Quote:
Originally Posted by Simey Correct me if I'm wrong, but isn't it the same as WoW map viewer?
Anyways - looks cool  |
Similar in a few ways (mainly the rendering idea) but different in many more.
On this project the rendering is only there as a visual debugging as the project is built (if your buildings are upside down it's a lot easier to see it then it would be to "read" it in the massive amount of vertices).
Eventually the visual portion of it will be completely removed (or rather it will be disabled with a toggle).
Quote:
|
So forgive me (newb). What will this lead to?
|
The idea in the end is a large collection of points in the WOW world and connections between them.
Think of every place you can stand in WOW as a point in 3D space. Now if you can walk from one point to one next to it (there's not a fence in the way for example) then there will be a "connection" between those two points.
Once you have that large collection of data for the entire wow world, a simple pathfinder (such as the A* algorithm) can quickly parse out paths from anywhere to anywhere.
So for example your bot is in Stormwind, and it wants to go down and grind in STV. The end goal is for this program to give your bot a list of waypoints to follow to get their (eventually with weighting to go by roads if possible, avoid water, etc..).