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[GUIDE] Custom Portals
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Legendary [GUIDE] Custom Portals - 03-08-2008

Hello all! In this small tutorial I'll teach you how to make a portal using Lua.

First, we'll need a Gameobject to serve as a portal. You can use the folowing SQL querry as a base.

Code:
INSERT INTO gameobject_names_copy
   (`entry`, `Type`, `DisplayID`, `Name`, `spellfocus`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`)
VALUES
   (2, 1, 4396, 'Gurubashi Arena Portal', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Now, lets make a new Lua script. Since we're making a portal to Gurubashi Arena, lets call it "arenaportal.lua". The name doesn't realy matter, just as long it's a .lua file.

Copy and paste the folowing piece of Lua code in the file. You might want to adjust the information to correspond to your Gameobject, and ofcourse your location (type .gps ingame for the coordinates).

If you're taking the coordinates from the recall table in your Ascent world database be SURE to replace their commas by dots. If not, this'll cause function overflow.

Code:
function gurubashiarena(pGameObject, event, pMisc)
      pMisc:Teleport(0, -13228.470703, 227.919037, 32.869213)
end

RegisterUnitEvent(2, 2, "gurubashiarena")
Code Breakdown time!

RegisterUnitEvent(2, 2, "gurubashiarena") :: This is the "Reigsterevent". Replace the FIRST '2' by your Gameobject Id.

function gurubashiarena(pGameObject, event, pMisc) :: This defines the function. It's the header that tells Ascent the function named "gurubashiarena" starts here.

pMisc:Teleport(0, -13228.470703, 227.919037, 32.869213) :: Teleports in this order: mapid, x, y, z, orientation.

end :: Tells Ascent the function "gurubashiarena" stops here.


Thats all! I hope you've enjoyed my tutorial. And learned something with it. If you have any questions or problems, feel free to ask!
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03-15-2008

This is good, except for one thing: Does the Script really need the Orientation to work? I'm making one right now to test it.

EDIT: And also, the Type for a Portal is 22.

Last edited by Blackboy0; 03-15-2008 at 08:43 PM..
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Help!
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Help! - 03-19-2008

After you have made the lua script, then what do you do? Plz help, really confused, ++rep if you do
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03-19-2008

Thanks this helps a load!
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03-20-2008

where do i place the .lua file and how can i download it to my server?
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03-21-2008

nice +rep if i could
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03-22-2008

Thanks that helped me alot
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03-27-2008

Ok it did't work for me, when I click the portal nothing happens...These are my files
LUA script(in ascent/scripts folder):
Code:
function Teleport to Svenolio City(pGO, Event, pUnit)
	pUnit:Teleport(1, 4393.419434 , -2521.211670, 1122.614136)
end

RegisterGameObjectEvent(200000, 2, "Teleport to Svenolio City")
Gamobject_names(I used backup so that's why it shows insert into thing)
Code:
insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `spellfocus`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('20000000','22','1327','Svenolio City','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
hope you find out what prob is (I didn't use your BASE cause it inserts it in to a COPY of gamobject_names, also dunno if it matters but when ascent world runs and when you look at if all DLL's are loaded it says "LUAScripting.dll delayed load", but when u scroll down it does say it loaded al scripts so???)
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03-27-2008

I'm not a lua expert, but I'm pretty sure you can have spacebars in the function name. That will screw it up

Also, you have the "type" as 22 in the sql, I dont know if it works, but I have it as 1, and it works fine for me.

Remake them like this and it should work
Also, it was some other wrongs when I looked on my scripts =P

Also, what I post now makes it a portal, dont know if you did it, but you used pUnit
Code:
function TeleporttoSvenolioCity(pUnit, Event, pMisc)
    pMisc:Teleport(1, 4393.419434 , -2521.211670, 1122.614136)
end 
RegisterGameObjectEvent(200000, 2, "TeleporttoSvenolioCity")
Code:
insert into `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `spellfocus`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) values('20000000','1','4396','Svenolio City','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
If its wrong, correct me
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03-28-2008

Or of course use the Medititation WoW Portal creator i made

[Only registered and activated users can see links. ]
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03-28-2008

Wow nice program man, that will save me some time.
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03-28-2008

thanks its not very advance though
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03-28-2008

You know, your forgetting to add the info to teleport_coords table


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03-29-2008

its something with database i think
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03-29-2008

Quote:
Originally Posted by TheBetrayer View Post
You know, your forgetting to add the info to teleport_coords table
I dont know if that was to LordDarkling program or Kirth guide, but to use the teleport_coords table for portals is just unnessesary.
Its better to just make a game object and a lua (just copy and changes the cords and names) then screw around in a table =) Just my minds.

The guide works perfect
The program works kinda perfect
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