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[Guide] Explaination of Ascent Files: Ascent.conf
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Wow Guides [Guide] Explaination of Ascent Files: Ascent.conf - 12-10-2007

Hello MMOwned

I will try explain the config files from the Ascent Emulator (:

This is mostly for the noobs, that just can't get into it - and just whine about: "Omg it just closes what do I do omg wtflux z0omFg must suicide".

I will try explain:
Ascent.conf - This guide
Logonserver.conf - Coming Soon
Realms.conf - Coming Soon
Voicechat.conf - Coming Soon

=================================
Ascent.conf
Main settings of the Emulator

Pt.1: Database
Pt.2: Listen Config
Pt.3: Log Level Setup
Pt.4: Server Settings


Pt.1: Database
Code:
#   Database.Host      - The hostname that the database is located on
#   Database.Username  - The username used for the mysql connection
#   Database.Password  - The password used for the mysql connection
#   Database.Name      - The database name
#   Database.Port      - Port that MySQL listens on. Usually 3306.
#   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
Taken directly from the Ascent.conf.



Database.Host: If you're running a private server for your self, this should be 127.0.0.1, or localhost.
Your "database" is the SQL you execute in Navicat..

Database.Username: Just type in "root". Root = Your computer's deepest thing.

Database.Password: You choose this password when you setup MySQL / PostgreSQL / Oracle 10g. [More info [Only registered and activated users can see links. ]]

Database.Name: Will mostly be "world" or something like that. It's the name of the SQL you execute.

Database.Port: You choose this on the MySQL Setup. Common: 3306.
Others: 3307, 3308, 3309.

Database.Type: MySQL is the most used in every single repack - [[Only registered and activated users can see links. ]] -- Recommended

PostgreSQL is another SQL Setup - [[Only registered and activated users can see links. ]] -- Not recommended

Oracle 10g is a third option for SQL Setup - [[Only registered and activated users can see links. ]] -- Not recommended


Example of all this:
Code:
<WorldDatabase Hostname = "localhost" Username = "root" Password = "random" Name = "world" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "localhost" Username = "root" Password = "random" Name = "logon" Port = "3306" Type = "1">

=================================

Pt.2: Listen Config


Code:
#    Host
#        This is the address that the server will listen on.
#        To listen on all addresses, set it to 0.0.0.0
#        Default: 127.0.0.1 (localhost)
#
#    WorldServerPort
#        This is the port that the world server listens on.
#        It has to be the same as what is specified in the
#        realms table in the LogonDatabase.
#        Default: 8129

Host: If you want this to be online with a bit lesser lagg, choose: "0.0.0.0" - But, if you're a singleplayer, choose the "127.0.0.1"


WorldServerPort: Do not ever touch this. Just let it be "8129".


Example of all this:

Multiplayer:
Code:
<Listen Host = "0.0.0.0"
        WorldServerPort = "8129">

Singleplayer:
Code:
<Listen Host = "127.0.0.1"
        WorldServerPort = "8129">

Note: You can use 0.0.0.0 for Singleplayer, if you want to.


=================================

Pt.3: Log Level Setup



Code:
#    Console Logging Level
#        This directive controls how much output the server will
#        display in it's console. Set to 0 for none, or -1 to disable.
#        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 3
#
#    World server packet logging feature
#        If this directive is turned on, a file called `world.log`
#        will be created in the server's directory and all packets
#        sent and received by clients will be dumped here in bfg
#        format.
#        Default: 0

Console Logging Level: Some see this as important, and I do too. Set this to "3"

World server packet logging feature:
Multiplayer: Recommended - Set as "1"
Singleplayer: Not recommended - Set as "0"


Example of all this:

Singleplayer:
Code:
<LogLevel Screen="3" File="3" World="1">
Multiplayer:
Code:
<LogLevel Screen="3" File="3" World="0">

=================================

Pt.4: Server Settings

Code:
#    PlayerLimit
#        This directive controls the amount of sessions that will be
#        accepted by the server before it starts to add people to 
#        the server queue.
#        Default: 100
#
#    PlrUpdateDistance
#        This directive controls the distance (internal yards) that the player can "see" up to
#        and receieve updates for. For smaller servers, you can probably increase this number.
#        Increasing this number will also increase the servers bandwidth consumption and CPU usage.
#        Default: 80
#
#    Motd
#        This message will be displayed by the server in the chat
#        box every time any user logs on. Colors can be used in the
#        standard WoW format.
#        Default: "No MOTD specified
#
#    Send Build On Join
#        This directive controls whether the server's internal revision
#        will be sent to clients upon entering the world. Use it to help
#        testers report bugs.
#
#    Send Stats On Join
#        This directive controls whether the server will send the online player
#        count to a cilent when it enters the world.
#
#    Breathing Setup
#        If the breathing code is causing problems or you want to run a fun server, you can disable 
#        water checks by enabling this directive.
#        Default: 1
#
#    Level Cap
#        This variable controls the level that stats will be generated up to internally.
#        Beyond this level players can still see a higher level visually but their stats won't
#        increase beyond this point.
#        Default: 60
#
#	Expansion 1 Level Cap
#	   This variable does the same thing as Level Cap above, except it applies to those who
#	   have the first expansion: The Burning Crusade.
#	   Default: 70
#
#    Seperate Channels Control
#        This directive controls whether horde and alliance chats will be seperated across channels.
#        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
#        across channels.
#        Default: 0
#
#    Compression Threshold
#        This directive controls the limit when update packets will be compressed using deflate.
#        For lower-bandwidth servers use a lower value at the cost of cpu time.
#        Default: 1000
#
#    Queue Update Rate
#        This directive controls how many milliseconds (ms) between the updates
#        that the queued players receieve telling them their position in the queue.
#        Default: 5000 (5 seconds).
#
#    Kick AFK Players
#        Time in milliseconds (ms) that a player will be kicked after they go afk.
#        Default: 0 (disabled)
#
#    Connection Timeout
#        This directive specifies the amount of seconds that the client will be disconnected
#        after if no ping packet is sent. It is advised to leave it at the default.
#        Default: 180
#
#    Realm Type
#        This is the realm type that will be used by the server to handle world pvp.
#        Default: 0 (pve)(RPPVE)
#        Other values: 1(pvp)(RPPVP)
#
#    AdjustPriority
#        Set the server to high process priority?
#        Default: 0
#
#    RequireAllSignatures
#        This directive controls whether the full 10 signatures will be required in order
#        to turn in a petition. Smaller servers would be better off having it turned off.
#        Default: off
#
#    ShowGMInWhoList
#        This directive controls whether GM's will be shown in player's who lists or not.
#        Default: on
#
#    MapUnloadTime
#        This directive controls whether to unload map cells after an idle period of <x> seconds.
#        Use on smaller servers or servers that are memory-limited. The server without cell unloading
#        can use over 1.2GB memory with all creatures loaded.
#        Default: 0

PlayerLimit: This is how many players allowed on your server .Set this to about 100. Depends on your computer + internet speccs!

PlrUpdateDistance: This is how long people can "see".. Set this to "80" if you're running a small server . For bigger ones, raise it! - Depends on Computer + internet speccs.

Motd: Message of the Day - Set it to something you like (:

Send Build On Join: Leave as default. Not needed to modify

Send Stats On Join: Leave as default. Not needed to modify

Breathing Setup: Set as "0" for enabling breath - Set as "1" for disable the breath

Level Cap: Set to something you like. It's the maxium level.

Expansion 1 Level Cap: Leave as default or set to the same as above - (Level Cap)

Seperate Channels Control: This directive controls whether horde and alliance chats will be seperated across channels. Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other across channels.

Compression Threshold: Leave as defualt. Not really important

Queue Update Rate: Not really needed to modify - Leave as Default

... Will update later on - Don't have time atm







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12-10-2007

Nice Nice A must use guide for the Little Noobs out there (Leechers Mostly) =D.

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