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09-29-2009
| | Corporal | | | Join Date: Aug 2009
Posts: 21
Reputation: 5 Level up: 75%, 102 Points needed | | | | How to add items to a custom boss? Yes, sorry to make another thread but I must know. How do I add items to a custom boss? And how can i change the droprate of the item? | Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx. 
09-29-2009
|  | Legendary Legendary User | | | Join Date: Feb 2007 Location: EST
Posts: 2,249
Nominated 8 Times in 4 Posts Reputation: 975 Points: 27,220, Level: 24 | Level up: 2%, 1,680 Points needed |     | | | There should be a table called creatureloot (or maybe creature_loot), in your world database. The fields go as follows:
Entryid: NPC entry id
Itemid: Item entry id
percentchance: droprate of the item. (I believe 1 = 100%, however i could be blatantly wrong)
heroicpercentchance: see above
mincount: minimum count (default 1)
maxcount: maximum count (default 1)
ffa_loot: Does it drop for everyone? (default 0) | 
09-30-2009
|  | The Melancholy Legendary User | | | Join Date: Sep 2007 Location: England
Posts: 1,680
Nominated 59 Times in 5 Posts  TOTM/W Award(s): 1 Reputation: 662 Points: 10,204, Level: 12 | Level up: 34%, 796 Points needed |     | | Quote:
Originally Posted by Gastricpenguin There should be a table called creatureloot (or maybe creature_loot), in your world database. The fields go as follows:
Entryid: NPC entry id
Itemid: Item entry id
percentchance: droprate of the item. (I believe 1 = 100%, however i could be blatantly wrong)
heroicpercentchance: see above
mincount: minimum count (default 1)
maxcount: maximum count (default 1)
ffa_loot: Does it drop for everyone? (default 0) | fixed: creatureloot (or maybe creature_loot) or most likely loot_creature, in your world database. The fields go as follows:
Entryid: NPC entry id
Itemid: Item entry id
percentchance: droprate of the item. (1 = 1xdrop rates in configs % chance, 100 = 100xdrop rates in configs, so if it was a green item and drop rates were set to 2x then I put chance as 50, it would be 50x2 which is 100% drop chance)
heroicpercentchance: see above
mincount: minimum count (default 1) (how many to drop at least per mob)
maxcount: maximum count (default 1) (whats the maximum to drop per mob)
ffa_loot: Does it drop for everyone? (default 0) (0 = not everyone can loot, 1 = all can loot) | 
09-30-2009
|  | Legendary Legendary User | | | Join Date: Feb 2007 Location: EST
Posts: 2,249
Nominated 8 Times in 4 Posts Reputation: 975 Points: 27,220, Level: 24 | Level up: 2%, 1,680 Points needed |     | | | Thanks for the corrections harry. | 
10-01-2009
| | Corporal | | | Join Date: Aug 2009
Posts: 21
Reputation: 5 Level up: 75%, 102 Points needed | | | Quote:
Originally Posted by stoneharry fixed: creatureloot (or maybe creature_loot) or most likely loot_creature, in your world database. The fields go as follows:
Entryid: NPC entry id
Itemid: Item entry id
percentchance: droprate of the item. (1 = 1xdrop rates in configs % chance, 100 = 100xdrop rates in configs, so if it was a green item and drop rates were set to 2x then I put chance as 50, it would be 50x2 which is 100% drop chance)
heroicpercentchance: see above
mincount: minimum count (default 1) (how many to drop at least per mob)
maxcount: maximum count (default 1) (whats the maximum to drop per mob)
ffa_loot: Does it drop for everyone? (default 0) (0 = not everyone can loot, 1 = all can loot) | Thanks a lot |  |
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