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[Preview] Open-Bot.NET
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[Preview] Open-Bot.NET - 06-29-2008



Some of you have heard about Open-Bot going .NET. And it's true. I'm just here to give a small sneak peek into whats coming, and what the next gen bot will be capable of.

Please keep in mind, these GUI's are still in beta, and may/may not be finished. (Most still have default form names) However, they all work exactly as they look.



The main window of OB.NET. Notice, it's quite small, with all the output info you need. (Debug messages are in red.) This screenshot shows the console open.



And the same window with the console closed.

And now, for a few of the menu items. (I won't bother explaining these, as it should be fairly simple to grasp)







Notice the lack of clutter. The GUI has been designed to be very clean, and very easy to use.

The next screenshot, is the Configuration form. (Pretty much the same layout as with the LavishScript version.)



And the Grind form. Note, that how this looks very similar to the LavishScript counterpart, the entire Grind/Location set system has been rewritten, to be much more functional, and just plain easier to work with.



The POI form is one of my personal favorites. No longer do you have to switch back and forth to see what POI is on what list, and wait ages for the list to populate. The POI filter (the combo-box on the top right) has over 30 different filters to choose from. And to top it off, blacklisted, and avoided mobs still show on these lists!



The blacklist section of the POI form has gotten a cool new feature to help make things easier on you guys. (And ourselves too) As you can see, you can now see in realtime, what is blacklisted, and when that blacklist expires. (This isn't just what you manually add to the blacklist, this is also what the bot adds as it runs.) A filter will be added at a later time to make this easier to read. You can also add/remove your current target to the blacklist.

The POI system in OB.NET has been completely rewritten from the ground up. It's faster, less cluttered, and does it's job incredibly well. You can now search any POI by any filter.

The POI data, has been moved from XML storage, to another format. (No comment on the format.) This allows us to load/save the data incredibly fast, and keep memory to a minimum.



And the avoidance section is basically the same as the blacklist, without the expiration times. Avoidance in OB.NET actually works, and can (in real time) avoid mobs by using a few different means of avoidance.



Next up, is the new talent system. The new system isn't clunky, and guess what? It actually works now! But that's not even the cool part. You can now use WoW's own talent calculator ([Only registered and activated users can see links. ]) and import talent spec's from there! Should make everyones lives easier

Also, you will be able to set levels to go respec. No more having to go play by hand at 40, and respec to something else. The bot can do THAT for you too.



Next up is the new human interaction system. This thing just kicks ass. Plain and simple. It supports 2 different chat AI systems (ALICE and KNDE), as well as a whole slew of other features.











It's all pretty much self explanatory. The Mail and IM interfaces will allow you to send updates, or other bot related messages to your place of choosing. (Or both... maybe )

Next up is the new inventory system. It's been completely rewritten (most of OB has been rewritten ), and can support things that everybody always wanted, but never got. I'll let the pictures speak for themselves.







Speaks for itself right?

A quick list of features (most are currently implemented, and working):

- A fully functional GOAP logic system. No more FSM's with pre-script reactions. The bot can think for itself, and choose what to do, and how to do it. It acts more like players than ever before.

- An MPQ based navigation system. (Similar to Dejavu11's project) Flightpaths, flying mounts, swimming, boats, zeps, trams, everything... it all works. You'll never get stuck (Unless you get feared or teleported into something that you literally can't get out of) This may be released as a dataset, or a self contained reader.

- Full quest support. Yes, it quests, and it doesn't just do kill quests.

- Automatic restocking, and inventory management. It can decide what to restock, when to restock it, and how much of it to restock. And this isn't just food/water/arrows anymore...

- Routines can be almost directly ported from LavishScript to any .NET language to be used with OB.NET. This means routines will be made available quickly upon release.

- New targeting system, with loads of things to customize it with.

- Auction House gear upgrades. The bot will be able to go to the AH, and buy new gear for you to keep you truckin' along like nobody's business.

- New party system. (Not fully implemented yet) Will support quite a few things to allow party botting to be seamless. (Raids anyone? )

- A lot more...


Before anybody asks, or starts whining, OB.NET will be closed source. (I know, it's "OPEN"-Bot.) This is for everybody's sake. As a developer for OB.LS, the code became too much of a mix-and-mingle of random code trying to do very simple tasks. Most of the time it ended up making things worse, instead of fixing anything. Being closed source, (and having only 5 dev's currently) we make sure things are fixed right, the first time around. There is no "bulk code", and the entire project is under a very strict naming convention. So there will never be any confusion on what's what, and where things are. Core dev's can easily go right to the problem, and fix it right then and there.

Now, being closed source, plugin/extension/routine developers will whine. However, you'll have all the API you need exposed from the DLL we provide. If you can't do what you need to with what you have, you're more than welcome to ask a core dev to add something for you into the core.

This bot WILL be free (you will need an IS subscription of course). There is talk about a paid version with some extra features as well. But that's still up in the air, so take it with a grain of salt.


And last but not least, a huge thanks to the other dev's working on this project:

MrSmith, Party4Ever, Stealthy, and our own Chazwazza.

Also, thanks to Fluffster for hosting our SVN for us, and being an ass when we do stupid things


And of course, thanks to the MMOwned staff for having a kick-ass site for me to rummage through on a daily basis

Feel free to come join us in IRC at irc://irc.lavishsoft.com/openbot.net (#openbot.net on the LavishSoft IRC network)


Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots.
So far, the Universe is winning.

Last edited by Apoc; 06-29-2008 at 04:53 PM..
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06-29-2008

very nice mate,looking forward to this alot
even more than im looking forward to D3



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06-29-2008

Lol. Have fun writing a guide for this one Kurios!


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06-29-2008

i am SO looking forward to this


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06-29-2008

looks awesome!


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06-29-2008

NICE!!
I gonna have to use this when ever it hit the marked!



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My god.... that's too awesome....


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Looks cool didn't really read what you posted but the screenshots are niice.
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06-29-2008

ah we will see :x
same like [Only registered and activated users can see links. ]

hope this one will be finished.. its really awesome
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06-29-2008

looks great this makes me miss openbot


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Quote:
Originally Posted by serono1 View Post
ah we will see :x
same like [Only registered and activated users can see links. ]

hope this one will be finished.. its really awesome
This is nothing like Rhabot. I'm well aware of what spry has done with is bot. This is just a far leap to say "they're the same".


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Looks great!
Very very nice!
Good job : )


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Looks great!
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Really nice apoc, how close to a released version would you say you are?
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Quote:
Originally Posted by MomoWow View Post
Really nice apoc, how close to a released version would you say you are?
We're trying to get a full beta version (for our beta testers) by the end of next month.

I'd say 2-3 months, if not longer. (Yes, a bit long, but alot still needs to be done, as well as alot of testing to avoid bugs)


Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots.
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