Network: WoW Gold | WoW Accounts | MPS Games | FPSowned
MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides
Homepage »      Register »      Hall of Fame »      Ranks And Awards »      Advertise »      Marketplace »
 
Sign up



Do you like this excellent information? Then Donate HERE to remove ads and support the MMOwned community.


Go Back   MMOwned - World of Warcraft Exploits, Hacks, Bots and Guides > Age of Conan > Age of Conan Exploits, Bots and Programs

Age of Conan Exploits, Bots and Programs Exploits, Bots and Programs for Age of Conan.

Reply
 
LinkBack Thread Tools
  #1  
Old 07-19-2009
freitag is offline.
New User
  
 
Join Date: Jun 2008
Posts: 55
Reputation: 1
Points: 630, Level: 1
Points: 630, Level: 1 Points: 630, Level: 1 Points: 630, Level: 1
Level up: 46%, 270 Points needed
Level up: 46% Level up: 46% Level up: 46%
Activity: 1.9%
Activity: 1.9% Activity: 1.9% Activity: 1.9%

need some help on finding memory stuff and check my current offsets

heyho,

i'm trying to make my own ressource farmer and for that i need some memory reading.

this is what i got so far:

[Only registered and activated users can see links. ]

this is a mhs ct.

I don't know wether i did this right so it would be nice if someone could check this.

Seconde, how am i able to obtain all that adresses with cheatengine?
It happens that when i try to find a pointer with CE i can't get past the first level (maybe there are no pointer and it's static) but that's why i need some advice.

third how do i obtain and use the object table as i don't understand how to use this.

AOC client: EU(german)
winxp 64bit
Reply With Quote


Donate to remove ads, get your "DONATOR title, and get access to the MMOwned community's elite Shoutbawx.

  #2  
Old 07-19-2009
defthack is offline.
Corporal
  
 
Join Date: Aug 2008
Posts: 25
Reputation: 5
Points: 275, Level: 1
Points: 275, Level: 1 Points: 275, Level: 1 Points: 275, Level: 1
Level up: 69%, 125 Points needed
Level up: 69% Level up: 69% Level up: 69%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

I wrote a PM to you only to find out that the forum does not deem me worthy of being able to send private messages. In an effort to increase my post count ill just post what I was going to PM you here.

That list of addresses I posted is already outdated as there was a patch since then. Almost every patch you can expect the location of the static pointers to change and with larger patches the offesets can change as well. If its a major patch then the entire data structure might have changed.

I use Cheat Engine 5.5 to find the addresses I need and then write programs that use them.

The current address of the pointer that points to the player data block is [0x02097BA4] From there the offset 0x124 takes you to the player X position.
The next 2 coordinates are +0x4 more since each coordinate is stored as a float and takes up 4 bytes.

There is more than just player coordinate stored at the player data block. Things such as health and movement speed are also stored there.

If you want to see more uses of the player data block check out [Only registered and activated users can see links. ]
The old data block pointer was 0x0189C478 and the offsets for position started at +0x2C

TLR
Player X [0x02097BA4]+0x124
Player Y [0x02097BA4]+0x128
Player Z [0x02097BA4]+0x12C
Reply With Quote
  #3  
Old 07-19-2009
freitag is offline.
New User
  
 
Join Date: Jun 2008
Posts: 55
Reputation: 1
Points: 630, Level: 1
Points: 630, Level: 1 Points: 630, Level: 1 Points: 630, Level: 1
Level up: 46%, 270 Points needed
Level up: 46% Level up: 46% Level up: 46%
Activity: 1.9%
Activity: 1.9% Activity: 1.9% Activity: 1.9%

hi defthack,

ok your pointer are working fine. but what have i found then? just some random stuff?
after reboot, open other programms my offsets still work o_O.

I gonna say your pointer are right and my are wrong, so how do i obtain the same pointer as you?(is this possible?)

here is what i do as i can't find the same stuff

first i scan eg player X:
Click the image to open in full size.

after a few scans:
Click the image to open in full size.

ok i got not that much green adresses so lets look for some pointers to this, so i add all the green ones to test through all.
Click the image to open in full size.


this is what i get as results and none of them is near yours (Player X [0x02097BA4]+0x124)
Click the image to open in full size.


so i think i'm doing things wrong. would be nice if you or someone else could give me some advice on this. I gonna check out now some tutorials on pointer from ce forums and google maybe i can solve this by my own but i won't give that much on it.

hope to here from you soon
thx in advance
Reply With Quote
  #4  
Old 07-19-2009
defthack is offline.
Corporal
  
 
Join Date: Aug 2008
Posts: 25
Reputation: 5
Points: 275, Level: 1
Points: 275, Level: 1 Points: 275, Level: 1 Points: 275, Level: 1
Level up: 69%, 125 Points needed
Level up: 69% Level up: 69% Level up: 69%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

The player position is stored in many places but the once I consider to be the correct address is the one that will move your character when modified. There are several ways to find out which one that is. I use a combination of methods for finding the player position. I first do a search for player position then search for unchanged addresses move a bit and research for the new position then add all of the addresses listed. Next I do a search for something else I know to be in that same data block like player movement speed (5 for running 8 for sprinting) and filter out the position addresses that are not near the addresses for movement speed. Then I modify the possible position variables that still remain untill I find the one that causes my character to move.
Just to test this out try modifying one of the addresses you have and it will get reverted back to its previous value in a few seconds. If you change the one I posted then all of the other variables that mirror the player position will update to that new value. If all you need to do is to know where you are then any of the listed memory positions would work. You can also use the ingame keybind to copy your character position to the clipboard and parse that. If you want to change your position however you would need the address I posted.
Reply With Quote
  #5  
Old 07-19-2009
freitag is offline.
New User
  
 
Join Date: Jun 2008
Posts: 55
Reputation: 1
Points: 630, Level: 1
Points: 630, Level: 1 Points: 630, Level: 1 Points: 630, Level: 1
Level up: 46%, 270 Points needed
Level up: 46% Level up: 46% Level up: 46%
Activity: 1.9%
Activity: 1.9% Activity: 1.9% Activity: 1.9%

ahh nice i understand.
i gonna try that now i hope i will get the same results as you got, after that i gonna post what happened.

but a small question, u use only the green adresses or black ones?

Last edited by freitag; 07-19-2009 at 10:35 PM.
Reply With Quote
  #6  
Old 07-19-2009
freitag is offline.
New User
  
 
Join Date: Jun 2008
Posts: 55
Reputation: 1
Points: 630, Level: 1
Points: 630, Level: 1 Points: 630, Level: 1 Points: 630, Level: 1
Level up: 46%, 270 Points needed
Level up: 46% Level up: 46% Level up: 46%
Activity: 1.9%
Activity: 1.9% Activity: 1.9% Activity: 1.9%

ok i i'm back.

seems like you used the black ones, but how do i determinate wether to use green or black ones?

I got like 30 adresses eg for X then 30 for y
sorted them....so i think you got that much too, but now...did you test all 30 adresses -> search for pointer and test wether something is changing when you change the value to obtain the right one? or is there a trick how to get faster the right one?

----
if you search for pointer do you use "what writes" or "what accesses"? I read some stuff about "what reads" but i don't have this function, do you have it?
sometimes when i try to use "what writes" on a multilevel pointer i don't get any results dunno why...seems like you used "what writes" for your offsets as i can't get any good result using "what accesses"
Reply With Quote
  #7  
Old 07-19-2009
defthack is offline.
Corporal
  
 
Join Date: Aug 2008
Posts: 25
Reputation: 5
Points: 275, Level: 1
Points: 275, Level: 1 Points: 275, Level: 1 Points: 275, Level: 1
Level up: 69%, 125 Points needed
Level up: 69% Level up: 69% Level up: 69%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

Before I even start looking for pointers I determine which address is the one I actually want. Then I do what accesses this address and find the offset. In this case the offset is +0x124 So I subtract 0x124 from the address I want to find a pointer to and do a scan. Having already known that this is a single level pointer i'm looking for a green address now. Green addresses are static and black are dynamic. Then I will add that green address with offset I found when doing "What accesses this address" and restart AoC to make sure its the correct pointer.
Reply With Quote
  #8  
Old 07-20-2009
freitag is offline.
New User
  
 
Join Date: Jun 2008
Posts: 55
Reputation: 1
Points: 630, Level: 1
Points: 630, Level: 1 Points: 630, Level: 1 Points: 630, Level: 1
Level up: 46%, 270 Points needed
Level up: 46% Level up: 46% Level up: 46%
Activity: 1.9%
Activity: 1.9% Activity: 1.9% Activity: 1.9%

Quote:
Originally Posted by defthack View Post
Before I even start looking for pointers I determine which address is the one I actually want.
and how do you know which adress to choose? 1 of 30 is pretty much. i mean 1 of 30 just for one X postion

--
gonna for your help
Reply With Quote
  #9  
Old 07-20-2009
defthack is offline.
Corporal
  
 
Join Date: Aug 2008
Posts: 25
Reputation: 5
Points: 275, Level: 1
Points: 275, Level: 1 Points: 275, Level: 1 Points: 275, Level: 1
Level up: 69%, 125 Points needed
Level up: 69% Level up: 69% Level up: 69%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

Most things you search for wont have so many posssible addresses. But the way I find out which X position address I want to find a pointer to is
Quote:
I first do a search for player position then search for unchanged addresses move a bit and research for the new position then add all of the addresses listed. Next I do a search for something else I know to be in that same data block like player movement speed (5 for running 8 for sprinting) and filter out the position addresses that are not near the addresses for movement speed. Then I modify the possible position variables that still remain untill I find the one that causes my character to move.
From there I search for a pointer to that address.
Reply With Quote
  #10  
Old 07-20-2009
freitag is offline.
New User
  
 
Join Date: Jun 2008
Posts: 55
Reputation: 1
Points: 630, Level: 1
Points: 630, Level: 1 Points: 630, Level: 1 Points: 630, Level: 1
Level up: 46%, 270 Points needed
Level up: 46% Level up: 46% Level up: 46%
Activity: 1.9%
Activity: 1.9% Activity: 1.9% Activity: 1.9%

Quote:
Originally Posted by defthack View Post
Most things you search for wont have so many posssible addresses. But the way I find out which X position address I want to find a pointer to is


From there I search for a pointer to that address.
lol ok it's late but i understand, as i can change the value even if i don't have the pointer and my character will move :> easy if you know -_-

I gonna try to get some other stuff that got to do with my character.


---
next step would be Target and Game Object

Quote:
Target

Serial, Current (R, 4 bytes): [2373C7C] UPDATED
Type, Current (R, 2 bytes): [02373C7F] UPDATED
Serial, Last (R, 4 bytes): [02373C84] UPDATED
Type, Last (R, 2 bytes): [02373C87] UPDATED
Coordinates (Selection Circle)
Target X [023A3D08] +F0 NEW
Target Y [023A3D08] +F4 NEW
Target Z [023A3D08] +FC NEW


Game Object Table Mobile(SEE CHANGES)
Table Base: [171420C] +8 +EC UPDATED
First Object Base: [171420C] +8 +EC +0 UPDATED
First Object Type: [171420C] +8 +EC +0 +7 UPDATED
Object Offsets
Serial: +4 UNCHANGED
Type: +7 UNCHANGED
Target Type: +14C7 UNCHANGED
Target Serial +14C8 UNCHANGED
X-Coord: +10C SEE CHANGES
Y-Coord: +110 SEE CHANGES
Z-Coord: +114 SEE CHANGES
Name, Mobile: +1538 UNCHANGED
Health, Cur: +1B4 UNCHANGED
Health, Max: +14C UNCHANGED
Level: +220 UNCHANGED
Owner Serial (Pets): +1678 UNCHANGED
Invulnerable (NPC): +11AD UNCHANGED
Stealth Type: +1716 UNCHANGED
Loot Owner Serial, Orig: +280 UNCHANGED
Loot Owner Serial, Current: +288 UNCHANGED

Game Object Table Immoble
Table Base: [017A71DC] +10C +84 +4 SEE CHANGES
First Object Base: [017A71DC] +10C +84 +4 +0 SEE CHANGES
First Object Type: [017A71DC] +10C +84 +4 +0 +7 SEE CHANGES
Objects Offset (Similar to mobile game objects offsets)
Health, Cur: +297
Health, Max +29B
Name: +210
i gonna check out whether i can get this or not -_-
Reply With Quote
  #11  
Old 07-20-2009
defthack is offline.
Corporal
  
 
Join Date: Aug 2008
Posts: 25
Reputation: 5
Points: 275, Level: 1
Points: 275, Level: 1 Points: 275, Level: 1 Points: 275, Level: 1
Level up: 69%, 125 Points needed
Level up: 69% Level up: 69% Level up: 69%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

The stuff for the target position is just the selection circle that goes below the person you have targeted, so it wont work for resources. The way the game finds the position of your target is by checking who you have targeted [0x0209471C] and searching through the array of game objects until it finds one with a matching serial number, then it will grab that object's position. I don't fully understand the way the game object arrays are managed but I know that there are several different arrays that store pointers to the same game objects. The list I use was the one that was easiest to find a pointer for.

[0x02EF9790] + 0x4 * Object# - 0x4 +Variable offset.

This means that the array starts at the location 0x02EF9790 points to. If you just grab the data stored at the location 0x0x02EF9790 points to it will be the first object in the list (array position 0). If you want the next object in the list read 0x02EF9790 then add 0x4 to the value there and the sum will point to the second game object.

The position offset for the game objects is:
Object X +0x184
Object Y +0x188
Object Z +0x18C

This however only works for player/npc objects and not for resource nodes as they are a different object type that is also stored in the array

The offset +0x8 is the objects serial number and the offset +0x4 will tell you what type of object it is.

For a resource gathering bot you would just traverse through the array looking for an object with the object type (offset +0x4) that is a node, then read its name to see if its something you want to gather, and then read its position.

I dont know what the type variable is set to for a resource node as I havent messed with them. The name offset and Position offset are also different for resources and I dontknow them either.
Reply With Quote
  #12  
Old 07-20-2009
freitag is offline.
New User
  
 
Join Date: Jun 2008
Posts: 55
Reputation: 1
Points: 630, Level: 1
Points: 630, Level: 1 Points: 630, Level: 1 Points: 630, Level: 1
Level up: 46%, 270 Points needed
Level up: 46% Level up: 46% Level up: 46%
Activity: 1.9%
Activity: 1.9% Activity: 1.9% Activity: 1.9%

so this is what is used in a radar?

I got now "all" the playerstuff, once you know where to start with and how it's not that hard. (aoc not loaded so no values but all are working as intend)
Click the image to open in full size.

i don't realy get what you have written.

0x02EF9790+0x4 = firstobject type
0x02EF9790+0x8 = firstobject serial
0x02EF9790+0x184 = firstobject x
0x02EF9790+0x188 = firstobject y

hmm i'm messing something o_O
would you show me this in a CT, maybe show how to read the targets/objects name too?
Reply With Quote
  #13  
Old 07-20-2009
defthack is offline.
Corporal
  
 
Join Date: Aug 2008
Posts: 25
Reputation: 5
Points: 275, Level: 1
Points: 275, Level: 1 Points: 275, Level: 1 Points: 275, Level: 1
Level up: 69%, 125 Points needed
Level up: 69% Level up: 69% Level up: 69%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

Yeha looks like all of those are possible memory locations, the one thing I noticed is you have 1 rotation variable when the rotation is stored as 4 variables. The first two rotation offsets are quaternions and the next two are the cosine and sine of the rotation angle.

The object stuff works like this
0x02EF9790+0 = pointer to first object
0x02EF9790+0 +0x8 = First object serial
0x02EF9790+0 +0x184 = First object X
0x02EF9790+0 +0x188 = First object Y

The second object would be
0x02EF9790+0x4 = pointer to second object
0x02EF9790+0x4 +0x8 = second object serial
0x02EF9790+0x4 +0x184 = second object X
0x02EF9790+0x4 +0x188 = second object Y

0x02EF9790+0x8 = pointer to third object
0x02EF9790+0x8 +0x8 = third object serial
0x02EF9790+0x8 +0x184 = third object X
0x02EF9790+0x8 +0x188 = third object Y

Thats what I meant by +0x4 *Object# -4 since the first object starts at 0 (4 * 1 -4 = 0) If you do a find what accesses this address its what the game is actually doing when its looping through the objects array.
Reply With Quote
  #14  
Old 07-20-2009
freitag is offline.
New User
  
 
Join Date: Jun 2008
Posts: 55
Reputation: 1
Points: 630, Level: 1
Points: 630, Level: 1 Points: 630, Level: 1 Points: 630, Level: 1
Level up: 46%, 270 Points needed
Level up: 46% Level up: 46% Level up: 46%
Activity: 1.9%
Activity: 1.9% Activity: 1.9% Activity: 1.9%

hi,

i think the value that i got for the rotation should be enough to know which direction i'm facing.

i can't get the object stuff to work somehow -_-
if you write

0x02EF9790+0x8 +0x8 = third object serial
0x02EF9790+0x8 +0x184 = third object X
0x02EF9790+0x8 +0x188 = third object Y

you mean
0x02EF9790+0x8 +0x8 = third object serial
0x02EF9790+0x18c = third object X
0x02EF9790+0x190 = third object Y
??

how do i obtain the name of the object?
Reply With Quote
  #15  
Old 07-20-2009
defthack is offline.
Corporal
  
 
Join Date: Aug 2008
Posts: 25
Reputation: 5
Points: 275, Level: 1
Points: 275, Level: 1 Points: 275, Level: 1 Points: 275, Level: 1
Level up: 69%, 125 Points needed
Level up: 69% Level up: 69% Level up: 69%
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%

I mean you read the address at [0x02EF9790] then add 0 if you want the first object 4 if you want the second 8 if you want the third. then read the address thats the sum of the read value and offset for object number. (The sum of the two numbers takes you to the start of the object) Then you add an offset to that to get the address of that variable.

The name of the object (for players/npcs) is +0x364

To do this in cheat engine you click the add pointer button twice.
[Only registered and activated users can see links. ]
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On



All times are GMT -4. The time now is 01:33 AM.




Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492