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How to Compile Ascent with up to date files
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Wow Guides How to Compile Ascent with up to date files - 03-21-2008

Hello, w21froster here!
Today i will be showing you how to compile your own Ascent.

Step 1


Ok First Download C++ here.

[Only registered and activated users can see links. ]
Download this also.
[Only registered and activated users can see links. ]
After you download them restart your comp from Tortoise and yeah.

Step 2

Make a new folder called Ascent Checkout then right click the folder and select SVN Checkout.

Put this url in and the user name is anonymous and there isn't a password.
[Only registered and activated users can see links. ]

Wait for it to download and watch tv or w/e you wanna do.

Step 3

Open up C++ and click tools and go to options.

Click on Projects and Solutions and click VC++ Directories.

For platform put Win32 and Show Directories For should be Executable Files.

Push the thing that looks like a folder and add this line
C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin

Make the folder again for Library Files and put
C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib

Same again but do it for Include Files and put
C:\Program Files\Microsoft SDKs\Windows\v6.0A\Include

Step 4

Go into Ascent checkout then go into 3_8_ascent and then open the win folder then open ascentVC90.vcproj.

Push Build on the top and then open build configuration.
Make sure it says Release for active solution config.
And win32 for Active solution platform.

Right click "ascentVC90" solution on the right and click clean.
After that hit build.
You will know when it is done when it says complete.
You are now done with half of this guide.

Step 5

Go back into Ascent Checkout and open 3_8_ascent and open src.
Then open scripts and then open scripts2008.sln
Same as before make sure it is on release then clean and build it.

Step 6

Open it back up to 3_8_ascent and go to bin.
Copy all the exe files and stuff that are not 'vcproj like' and put them into a new folder like "Ascent Compiled". Put in the exes and add the folder script_bin. Go back into 3_8_ascent and go into dep.
Then go into lib32 and add all the DLLs and nothing else.
After that head to the SRC folder in 3_8_ascent and there are your configs.
Place the configs in your Ascent Compiled folder and you are done.

Step 7

Assuming you already have your maps and DBC files, config your config files to whatever you need them for and load it up.


Any questions or anything email me at [Only registered and activated users can see links. ].

-Will

Last edited by w21froster; 04-09-2008 at 12:18 AM..
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03-24-2008

no posts... =p
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04-06-2008

well im having a problem with the url. i put it in wen i do the svn check but all it does is error right as it starts.
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04-08-2008

Nice one. +rep



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04-08-2008

Very well explained +rep
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04-09-2008

Quote:
Originally Posted by frostyman View Post
well im having a problem with the url. i put it in wen i do the svn check but all it does is error right as it starts.
So you put it in the right URL box when you right click a folder and do SVN check?
If so it should pop up with Acc Name & Password.
Just put in anonymous for it.
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Hope you liked my guide and thanks for the rep!


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04-09-2008

Nice guide given too much rep today though :X
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04-15-2008

Hey, how do I do the maps and other stuff... me and a friend really want to make a server and go alll the way. Not only this, i have to learn C++,pHp, and LUA. Althought LUA is easy can u help me with the maps and stuff...
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04-16-2008

BTW if you want the links to work just go with [Only registered and activated users can see links. ] that will give you the latest stuff, just click update when you right click the folder.Be sure to read README WINDOWS in trunk. (Do everything he said in Trunk
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Quote:
Originally Posted by Locky View Post
Hey, how do I do the maps and other stuff... me and a friend really want to make a server and go alll the way. Not only this, i have to learn C++,pHp, and LUA. Althought LUA is easy can u help me with the maps and stuff...
Download ad.exe from the Ascent Wiki
[Only registered and activated users can see links. ]
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