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03-02-2009
|  | Contributor | | | Join Date: May 2007 Location: Schockiland
Posts: 386
Reputation: 131 Level up: 68%, 262 Points needed |     | | Quote:
Originally Posted by shrumhead | I'm sorry then, just saw them in this thread and included them to the sample list. Do you want me to change it and reupload the files?
__________________ \o Robske sagt:
then you'll get
O,o
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03-02-2009
|  | Contributor | | | Join Date: Feb 2007 Location: Imagination Land
Posts: 1,238
Reputation: 180 Level up: 28%, 581 Points needed | | | Good job on updating the program.
BTW, is it possible to change mounts somehow? | 
03-02-2009
| | Banned | | | Join Date: Dec 2007 Location: la la land
Posts: 578
Reputation: 49 | | Quote:
Originally Posted by *ChAoS* Good job on updating the program.
BTW, is it possible to change mounts somehow? | its possible but i dunno if SKU has a function in his program to do it.
681F60h UpdateMountModel | 
03-02-2009
|  | Site Donator | | | Join Date: May 2007
Posts: 65
Reputation: 13 Level up: 32%, 344 Points needed |   | | Quote:
Originally Posted by SKU I'm sorry then, just saw them in this thread and included them to the sample list. Do you want me to change it and reupload the files? | Not at all, just glad they're in there | 
03-03-2009
|  | Contributor | | | Join Date: May 2007 Location: Schockiland
Posts: 386
Reputation: 131 Level up: 68%, 262 Points needed |     | | Quote:
Originally Posted by arigity its possible but i dunno if SKU has a function in his program to do it.
681F60h UpdateMountModel | Not included in the current version. Gonna look into it. Thanks for the address.
shrumhead:
Alright. I'll change it in future versions then.
__________________ \o Robske sagt:
then you'll get
O,o
// ________________- BLAAAAAH C++ NAZIKIWI BLAAAA
\\ | 
03-03-2009
| | Sergeant | | | Join Date: Jul 2007
Posts: 35
Reputation: 8 Level up: 32%, 343 Points needed | | | Quote:
Originally Posted by hordenight826 For those who are getting the errors, i dont think you can be on any teleportation device when you morph, such as a mount or elevator. And make sure you refresh the list if you zone to a new area. | You seem to be correct.
Moprh after zoning, while still beeing on a boat makes it crash.
Leave the boat, update list and it works just fine. | 
03-03-2009
|  | Contributor | | | Join Date: May 2007 Location: Schockiland
Posts: 386
Reputation: 131 Level up: 68%, 262 Points needed |     | |
Yay it's finally working. Gonna be in the next version.
Edit: This is fun
Me on myself:
Me on a goblin:
Small dragon whelp on big ass dragon:
__________________ \o Robske sagt:
then you'll get
O,o
// ________________- BLAAAAAH C++ NAZIKIWI BLAAAA
\\
Last edited by SKU; 03-03-2009 at 05:28 AM.
| 
03-03-2009
| | New User | | | Join Date: Mar 2007
Posts: 17
Reputation: 1 Level up: 16%, 424 Points needed |  | | | haha thats awesome | 
03-03-2009
|  | Contributor | | | Join Date: May 2007 Location: Dragon Shores
Posts: 690
Reputation: 167 Level up: 28%, 651 Points needed |     | | Here's a little addon for the morpher:
UpdateModel() also updates player titles, the current title ID is stored in PLAYER_CHOSEN_TITLE in the player descriptor fields. Overwriting this value and calling would result in a new title.
Gz on all the merciless gladiators Code: //TITLES
public enum ePlayerTitles : uint
{
Private = 0x1,
Corporal = 0x2,
Sergeant = 0x3,
Master_Sergeant = 0x4,
Sergeant_Major = 0x5,
Knight = 0x6,
Knight_Lieutenant = 0x7,
Knight_Captain = 0x8,
Knight_Champion = 0x9,
Lieutenant_Commander = 0x10,
Commander = 0x11,
Marshal = 0x12,
Field_Marshal = 0x13,
Grand_Marshal = 0x14,
Scout = 0x15,
Grunt = 0x16,
Sergeant_ = 0x17,
Senior_Sergeant = 0x18,
First_Sergeant = 0x19,
Stone_Guard = 0x20,
Blood_Guard = 0x21,
Legionnaire = 0x22,
Centurion = 0x23,
Champion = 0x24,
Lieutenant_General = 0x25,
General = 0x26,
Warlord = 0x27,
High_Warlord = 0x28,
Gladiator = 0x29,
Duelist = 0x30,
Rival = 0x31,
Challenger = 0x32,
Scarab_Lord = 0x33,
Conqueror = 0x34,
Justicar = 0x35,
Champion_of_the_Naaru = 0x36,
Merciless_Gladiator = 0x37,
of_the_Shattered_Sun = 0x38,
Hand_of_Adal = 0x39,
Vengeful_Gladiator = 0x40,
Battlemaster = 0x41,
the_Seeker = 0x42,
Elder = 0x43,
Flame_Warden = 0x44,
Flame_Keeper = 0x45,
the_Exalted = 0x46,
the_Explorer = 0x47,
the_Diplomat = 0x48,
Brutal_Gladiator = 0x49,
Arena_Master = 0x50,
Salty = 0x51,
Chef = 0x52,
the_Supreme = 0x53,
of_the_Ten_Storms = 0x54,
of_the_Emerald_Dream = 0x55,
Crusader = 0x56,
Prophet = 0x57,
the_Malefic = 0x58,
Stalker = 0x59,
of_the_Ebon_Blade = 0x60,
Archmage = 0x61,
Warbringer = 0x62,
Assassin = 0x63,
Grand_Master_Alchemist = 0x64,
Grand_Master_Blacksmith = 0x65,
Iron_Chef = 0x66,
Grand_Master_Enchanter = 0x67,
Grand_Master_Engineer = 0x68,
Doctor = 0x69,
Grand_Master_Angler = 0x70,
Grand_Master_Herbalist = 0x71,
Grand_Master_Scribe = 0x72,
Grand_Master_Jewelcrafter = 0x73,
Grand_Master_Leatherworker = 0x74,
Grand_Master_Miner = 0x75,
Grand_Master_Skinner = 0x76,
Grand_Master_Tailor = 0x77,
of_QuelThalas = 0x78,
of_Argus = 0x79,
of_Khaz_Modan = 0x80,
of_Gnomeregan = 0x81,
the_Lion_Hearted = 0x82,
Champion_of_Elune = 0x83,
Hero_of_Orgrimmar = 0x84,
Plainsrunner = 0x85,
of_the_Darkspear = 0x86,
the_Forsaken = 0x87,
the_Magic_Seeker = 0x88,
Twilight_Vanquisher = 0x89,
Conqueror_of_Naxxramas = 0x90,
Hero_of_Northrend = 0x91,
the_Hallowed = 0x92,
Loremaster = 0x93,
of_the_Alliance = 0x94,
of_the_Horde = 0x95,
the_Flawless_Victor = 0x96,
Champion_of_the_Frozen_Wastes = 0x97,
Ambassador = 0x98,
the_Argent_Champion = 0x99,
Guardian_of_Cenarius = 0x100,
Brewmaster = 0x101,
Merrymaker = 0x102,
the_Love_Fool = 0x103,
Matron = 0x104,
Patron = 0x105,
Obsidian_Slayer = 0x106,
of_the_Nightfall = 0x107,
the_Immortal = 0x108,
the_Undying = 0x109,
Jenkins = 0x110,
}
__________________ “Saying that Java is nice because it works on all OSes is like saying that anal sex is nice because it works on all genders.”
“If Java had true garbage collection, most programs would delete themselves upon execution.” | 
03-03-2009
| | New User | | | Join Date: Oct 2007
Posts: 30
Reputation: 2 Level up: 99%, 4 Points needed | | | | anyone knows the id for male undead? | 
03-03-2009
|  | MaiN's Biatch Legendary User | | | Join Date: Mar 2007 Location: VirtualAllocEx
Posts: 1,115
Nominated 26 Times in 3 Posts  TOTM/W Award(s): 1 Reputation: 727 Points: 36,171, Level: 28 | Level up: 95%, 129 Points needed |     | | | Pretty cool, btw Sku what were the arguments for UpdateMountModel? 1,1 or? | 
03-03-2009
|  | Contributor | | | Join Date: May 2007 Location: Schockiland
Posts: 386
Reputation: 131 Level up: 68%, 262 Points needed |     | | | Nope it's actually the model ID. You got a new PM.
Oh and thanks Rob, gonna look into it once I get home.
__________________ \o Robske sagt:
then you'll get
O,o
// ________________- BLAAAAAH C++ NAZIKIWI BLAAAA
\\ | 
03-03-2009
|  | Contributor | | | Join Date: May 2007 Location: Dragon Shores
Posts: 690
Reputation: 167 Level up: 28%, 651 Points needed |     | | Quote:
Originally Posted by Nesox Pretty cool, btw Sku what were the arguments for UpdateMountModel? 1,1 or? | Forward that pm plx
__________________ “Saying that Java is nice because it works on all OSes is like saying that anal sex is nice because it works on all genders.”
“If Java had true garbage collection, most programs would delete themselves upon execution.” | 
03-03-2009
|  | Site Donator | | | Join Date: May 2007
Posts: 65
Reputation: 13 Level up: 32%, 344 Points needed |   | | Quote:
Originally Posted by rinoaaar anyone knows the id for male undead? | The IDs for both male and female undead are unknown, as well are the following...
Troll Female
Draenei Male (21105 is NOT a draenei)
Dwarf Female
Orc Male | 
03-03-2009
| | New User | | | Join Date: Oct 2007
Posts: 30
Reputation: 2 Level up: 99%, 4 Points needed | | | Quote:
Originally Posted by shrumhead The IDs for both male and female undead are unknown, as well are the following...
Troll Female
Draenei Male (21105 is NOT a draenei)
Dwarf Female
Orc Male | you know a male undead with cool items (caster)? |  | |
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