Network: WoW Gold | WoW Accounts | MPS Games | FPSowned
MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides
Homepage »      Register »      Hall of Fame »      Ranks And Awards »      Advertise »      Marketplace »
 
Sign up



Do you like this excellent information? Then Donate HERE to remove ads and support the MMOwned community.


Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > World of Warcraft > Bots and Programs

Bots and Programs Botting and Hacking programs for World of Warcraft.
[NO QUESTIONS HERE]

Reply
 
LinkBack Thread Tools
  #121  
Old 03-12-2009
Mitron's Avatar
Mitron is offline.
Contributor
  
 
Join Date: Jun 2008
Location: In my Corner
Posts: 1,242
Reputation: 121
Points: 6,296, Level: 8
Points: 6,296, Level: 8 Points: 6,296, Level: 8 Points: 6,296, Level: 8
Level up: 82%, 204 Points needed
Level up: 82% Level up: 82% Level up: 82%
Activity: 6.8%
Activity: 6.8% Activity: 6.8% Activity: 6.8%

Nicely done gonna test it ^^
__________________
Reply With Quote


Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx.

  #122  
Old 03-13-2009
mayainverse is offline.
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
  
 
Join Date: Jan 2008
Posts: 43
Reputation: 1
I got this as an error

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: smorph version 2.0.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 49b983fd
Problem Signature 04: System
Problem Signature 05: 2.0.0.0
Problem Signature 06: 4889de7a
Problem Signature 07: 3a36
Problem Signature 08: 98
Problem Signature 09: System.ComponentModel.Win32
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 1033
running 32bit windows vista with .net 3.5sp1
Reply With Quote
  #123  
Old 03-13-2009
SKU's Avatar
SKU is offline.
Contributor
  
 
Join Date: May 2007
Location: Schockiland
Posts: 412
Reputation: 144
Points: 3,529, Level: 5
Points: 3,529, Level: 5 Points: 3,529, Level: 5 Points: 3,529, Level: 5
Level up: 92%, 71 Points needed
Level up: 92% Level up: 92% Level up: 92%
Activity: 1.2%
Activity: 1.2% Activity: 1.2% Activity: 1.2%

Hmm, when did you get the error? Or could you not even start it? Then again I don't know if it works on vista 32bit. :/ Can only test it on vista 64bit and xp. :/ Also, did you try both versions? (2.0R and 2.0RF)
__________________
Reply With Quote
  #124  
Old 03-13-2009
poci is offline.
Corporal
  
 
Join Date: Mar 2008
Posts: 31
Reputation: 5
Points: 364, Level: 1
Points: 364, Level: 1 Points: 364, Level: 1 Points: 364, Level: 1
Level up: 91%, 36 Points needed
Level up: 91% Level up: 91% Level up: 91%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%

it works on vista 32bit
Reply With Quote
  #125  
Old 03-13-2009
Robske's Avatar
Robske is offline.
Contributor
  
 
Join Date: May 2007
Location: Dragon Shores
Posts: 773
Reputation: 180
Points: 4,156, Level: 6
Points: 4,156, Level: 6 Points: 4,156, Level: 6 Points: 4,156, Level: 6
Level up: 62%, 344 Points needed
Level up: 62% Level up: 62% Level up: 62%
Activity: 6.1%
Activity: 6.1% Activity: 6.1% Activity: 6.1%

Quote:
Originally Posted by hordenight826 View Post
just tested and its like i expected, amazing. If their was only a way to keep the mount change when u dismount. great work
I'm on thin ice here (cluelessness) but I think it would be possible by hooking whatever mounting function WoW uses. Wether this is possible in our current language (C#) is another story.

Sku and I are playing around with WoW's console atm, perhaps you'll see something amongst the lines of /console MountMorph 1337 soon kinda like Cypher's old morpher. (usable in macro's)



Working on the parameters :]
__________________
“First learn computer science and all the theory. Next develop a programming style. Then forget all that and just hack.” -(George Carrette)
Reply With Quote
  #126  
Old 03-13-2009
poci is offline.
Corporal
  
 
Join Date: Mar 2008
Posts: 31
Reputation: 5
Points: 364, Level: 1
Points: 364, Level: 1 Points: 364, Level: 1 Points: 364, Level: 1
Level up: 91%, 36 Points needed
Level up: 91% Level up: 91% Level up: 91%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%

are there more mount ids? or a way to get some ingame?
Reply With Quote
  #127  
Old 03-13-2009
shingetterrobo is offline.
Banned
  
 
Join Date: Mar 2009
Posts: 29
Reputation: 15
Quote:
Originally Posted by Robske007a View Post
I'm on thin ice here (cluelessness) but I think it would be possible by hooking whatever mounting function WoW uses. Wether this is possible in our current language (C#) is another story.
afaik hooking is the same no matter what language its done in.

the UpdateMountModel function IS the one wow uses (both to mount and dismount you) albeit its being wrapped and some other stuff is being done, to dismount just set it to 0.

an idea to prevent visually dismounting besides being able to change your mount id while not mounted is to simply set your mount id to 0 after you mount (without calling the update function!). if i remember correctly wow checks if the id its setting it to is the same one as it currently and if it is it does nothing.
Reply With Quote
  #128  
Old 03-13-2009
SKU's Avatar
SKU is offline.
Contributor
  
 
Join Date: May 2007
Location: Schockiland
Posts: 412
Reputation: 144
Points: 3,529, Level: 5
Points: 3,529, Level: 5 Points: 3,529, Level: 5 Points: 3,529, Level: 5
Level up: 92%, 71 Points needed
Level up: 92% Level up: 92% Level up: 92%
Activity: 1.2%
Activity: 1.2% Activity: 1.2% Activity: 1.2%

The IDs for units and mounts are the same. Means that if you morph yourself into a '1337', you'll get the appearance of a green non-mount-looking raptor. If you morph your mount with this ID, your mount will morph into a non-mount-looking raptor.

I do not have a list of all IDs, but if you wish I can add a MountID tab to the listview in a future release.

Also hordenight826, I guess this is possible.
When you mount normally, you use your 'mount item', wait shortly and once the cast bar is done, the UpdateMountModel function is called. Before the actual function is called, it grabs the Mount ID from a structure of your player class. [[dwBase + 0x108] + 0xF8] = mID. It then pushes said mID and calls the function. I've never actually modified WoWs code (well one byte for the console registration :O), but I *guess* it's possible to just patch that whole call to grab the ID from some codecave that doesn't change. You write your ID once into that codecave and tell WoW to grab the ID from there. This could allow a 'permanent' modelchange like the MPQ model edits. Just note that I haven't tried this and might not even work the way I described.
__________________
Reply With Quote
  #129  
Old 03-13-2009
poci is offline.
Corporal
  
 
Join Date: Mar 2008
Posts: 31
Reputation: 5
Points: 364, Level: 1
Points: 364, Level: 1 Points: 364, Level: 1 Points: 364, Level: 1
Level up: 91%, 36 Points needed
Level up: 91% Level up: 91% Level up: 91%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%

but how to get ids of the baron mount or zg tiger or other special mounts
Reply With Quote
  #130  
Old 03-13-2009
mayainverse is offline.
Site n00b.. (A leecher if I've been here for more than a month and can't earn 5 rep)
  
 
Join Date: Jan 2008
Posts: 43
Reputation: 1
Quote:
Originally Posted by SKU View Post
Hmm, when did you get the error? Or could you not even start it? Then again I don't know if it works on vista 32bit. :/ Can only test it on vista 64bit and xp. :/ Also, did you try both versions? (2.0R and 2.0RF)
I get this error when trying to execute sMorph Version 2.0.exe and I indeed tried both versions.
1.1 worked fine for me although I got DC alot lost 3 arena matches in 30min cause of it >.> does anyone happen to know of anyway to not have wow crash when morphing i really have no idea whats different between the crashes and non crashes.
Reply With Quote
  #131  
Old 03-13-2009
Robske's Avatar
Robske is offline.
Contributor
  
 
Join Date: May 2007
Location: Dragon Shores
Posts: 773
Reputation: 180
Points: 4,156, Level: 6
Points: 4,156, Level: 6 Points: 4,156, Level: 6 Points: 4,156, Level: 6
Level up: 62%, 344 Points needed
Level up: 62% Level up: 62% Level up: 62%
Activity: 6.1%
Activity: 6.1% Activity: 6.1% Activity: 6.1%

Quote:
Originally Posted by poci View Post
but how to get ids of the baron mount or zg tiger or other special mounts
Check the emulator section, it's flooded with morph lists / GM guides etc

You could also download any wotlk SQL database and parse the ID's from that

CBA to do that really, all item ID's for the mounts are publicly known (thottbot/wowhead)

SELECT ITEMID, DISPLAYID
FROM t1, t2
WHERE t1.ITEMID = t2.ITEMID

t1 being the table with item id's of the mounts you want, t2 being the official table of creatures or w/e
__________________
“First learn computer science and all the theory. Next develop a programming style. Then forget all that and just hack.” -(George Carrette)

Last edited by Robske; 03-13-2009 at 02:14 PM.
Reply With Quote
  #132  
Old 03-13-2009
[Kronus]'s Avatar
[Kronus] is offline.
Contributor
  
 
Join Date: Sep 2006
Location: Here
Posts: 402
Reputation: 117
Points: 3,671, Level: 6
Points: 3,671, Level: 6 Points: 3,671, Level: 6 Points: 3,671, Level: 6
Level up: 8%, 829 Points needed
Level up: 8% Level up: 8% Level up: 8%
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%

Quote:
Originally Posted by Robske007a View Post
I'm on thin ice here (cluelessness) but I think it would be possible by hooking whatever mounting function WoW uses. Wether this is possible in our current language (C#) is another story.

Sku and I are playing around with WoW's console atm, perhaps you'll see something amongst the lines of /console MountMorph 1337 soon kinda like Cypher's old morpher. (usable in macro's)



Working on the parameters :]
Wow that would be pretty sick. GL on getting it to work guys.
__________________

Reply With Quote
  #133  
Old 03-13-2009
SKU's Avatar
SKU is offline.
Contributor
  
 
Join Date: May 2007
Location: Schockiland
Posts: 412
Reputation: 144
Points: 3,529, Level: 5
Points: 3,529, Level: 5 Points: 3,529, Level: 5 Points: 3,529, Level: 5
Level up: 92%, 71 Points needed
Level up: 92% Level up: 92% Level up: 92%
Activity: 1.2%
Activity: 1.2% Activity: 1.2% Activity: 1.2%

Quote:
Originally Posted by hordenight826 View Post
Wow that would be pretty sick. GL on getting it to work guys.


But: It's a f****** pain in the ass for me as my 'asm skills' are more than limited lawl. This will most likely not by in a future version. :P
__________________
Reply With Quote
  #134  
Old 03-13-2009
Robske's Avatar
Robske is offline.
Contributor
  
 
Join Date: May 2007
Location: Dragon Shores
Posts: 773
Reputation: 180
Points: 4,156, Level: 6
Points: 4,156, Level: 6 Points: 4,156, Level: 6 Points: 4,156, Level: 6
Level up: 62%, 344 Points needed
Level up: 62% Level up: 62% Level up: 62%
Activity: 6.1%
Activity: 6.1% Activity: 6.1% Activity: 6.1%

Gawd yes damn.



Sku and I have been working on this for a few hours now, finally up and running yay.

During our reversing adventure we've come up with the following conclusions:
- Our knowledge of ASM sucks.
- [Only registered and activated users can see links. ] rocks.
- Arguments who take up more than 4 bytes are annoying.
- Regardless of Malo05's work, AutoIt sucks.
- Concatnating strings is fun.
- Parsing them to integers is not.
- Macs do suck.
- Cypher's posts rock.

If you feel like creating this yourself, the function to parse ints from strings is located at 0x6A6F10 (3.0.9)
__________________
“First learn computer science and all the theory. Next develop a programming style. Then forget all that and just hack.” -(George Carrette)

Last edited by Robske; 03-13-2009 at 10:54 PM.
Reply With Quote
  #135  
Old 03-13-2009
Cypher's Avatar
Cypher is offline.
Kynox's sister's pimp
Legendary User
  
 
Join Date: Apr 2006
Location: ntdll.dll
Posts: 4,575
Nominated 63 Times in 4 Posts
Nominated TOTM/W Award(s): 1
Reputation: 1120
Points: 64,104, Level: 37
Points: 64,104, Level: 37 Points: 64,104, Level: 37 Points: 64,104, Level: 37
Level up: 45%, 2,096 Points needed
Level up: 45% Level up: 45% Level up: 45%
Activity: 20.5%
Activity: 20.5% Activity: 20.5% Activity: 20.5%

Haha Rob. Win sig!

Nicely done on getting the console shit working.

What's that about concatenating strings and ints being hard? Just do this:

// Pretend this is inside the console callback and 'Params' is a const char* that holds our params
// Also pretend the command is like this "Foo 1 2 asdf 3.2" (command int int string float)
std::stringstream MyStream(Params);
unsigned int Arg1;
unsigned int Arg2;
std::string Arg3;
float Arg4;
Mystream >> Arg1 >> Arg2 >> Arg3 >> Arg4;

(Over simplified, messier than it needs to be, etc)

Or if your command is fairly simple then boost::lexical_cast is great. Real-world example:

Code:
// Callback for the 'speed' console command
void CEGUIConsole::SpeedCallback(const std::string& Params)
{
    // Exception handling needed for lexical_cast
    try 
    {
        // Get speed from params
        unsigned int NewSpeed = boost::lexical_cast<unsigned int>(Params);
        // Get old speed
        unsigned int OldSpeed = RPMgr::Get()->GetSpeeder()->GetSpeed();
        // Set new speed
        RPMgr::Get()->GetSpeeder()->SetSpeed(NewSpeed);
        // Append the text to be echoed
        WriteOutput(boost::str(boost::format("[Speed]: Changed speed from %u to %u") %OldSpeed %NewSpeed));
    }
    // Catch conversion errors
    catch(const boost::bad_lexical_cast& /*e*/)
    {
        // Debug output
        WriteOutput("[Error]: Invalid new speed.");
    }
}
__________________
[Only registered and activated users can see links. ]

Results of MaiN getting trolled in regards to mixing managed and unmanaged code:
Quote:
(4:25:36 PM) MaiN: I really don't care what you think
(4:25:41 PM) Cypher: rifk
(4:25:42 PM) Cypher: trolled
(4:25:47 PM) MaiN: no seriously
(4:25:50 PM) MaiN: I never have
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On



All times are GMT -4. The time now is 03:48 AM.




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.2

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524