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[BOSS] Vorpal Bunny! :O
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Codes [BOSS] Vorpal Bunny! :O - 03-14-2008

How wasn't this made before? WoW NEEDS vorpal bunnies!

Basic outline:
Phase 1: Simple, just attack. Will claw the tank once in a while.
Phase 2: Starts growing, +15% damage every time he grows, stacks up to 30 times. Also starts clawing a random close player.
Phase 3: The fun part . He starts summoning Feral Bunnies to help him! Each feral bunny has around 1500HP and does 206 DPS
Phase 4: Bites the tank to regain some health.
Phase 5: Bunny doom.

Code:
--[[
	Vorpal Bunny!
	200,000 HP, 1700~ damage speed 2.3 739 DPS (5 man)
	Phase 1:
		Claws the tank once in a while 15608
	Phase 2:
		Starts growing (Growth 40318)
		Now also claws random player in range
	Phase 3:
		Summons many bunnies to help it!
		1500HP per bunny
		Still growing ;)
	Phase 4:
		Bites!
		Summons more bunnies!
	Phase 5:
		Bunny hell!
]]--

function Vbunny_Claw (pUnit, Event)
	pUnit:FullCastSpellOnTarget(15608, pUnit:GetMainTank())
end

function Vbunny_ClawRand (pUnit, Event)
	pUnit:FullCastSpellOnTarget(15608, pUnit:GetRandomPlayer(1))
end

function Vbunny_Growth (pUnit, Event)
	pUnit:CastSpell(40318)
end

function Vbunny_Bite (pUnit, Event)
	pUnit:FullCastSpellOnTarget(36383, pUnit:GetMainTank())
end

function Vbunny_Spawn (pUnit, Event)
	tx = pUnit:GetX()
	ty = pUnit:GetY()
	tz = pUnit:GetZ()
	to = pUnit:GetO()
	mx = math.random(5, 7)
	my = math.random(5, 7)
	mz = 5
	pUnit:SpawnCreature(100667, tx+mx, ty+my, tz+mz, to, 17, 0);
end

--========================Events========================-

function Vbunny_Death (pUnit, Event)
	pUnit:RemoveEvents()
	-- rest in peace my furry little friend :(
end

function Vbunny_Phase5 (pUnit, Event)
	if pUnit:GetHealthPct() < 10
		--Attack my bunnies, full speed ahead!!
		pUnit:RemoveEvents()
		pUnit:RegisterEvent("Vbunny_Spawn", 1000, 0)
		pUnit:RegisterEvent("Vbunny_ClawRand", 3500, 0)
		pUnit:RegisterEvent("Vbunny_Growth", 10500, 0)
	end
end

function Vbunny_Phase4 (pUnit, Event)
	if pUnit:GetHealthPct() < 30
		--Uh oh
		pUnit:RemoveEvents()
		pUnit:RegisterEvent("Vbunny_Claw", 4500, 0)
		pUnit:RegisterEvent("Vbunny_ClawRand", 6500, 0)
		pUnit:RegisterEvent("Vbunny_Growth", 13000, 0)
		pUnit:RegisterEvent("Vbunny_Spawn", 2000, 0)
		pUnit:RegisterEvent("Vbunny_Bite", 5500, 0)
		pUnit:RegisterEvent("Vbunny_Phase4", 1000, 0)
	end
end

function Vbunny_Phase3 (pUnit, Event)
	if pUnit:GetHealthPct() < 75
		--Call our buddies!
		pUnit:RemoveEvents()
		pUnit:RegisterEvent("Vbunny_Claw", 4500, 0)
		pUnit:RegisterEvent("Vbunny_ClawRand", 7000, 0)
		pUnit:RegisterEvent("Vbunny_Growth", 13000, 0)
		pUnit:RegisterEvent("Vbunny_Spawn", 4000, 0)
		pUnit:RegisterEvent("Vbunny_Phase4", 1000, 0)
end

function Vbunny_Phase2 (pUnit, Event)
	if pUnit:GetHealthPct() < 90
		--Stronger, and STRONGER
		pUnit:RemoveEvents()
		pUnit:RegisterEvent("Vbunny_Claw", 5000, 0)
		pUnit:RegisterEvent("Vbunny_ClawRand", 8000, 0)
		pUnit:RegisterEvent("Vbunny_Growth", 13000, 0)
		pUnit:RegisterEvent("Vbunny_Phase3", 1000, 0)
	end
end

function Vbunny_Combat (pUnit, Event)
	pUnit:RegisterEvent("Vbunny_Claw", 5000, 0)
	pUnit:RegisterEvent("Vbunny_Phase2", 1000, 0)
end

RegisterUnitEvent(100666, 1, "Vbunny_Combat")
RegisterUnitEvent(100666, 4, "Vbunny_Death")
Code:
INSERT INTO `creature_names` (`name`, `subname`, `info_str`, `type`, `family`, `rank`, `male_displayid`, `female_displayid`, `civilian`, `Leader`, `entry`) VALUES ('Vorpal Bunny', '', '', '1', '0', '3', '328', '0', '0', NULL, '100666');
INSERT INTO `creature_proto` (`minlevel`, `maxlevel`, `Faction`, `minhealth`, `maxhealth`, `mana`, `Scale`, `npcflags`, `attacktime`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `combat_reach`, `boss`, `equipmodel1`, `equipmodel2`, `equipmodel3`, `respawntime`, `auras`, `invisibility_type`, `death_state`, `entry`) VALUES ('80', '80', '148', '200000', '200000', '1000', '2', '0', '2300', '1500', '1900', '0', '0', '0', '1', '1', '0', '0', '0', '36000', '0', '0', '0', '100666');
INSERT INTO `creature_names` (`name`, `subname`, `info_str`, `type`, `family`, `rank`, `male_displayid`, `female_displayid`, `civilian`, `Leader`, `entry`) VALUES ('Feral Bunny', '', '', '1', '0', '1', '328', '0', '0', NULL, '100667');
INSERT INTO `creature_proto` (`minlevel`, `maxlevel`, `Faction`, `minhealth`, `maxhealth`, `mana`, `Scale`, `npcflags`, `attacktime`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `combat_reach`, `boss`, `equipmodel1`, `equipmodel2`, `equipmodel3`, `respawntime`, `auras`, `invisibility_type`, `death_state`, `entry`) VALUES ('80', '80', '148', '1300', '1700', '1000', '1', '0', '1700', '300', '400', '0', '0', '0', '1', '0', '0', '0', '0', '36000', '0', '0', '0', '100667');
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03-14-2008

Nice man. you told me you were working on this
+rep if i can
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03-14-2008

Nice, I'll probably use this


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03-14-2008

Haha +rep man

Where is Phase 1 ?

Last edited by traxxas; 03-14-2008 at 01:32 AM..
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03-14-2008

Quote:
Originally Posted by traxxas View Post
Haha +rep man

Where is Phase 1 ?
Code:
function Vbunny_Combat (pUnit, Event)
Also, thanks. +rep
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03-14-2008

Any screeny? Script sounds fun, so +rep for you ^^ Btw, haven't you done C++ scripting in Ascent emu forums?




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03-14-2008

Still do
I'll post a video of this fight as soon as I get a good program for it (any suggestions?)
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03-14-2008

Really Nice x2


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03-14-2008

Saw this thread some minutes ago on Ascentemu rep 2x


Looking for someone to make me a new ava + sig.
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03-14-2008

Heh, take a look, this is topic 100001
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03-14-2008

use fraps for recording .. .
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Game cam>Fraps
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03-14-2008

Man, i just wish i could do LUA, i dont understand half of the guides here.




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Quote:
Originally Posted by Vivoxity View Post
Game cam>Fraps
Fraps > GC

Ya.. some screens please, but GJ.
Script looks nice :D

Editz0r: You must spread some Reputation around before giving it to Ultra Spidey again...
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03-14-2008

I got GameCam, sounds great (I had fraps a couple of years ago and didn't like it at all).
I'll record later
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