pUnit:RegisterEvent("Angel_2",1000, 0)
   end
end

function Angel_2(pUnit, Event)
 if pUnit:GetHealthPct() < 93 then
	pUnit:RemoveEvents();
	pUnit:SendChatMessage(14, 0, "Oh great one, I Need aid!")
	pUnit:CastSpell(43110) -- Summons Spirit Wolf
	pUnit:RegisterEvent("Angel_3",1000, 0)
   end
end

function Angel_3(pUnit, Event)
 if pUnit:GetHealthPct() < 91 then
	pUnit:SendChatMessage(14, 0, "You don't want to die here! Turn back before its to late!")
	pUnit:FullCastSpellOnTarget(40412,Unit:GetMainTank()) -- Makes Physical Damage increase by 100%
	pUnit:CastSpell(43110) -- Summons Spirit Wolf
	pUnit:CastSpell(43110) -- Summons Spirit Wolf  This rounds up of 2 Spirit Wolfs for the caster
	pUnit:RegisterEvent("Angel_4",1000, 0)
   end
end

function Angel_4(pUnit,Event)
 if pUnit:GetHealthPct() < 89 then
	pUnit:SendChatMessage(14, 0, "I'll show you the dark side of an Angel!")
	pUnit:FullCastSpellOnTarget(43439,Unit:GetMainTank())  -- 6475 to 7525 Shadow damage after 30 sec.
	pUnit:CastSpell(18662) -- Doomguard
	pUnit:FullCastSpellOnTarget(27226,Unit:GetMainTank()) -- Decrease armor by 800, advance damage by 180
	pUnit:RegisterEvent("Angel_5",1000, 0)
   end
end

function Angel_5(pUnit,Event)
 if pUnit:GetHealthPct() < 86 then
	pUnit:SendChatMessage(14, 0, "Prepare for extermination!")
	pUnit:CastSpell(36455)
	pUnit:SetScale(3)
	pUnit:SetModel(6372)
	pUnit:RegisterEvent("Angel_6",1000, 0)
   end
end

function Angel_6(pUnit,Event)
 if pUnit:GetHealthPct() < 83 then
	pUnit:SendChatMessage(14, 0, "Your friend will Parish!")
	pUnit:CastSpellOnTarget(5,Unit:GetRandomPlayer(4))
	pUnit:RegisterEvent("Angel_7",1000, 0)
   end
end

function Angel_7(pUnit,Event)
 if pUnit:GetHealthPct() < 81 then
	pUnit:SendChatMessage(14, 0, "This has gone far enough %n, even for a %R like you, Nobody cant stand for this!")
	pUnit:CastSpell(40441)
	pUnit:FullCastSpellOnTarget(40932,Unit:GetMainTank())
	pUnit:FullCastSpellOnTarget(36836,Unit:GetMainTank())
	pUnit:FullCastSpellOnTarget(38533,Unit:GetMainTank())
	pUnit:RegisterEvent("Angel_8",1000, 0)
   end
end

function Angel_8(pUnit,Event)
 if pUnit:GetHealthPct() < 86 then 
	pUnit:SendChatMessage(14, 0, "The End is Now!")
	pUnit:SendChatMessage(14, 0, "Souls of Dead Warriors, I Command you to release yourselfs and Corrupt this Un-Divine %R, Release your anger on The %R")
	pUnit:FullCastSpellOnTarget(45657,Unit:GetMainTank())
	pUnit:RegisterEvent("Angel_9",1000, 0)
   end
end

function Angel_9(pUnit,Event)
 if pUnit:GetHealthPct() < 83 then
	pUnit:SendChatMessage(14, 0, "Your own Rogue shall fall!")
	pUnit:CastSpellOnTarget(5,Unit:GetRandomPlayer(6))
	pUnit:RegisterEvent("Angel_10",1000, 0)
   end
end

function Angel_10(pUnit,Event)
 if pUnit:GetHealthPct() < 81 then
	pUnit:SendChatMessage(14, 0, "Why so far away? Don't want to fight?! Then DIE!")
	pUnit:CastSpellOnTarget(5,Unit:GetRandomPlayer(3))
	pUnit:RegisterEvent("Angel_11",1000, 0)
   end
end

function Angel_11(pUnit,Event)
 if pUnit:GetHealthPct() < 76 then
	pUnit:SendChatMessage(14, 0, "Master i require aid!")
	pUnit:CastSpell(43110) -- |
	pUnit:CastSpell(43110) -- |
	pUnit:CastSpell(43110) -- | -- These are Spirit Wolves!
	pUnit:CastSpell(43110) -- |
	pUnit:RegisterEvent("Angel_12",1000, 0)
   end
end

function Angel_12(pUnit,Event)
 if pUnit:GetHealthPct() < 73 then
	pUnit:SendChatMessage(14, 0, "The end has come!")
	local Choice=math.random(1, 2)
		if Choice==1 then
			pUnit:CastSpell(22865)  --|
			pUnit:CastSpell(22865)  --|-- Summon Doom Guards
			pUnit:CastSpell(22865)  --|
			pUnit:CastSpell(22865)  --|
		elseif Choice==2 then
			pUnit:CastSpell(43110)  --|
			pUnit:CastSpell(43110)  --|
			pUnit:CastSpell(43110)  --|--- Summons Spirit Wolves
			pUnit:CastSpell(43110)  --|
			pUnit:CastSpell(43110)  --|
	pUnit:RegisterEvent("Angel_13",1000, 0)
   end
end
end

function Angel_13(pUnit,Event)
 if pUnit:GetHealthPct() < 66 then
	pUnit:SendChatMessage(14, 0, "Light, Give me strength")
	pUnit:FullCastSpellOnTarget(41472,Unit:GetMainTank())
	pUnit:CastSpell(27778)
	pUnit:CastSpell(27779)
	pUnit:CastSpell(1020)
	pUnit:RegisterEvent("Angel_14",1000, 0)
   end
end

function Angel_14(pUnit,Event)
 if pUnit:GetHealthPct() < 55 then
	pUnit:SendChatMessage(14, 0, "No... My powers... are faiding!")
	pUnit:SetModel(5233)
	pUnit:SetScale(1)
	pUnit:RegisterEvent("Angel_15",1000, 0)
   end
end

function Angel_15(pUnit,Event)
 if pUnit:GetHealthPct() < 43 then
	pUnit:SendChatMessage(14, 0, "I Will not give up this easily!")
	pUnit:FullCastSpellOnTarget(27085,Unit:GetMainTank())
	pUnit:FullCastSpellOnTarget(27085,Unit:GetMainTank())
	pUnit:FullCastSpellOnTarget(18435,Unit:GetMainTank())
	pUnit:FullCastSpellOnTarget(18435,Unit:GetMainTank())
	pUnit:RegisterEvent("Angel_16",1000, 0)
   end
end

function Angel_16(pUnit,Event)
 if pUnit:GetHealthPct() <36 then
	pUnit:SendChatMessage(14, 0, "This will hurt only for a second!")
	pUnit:FullCastSpellOnTarget(45150,Unit:GetMainTank())
	pUnit:FullCastSpellOnTarget(15743,Unit:GetMainTank())
	pUnit:FullCastSpellOnTarget(15743,Unit:GetMainTank())
	pUnit:FullCastSpellOnTarget(15743,Unit:GetMainTank())
	pUnit:RegisterEvent("Angel_17",1000, 0)
   end
end

function Angel_17(pUnit,Event)
 if pUnit:GetHealthPct() < 30 then
	pUnit:SendChatMessage(14, 0,"There is need of mana for you!")
	pUnit:CastSpellOnTarget(29881,Unit:GetRandomPlayer(4))
	pUnit:CastSpellOnTarget(29881,Unit:GetRandomPlayer(3))
	pUnit:CastSpellOnTarget(29881,Unit:GetRandomPlayer(4))
	pUnit:CastSpellOnTarget(29881,Unit:GetRandomPlayer(3))
	pUnit:RegisterEvent("Angel_18",1000, 0)
   end
end

function Angel_18(pUnit,Event)
 if pUnit:GetHealPct() < 22 then
	pUnit:SendChatMessage(14, 0, "Seems like your a mighty ... Good... Time to show you the true power of a Angel!")
	pUnit:CastSpellOnTarget(29881,Unit:GetRandomPlayer(4))
	pUnit:CastSpellOnTarget(29881,Unit:GetRandomPlayer(3))
	pUnit:CastSpellOnTarget(29881,Unit:GetRandomPlayer(4))
	pUnit:CastSpellOnTarget(29881,Unit:GetRandomPlayer(3))
	pUnit:FullCastSpellOnTarget(45150,Unit:GetMainTank())
	pUnit:FullCastSpellOnTarget(15743,Unit:GetMainTank())
	pUnit:FullCastSpellOnTarget(15743,Unit:GetMainTank())
	pUnit:FullCastSpellOnTarget(15743,Unit:GetMainTank())
	pUnit:CastSpell(43110)
	pUnit:CastSpell(43110)
	pUnit:CastSpell(43110)
	pUnit:CastSpell(43110)
	pUnit:CastSpell(43110)
	pUnit:CastSpell(22865)
	pUnit:CastSpell(22865)
	pUnit:CastSpell(22865)
	pUnit:CastSpell(22865)
	pUnit:SendChatMessage(14, 0, "HAHAHAHA THERE IS NO SURVIVING!!!!!")
	pUnit:RegisterEvent("Angel_19",1000, 0)
   end
end

function Angel_19(pUnit,Event)
 if pUnit:GetHealthPct() < 21 then
	pUnit:SendChatMessage(14, 0, "You.. survived...through that... its... its impossible!!")
	pUnit:RegisterEvent("Angel_20",1000, 0)
   end
end

function Angel_20(pUnit,Event)
 if pUnit:GetHealthPct() < 18 then
	pUnit:SendChatMessage(14, 0, "Great one... i .. i am sorry..I Cannot win this...")
   end
end

function Angel_start(pUnit,Event)
	pUnit:RegisterEvent("phase_1",1000, 0)
end
RegisterUnitEvent(94500, 1, "Angel_start")
RegisterUnitEvent(94500, 1, "Angel_EnterCombat")
RegisterUnitEvent(94500, 3, "Angel_OnKill")
RegisterUnitEvent(94500, 2, "Angel_LeaveCombat")
RegisterUnitEvent(94500, 4, "Angel_Died")
Once the SQL is imported.
and the LUA Script is in your Ascent/Scripts folder
Go on your server and type " .npc spawn 94500 "
And tell me what you think. All comments would be appreciated.

- BrantX

Credits
BrantX - For script and Creating!
SectorSeven - For LUA101 Guide
Gastric - For Phase Scripting
Bapes - For fixing LUA Script and creating Blua.

NOTE ::
For those who are still wondering where this Kil'Jaeden script is, I am still developing it. It will be released onces its 100% done and corrected.

NOTE02 ::
This script is not to harm, make fun of, or any other actions against Religion.





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Last edited by BrantX; 06-08-2008 at 12:46 PM.
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  #2  
Old 06-08-2008
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Nice one, if I don't need to spread
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  #3  
Old 06-08-2008
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"NOTE02 ::
This script is not to harm, make fun of, or any other actions against Religion."

I didn't think so since it says Angle not Angel
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  #4  
Old 06-08-2008
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I cant use the SQL, get an error with spell1, my fault though...
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  #5  
Old 06-08-2008
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Zordin, Try updating your OpenAscent Creature_proto.
or if you have another database, what are you using.
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Old 06-08-2008
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Can you give me a link to your database? xD Sure mines just outdated
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  #7  
Old 06-08-2008
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i used OpenAscent.
Just use ABD and then insert the changesets after that insert " Open Ascent suppoted "
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  #8  
Old 06-10-2008
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Bump!
Don't die
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Old 06-10-2008
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Great job!

Bapes
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  #10  
Old 06-10-2008
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Nice brantx I like your repacks btw i dont use them but the content owns.
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Old 06-11-2008
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Thanks Guys
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