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Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > WoW Emulator Server > Emulator Server Guides > Ascent Guides

Ascent Guides This section is for WoW emulated server, Ascent guides.
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  #16  
Old 11-16-2008
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Ok, a Database organizer is a program that you connect to that is organizing your database. An example of a database organizer would be HeidiSQL, Navicat, SQLyog etc. Hope this helps
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  #17  
Old 11-21-2008
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I created the portals and everything and placed them in the world. But whenever I log out or exit out of the game and come Back on. The portals dissapear.
Anyone could help? appreciate it!
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  #18  
Old 11-21-2008
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well, thats because you didnt save the gameobject when you spawned it. do this, lets say my portal spawn id was 10000. i would type in this command. .go spawn 10000 1. All i do is add a space and a 1 after the spawn id.
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  #19  
Old 11-22-2008
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WOW soooo DUMB of me rofl TYVM for the Help.
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  #20  
Old 11-29-2008
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I just tried this tutorial, great and +rep I must say. I did find one minor "bug" though: I spawn my portal (the one that ports to goldshire), it works perfect but when i use the portal, hile it is charging up, it says "teleport to Goldshire." I change the name of the portal in both the "Game_Object Names" table and the "Teleport_Coords" but that does not seem to take affect, does anyone know if there is any way to change what the portal says as it is charging up?
- thanks a bunch
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  #21  
Old 12-01-2008
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the only way to get it without that charge up, is to either create a portal, or use a different spell. Unfortunately, i know no way to change a spell, and the displayid of it, unless you use something along the lines of model editing, but im not sure. Anyway, i know its impossible to change the loading bar, and txt in it if y ou are changing that one portal, because you are not changing the spell, only the portal itself.
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  #22  
Old 12-01-2008
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You are forgetting something, to create a TRUE new portal you must do it in C++ and not lua or a database edit, that way you don't worry about modify existing spells and stuff plus you can fix the orbs of translocation if they are messed or not functioning at all...of course the bad side of this is that C++ is not very noob friendly.

I can post an example of how to do it in a new thread if you like. I have made portals to all the main cities this way and fixed nearly all the orbs of translocation.
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  #23  
Old 12-02-2008
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How do i create a new Entry?
God guide +rep
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  #24  
Old 12-02-2008
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Quote:
I just tried this tutorial, great and +rep I must say. I did find one minor "bug" though: I spawn my portal (the one that ports to goldshire), it works perfect but when i use the portal, hile it is charging up, it says "teleport to Goldshire." I change the name of the portal in both the "Game_Object Names" table and the "Teleport_Coords" but that does not seem to take affect, does anyone know if there is any way to change what the portal says as it is charging up?
- thanks a bunch
If you want to get rid of the name, just make the spell an instant cast, it can be done with a dbc editor setting the casting time to=1
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  #25  
Old 12-09-2008
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Quote:
Originally Posted by marcelo_20xx View Post
If you want to get rid of the name, just make the spell an instant cast, it can be done with a dbc editor setting the casting time to=1
this is actually important info. do you need a patch for it? or would u only need a patch if it was changing the model display of the spell.
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  #26  
Old 12-12-2008
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rofl there are sooooo many that are noob friendly
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  #27  
Old 12-13-2008
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Quote:
Originally Posted by colincancer View Post
rofl there are sooooo many that are noob friendly
maybe you found some good ones. It took me a full hour to find one that i learned from. Anyway, i like this guide because its short and to the point. unlike many guides that are grueling, and annoying to read.
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  #28  
Old 12-23-2008
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nice guide tnx.. but can some one help me.. when i make the portal i can see the screen of him but when i click at him it doesnt port me.. can some one say me how to fix it tnx
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  #29  
Old 02-16-2009
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Repost: [Only registered and activated users can see links. ]

but thanks for posting
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  #30  
Old 02-18-2009
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scale just .go select then .go scale 1(normal)
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