| | Bots and Programs Botting and Hacking programs for World of Warcraft. [NO QUESTIONS HERE] |  | | 
03-04-2009
|  | Contributor | | | Join Date: May 2007 Location: Dragon Shores
Posts: 774
Reputation: 180 Level up: 62%, 344 Points needed |     | | Quote:
Originally Posted by SKU Thanks for the info Rob. I can already see the "please release your morpher, it's so much better". And the truth is: it is.
If you were not targetting yourself, would the mechano-hog UNIT_FIELD_TARGET still hold the guid to the player who's riding it? | It's safe enough to iterate the object list to get the playerbase instead of following the above pointer. Just incase: the local players GUID is stored at [s_curMgr+0x0C0]
Oh and they are never getting my morpher ^__^ don't worry
__________________ “First learn computer science and all the theory. Next develop a programming style. Then forget all that and just hack.” -(George Carrette) | Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx. 
03-04-2009
|  | Contributor | | | Join Date: May 2007 Location: Schockiland
Posts: 412
Reputation: 144 Level up: 92%, 71 Points needed |     | | | Hehe, still interesting to see that it doesn't *always* point to the local player. | 
03-04-2009
|  | Sergeant Major | | | Join Date: Dec 2007 Location: 127.0.0.1
Posts: 169
Reputation: 26 Level up: 74%, 134 Points needed |     | | Quote:
Originally Posted by arigity besides yourself, no one can see the changes. | damn... not to be rude but... then this is kinda useless | 
03-04-2009
|  | Contributor | | | Join Date: May 2007 Location: Dragon Shores
Posts: 774
Reputation: 180 Level up: 62%, 344 Points needed |     | | Quote:
Originally Posted by join damn... not to be rude but... then this is kinda useless |
__________________ “First learn computer science and all the theory. Next develop a programming style. Then forget all that and just hack.” -(George Carrette) | 
03-04-2009
|  | Contributor | | | Join Date: Jun 2007 Location: Germany
Posts: 1,402
Reputation: 264 Level up: 16%, 924 Points needed |     | | Quote:
Originally Posted by join damn... not to be rude but... then this is kinda useless | dude... not to be rude but... you are too | 
03-04-2009
|  | Contributor | | | Join Date: May 2007 Location: Schockiland
Posts: 412
Reputation: 144 Level up: 92%, 71 Points needed |     | | Quote:
Originally Posted by Robske007a | Haven't I seen this today already?
I'm sorry that you find this useless. There are however people (like me) who like to change the appearance of their character from time to time. | 
03-04-2009
| ![[Kronus]'s Avatar](http://www.mmowned.com/forums/customavatars/avatar10540_4.gif) | Contributor | | | Join Date: Sep 2006 Location: Here
Posts: 402
Reputation: 117 Level up: 8%, 829 Points needed |     | | | The purpose is to change your model so you dont have to look the same all the time. And to me, undead animations are the best for any casting animation, so i am an undead mostly. | 
03-04-2009
|  | MaiN's Biatch Legendary User | | | Join Date: Mar 2007 Location: Managed Heap
Posts: 1,247
Nominated 47 Times in 4 Posts  TOTM/W Award(s): 2 Reputation: 767 Points: 48,576, Level: 33 | Level up: 17%, 2,824 Points needed |     | | One other interesting function call would be UpdateObject would be cool to change the scale/id of gameobjects on the fly | 
03-04-2009
|  | Sergeant | | | Join Date: Dec 2007
Posts: 48
Reputation: 23 Level up: 51%, 246 Points needed |    | | | duh it's not useful, but none the less it took some time to make.
its a novel program though. sometimes my character gets boring :\ | 
03-04-2009
|  | Contributor | | | Join Date: May 2007 Location: Dragon Shores
Posts: 774
Reputation: 180 Level up: 62%, 344 Points needed |     | | Quote:
Originally Posted by Nesox One other interesting function call would be UpdateObject would be cool to change the scale/id of gameobjects on the fly  | FishingBobber.SetModelId(eModelIdentifiers.Murky);
FishingBobber.SetSize(20);
FishingBobber.UpdateModel();
REJOICE!
Wintergrasp Walls hurr
__________________ “First learn computer science and all the theory. Next develop a programming style. Then forget all that and just hack.” -(George Carrette) | 
03-04-2009
|  | Contributor | | | Join Date: May 2007 Location: Schockiland
Posts: 412
Reputation: 144 Level up: 92%, 71 Points needed |     | | I actually did that with my first fisher (life without Interact() was hard  ). I however fked up somewhere, ended up with several gigantic fishing bobbers in the water doing their 'caught-a-fishy'-animation non-stop. | 
03-04-2009
|  | MaiN's Biatch Legendary User | | | Join Date: Mar 2007 Location: Managed Heap
Posts: 1,247
Nominated 47 Times in 4 Posts  TOTM/W Award(s): 2 Reputation: 767 Points: 48,576, Level: 33 | Level up: 17%, 2,824 Points needed |     | | | Haha that must have looked hilarious | 
03-05-2009
|  | Sergeant | | | Join Date: Jul 2006
Posts: 40
Reputation: 18 Level up: 39%, 305 Points needed |  | | So, I'am getting this error every time i log on wow and hit "refresh list"
Any ideas what I'am doing wrong? 
I run 32-bit Vista SP1
P.S: Good work m8 Code: System.Exception: ReadUInt failed.
at Magic.SMemory.ReadUInt(IntPtr hProcess, UInt32 dwAddress, Boolean bReverse)
at Magic.BlackMagic.ReadUInt(UInt32 dwAddress, Boolean bReverse)
at Magic.BlackMagic.ReadUInt(UInt32 dwAddress)
at WoWBotFramework.ObjectManager.UpdateLists(Boolean _toArray)
at sMorph.Form1.CollectListViewItemsFromObjectManager()
at sMorph.Form1.button_refresh_Click(Object ., EventArgs )
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
| 
03-05-2009
|  | Contributor | | | Join Date: May 2007 Location: Schockiland
Posts: 412
Reputation: 144 Level up: 92%, 71 Points needed |     | | Hmm.. To be honest, I have no idea what's causing it.
I can't test it because I don't have a 32bit version, so I have no idea if it even supports Vista 32bit. Tried running it as administrator? Are all the DLLs in the same folder together with the sMorph.exe?
Sorry I'm not much of a help. | 
03-05-2009
|  | Sergeant | | | Join Date: Jul 2006
Posts: 40
Reputation: 18 Level up: 39%, 305 Points needed |  | | Quote:
Originally Posted by SKU Hmm.. To be honest, I have no idea what's causing it.
I can't test it because I don't have a 32bit version, so I have no idea if it even supports Vista 32bit. Tried running it as administrator? Are all the DLLs in the same folder together with the sMorph.exe?
Sorry I'm not much of a help.  | Yes, i do every thing like i done it b4. (run as admin)
And DLL's are in the same folder.
Well, still this is epic ;p |  | |
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