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[Release]AOCDebug Source
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[Release]AOCDebug Source - 10-02-2008

This is not updated. I will not explain anything that is inside of it. If you cannot compile it, then you do not deserve to use it.

Code:
/*
* DLL Skeleton Code Made By Marneus901/Circadian
* This is nothing more than a skeleton, nothing is useful
* Until you start coding some functions.
* Please dont take credit for this
***Shoutouts to
*Mrk/Mtk/Novocain - Great Help. Were are you nowadays!!?
*Fate - Gave me ModifyMemory
*Prometheus - Great Freind
*Josh/1337 - Great Freind
*Keith/Sychotix - Great Freind
***
*/

/*
Hotkey/Feature list:
Zoom Hack			   -    Numpad Decimal (.)
Z Coord up             -    Numpad 7
Z Coord down           -    Numpad 9
Y Coord up             -    Numpad 8
Y Coord down           -    Numpad 2
X Coord up             -    Numpad 6
X Coord down           -    Numpad 4
Instant Rez            -    Numpad 1
No Fall Damage         -    Numpad 3 - Double check its on before taking a big plunge
Float                  -    Numpad 5
Speedhack on           -    F1
Speedhack off          -    F2  - May need to press a few times to get it to recognize
Sprint Speedhack       -    F3
Teleport to Target     -    F5  - Pointers Changed. Wont work
Jumphack			   -    F4
Instant Takeoff        -    Always On
Enable Debug Commands  -    Always On
*/
#include "StdAfx.h"
#define BRACK( ADDR ) (*(PDWORD)(ADDR))  //Credits go to L. Spiro
void Main();
//**************************************************************************************************
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
	DWORD ThreadId;
	if (fdwReason == DLL_PROCESS_ATTACH) {
		DisableThreadLibraryCalls((HMODULE)hinstDLL);
		CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&Main, 0, 0, &ThreadId);
	}
	return true;
}
//***************************************************************************************************\\
//Thanks To Fate/////////////////////////////////////////////////////
//------------------------------
//Write To Memory
DWORD OldProtection;
void WriteToMemory(DWORD Offset, DWORD Pointer, DWORD Length){
    VirtualProtect((void *)Offset, Length, PAGE_EXECUTE_READWRITE, &OldProtection);
    RtlMoveMemory((void *)Offset, (const void*)Pointer, Length);
    VirtualProtect((void *)Offset, Length, OldProtection, &OldProtection);
}
//------------------------------
//Modify Memory
void ModifyMemory( BYTE *Offset, BYTE *ByteArray, DWORD Length){
    for(DWORD i = 0; i < Length; i++)
        WriteToMemory((DWORD)Offset + i, (DWORD)ByteArray + i, 1);
}
//------------------------------
//Defined Addresses
#define maxcam 0xE8A1A2 
#define floating 0x1218C32
#define notauth 0x989AB2
//------------------------------
//Edits
BYTE jmp[] = {0xEB, 0x05};
BYTE jne[] = {0x75, 0x03};
BYTE je[] = {0x74, 0x03};
BYTE jbe[] = {0x76, 0x05}; 
BYTE authjne[] = {0x75, 0x29};
BYTE authjmp[] = {0xEB, 0x29};
/////////////////////////////////////////////////////////////////////

//------------------------------
//Variables
	 int yuploop = 0;
	 int ydownloop = 0;
	 int speedon = 0;
	 int nofallon = 0;
	 float xdead;
	 float ydead;
	 float zdead;
	 int rezloop = 0;
	 int speedhackon;
	 int sleeptimer = 0;
	 int floaton = 0;
	 int camhack = 0;
	 int sspeed = 0;
	 int jhack = 0;
	 void Main(){

//Messagebox to help show a successful Injection.
MessageBox (0, "Created by Sychotix @ mmowned.com\nI am NOT responsible for what you do with this, nor if you get banned.\n\nBy using this dll, you are agreeing to these terms.", "AoCDebug v2.0", MB_ICONINFORMATION);
ModifyMemory((BYTE*)notauth, authjmp, 2);

for(;;){

//--------------------------------------------------
//Z Coord
     //UP on Numpad 7
     if(GetAsyncKeyState(VK_NUMPAD7) < 0)
	 {
PFLOAT zcoord = (PFLOAT)(BRACK( 0x0189C478 ) + 0x30);

				(*zcoord) += 2.0f; 
				Sleep(100);
									 }
	 //Down on Numpad 9
	  if(GetAsyncKeyState(VK_NUMPAD9) < 0)
	 {
PFLOAT zcoord = (PFLOAT)(BRACK( 0x0189C478 ) + 0x30);

				(*zcoord) -= 2.0f; 
				Sleep(100);
	 }
//--------------------------------------------------
//Y Coord
     //UP on Numpad 8
     if(GetAsyncKeyState(VK_NUMPAD8) < 0)
	 {
PFLOAT ycoord = (PFLOAT)(BRACK( 0x0189C478 ) + 0x34);

				(*ycoord) += 2.0f; 
				Sleep(100);
									 }
	 //Down on Numpad 2
	  if(GetAsyncKeyState(VK_NUMPAD2) < 0)
	 {
PFLOAT ycoord = (PFLOAT)(BRACK( 0x0189C478 ) + 0x34);

				(*ycoord) -= 2.0f; 
				Sleep(100);
	 }

//--------------------------------------------------
//X Coord
     //UP on Numpad 6
     if(GetAsyncKeyState(VK_NUMPAD6) < 0)
	 {
PFLOAT xcoord = (PFLOAT)(BRACK( 0x0189C478 ) + 0x2C);

				(*xcoord) += 2.0f; 
				Sleep(200);
									 }
	 //Down on Numpad 4
	  if(GetAsyncKeyState(VK_NUMPAD4) < 0)
	 {
PFLOAT xcoord = (PFLOAT)(BRACK( 0x0189C478 ) + 0x2C);

				(*xcoord) -= 2.0f; 
				Sleep(200);
	 }
//--------------------------------------------------
//Speedhack
     if(GetAsyncKeyState(VK_F1) < 0)
	 {
		 speedhackon = 1;
		 while (speedhackon == 1)  {
PFLOAT fspeed = (PFLOAT)(BRACK( 0x0189C478 ) + 0x18C);
PFLOAT bspeed = (PFLOAT)(BRACK( 0x0189C478 ) + 0x198);
(*fspeed) = 10.0f;
(*bspeed) = 10.0f;
while (sleeptimer != 16) {
	Sleep(500);
	sleeptimer++;
	if(GetAsyncKeyState(VK_F2) < 0) {
		sleeptimer = 16;
	speedhackon = 0;}
}
(*fspeed) = 5.0f;
(*bspeed) = 3.0f;
Sleep(2500);
if(GetAsyncKeyState(VK_F2) < 0) {
	speedhackon = 0;}
sleeptimer = 0;
		 }
			 Sleep(100);
	 }
////--------------------------------------------------
//Instant Rez
     if(GetAsyncKeyState(VK_NUMPAD1) < 0)
	 {
PFLOAT ycoord = (PFLOAT)(BRACK( 0x0189C478 ) + 0x34);
PFLOAT xcoord = (PFLOAT)(BRACK( 0x0189C478 ) + 0x2C);
PFLOAT zcoord = (PFLOAT)(BRACK( 0x0189C478 ) + 0x30);
ydead = (*ycoord);
xdead = (*xcoord);
zdead = (*zcoord);
while ( rezloop !=50){
	(*ycoord) = ydead;
	(*xcoord) = xdead;
	(*zcoord) = zdead;
	rezloop++;
		Sleep(100);
	 }
rezloop = 0;
	 }

/*Teleport to Target
     if(GetAsyncKeyState(VK_F5) < 0)
	 {
PFLOAT ycoord = (PFLOAT)(BRACK( 0x015652C0 ) + 0x34);
PFLOAT xcoord = (PFLOAT)(BRACK( 0x015652C0 ) + 0x2C);
PFLOAT zcoord = (PFLOAT)(BRACK( 0x015652C0 ) + 0x30);
PFLOAT targety = (PFLOAT)(BRACK( 0x02125190 ) + 0x38);
PFLOAT targetx = (PFLOAT)(BRACK( 0x02125190 ) + 0x30);
PFLOAT targetz = (PFLOAT)(BRACK( 0x02125190 ) + 0x34);


(*ycoord) = ((*targety) - 1.0f);
(*xcoord) = ((*targetx) - 1.0f);
(*zcoord) = ((*targetz) - 3.0f);
	 }
*/
//Float
	 if(GetAsyncKeyState(VK_NUMPAD5) < 0) {
		 if (floaton == 0) {
	 ModifyMemory((BYTE*)floating, jne, 2);
	 floaton = 1;
	 }
		 else if (floaton == 1) {
ModifyMemory((BYTE*)floating, je, 2);
floaton = 0;
		 }
		 Sleep(100);
		 }

 //Turn CameraHack on
if(GetAsyncKeyState(VK_DECIMAL) < 0)
{ if (camhack == 0) {
ModifyMemory((BYTE*)maxcam, jmp, 2);
camhack = 1;}
else if (camhack == 1) {
ModifyMemory((BYTE*)maxcam, jbe, 2);
	camhack = 0;}
}

 //Turn Sprint Speedhack on
if(GetAsyncKeyState(VK_F3) < 0)
{ if (sspeed == 0) {
PFLOAT sspeedhack = (PFLOAT)(BRACK( 0x0189C478 ) + 0x190);
(*sspeedhack) = 10.0f;
sspeed = 1;}
else if (sspeed == 1) {
PFLOAT sspeedhack = (PFLOAT)(BRACK( 0x0189C478 ) + 0x190);
(*sspeedhack) = 8.0f;
	sspeed = 0;}
}

 //Turn Nofall on
if(GetAsyncKeyState(VK_NUMPAD3) < 0)
{ if (nofallon == 0) {
nofallon = 1;}
else if (nofallon == 1) {
	nofallon = 0;}
}
 //Turn Jump Hack on
if(GetAsyncKeyState(VK_F4) < 0)
{ if (jhack == 0) {
jhack = 1;}
else if (jhack == 1) {
	jhack = 0;}
}

//Edit Nofall
if(nofallon == 1){
PFLOAT nofall = (PFLOAT)(BRACK( 0x0189C478 ) + 0x184);
(*nofall) = 0.0f; 
}

//Edit Jump Hack
if(jhack == 1){
PFLOAT jhack = (PFLOAT)(BRACK( 0x0189C478 ) + 0x1B8);
(*jhack) = 4.0f; 
}

//Instant Takeoff
PFLOAT itakeoff = (PFLOAT)(BRACK( 0x0189C478 ) + 0x1A8);
(*itakeoff) = 0.0f;

Sleep(100);

} //End for loop
	 } //End Main function
//--------------------------------------------------


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10-03-2008

3x because I learned something from this :P


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hi
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hi - 10-04-2008

can you send it dll file thx
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10-04-2008

Quote:
Originally Posted by Sychotix View Post
This is not updated. I will not explain anything that is inside of it. If you cannot compile it, then you do not deserve to use it.
nuff said.


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10-04-2008

can you say me where i but your scipt ?? and how to edit dll
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10-05-2008

I dont understand what you mean by "where i but your script ??" (especially cuz of the two "??"s and you edit dll's by typing on the keyboard.


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10-05-2008

sry i mean put the script
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10-05-2008

Hopefully this will stop people asking:
You edit the code above to the current offsets (find them yourself) compile the code using a c++ compiler itno a DLL. Then inject the DLL into the ageofconan.exe program. press the defined keys in the code to do specific stuff. The end.

But seriously:
Quote:
Originally Posted by Sychotix View Post
This is not updated. I will not explain anything that is inside of it. If you cannot compile it, then you do not deserve to use it.
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10-05-2008

whats the point putting stuff here and "contribute" but then say "If you can complie it then you dont deserve it." - If you wanna do it on a good way make it a dll yourself and make a DL link. Instead of that!
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10-06-2008

Well for that he will have to keep updating the offsets himself, conpiling and uploading. I think Sychotix has left aoc so wont be getting teh new offsets. Also this way he is contributing more as it allows others to learn from his code and do it themselves! Personally this is the kind of contribution I prefer.
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10-06-2008

Quote:
Originally Posted by Esset View Post
whats the point putting stuff here and "contribute" but then say "If you can complie it then you dont deserve it." - If you wanna do it on a good way make it a dll yourself and make a DL link. Instead of that!
[Only registered and activated users can see links. ]

You were saying? Nothing can be done with having the dll though. I am 99% sure that it is outdated and I will NOT be updating it. That is why I released the source, so others can learn and possibly update it.

As stated earlier, if you are unable to compile/edit this, you do not deserve it. You have barely any work to do in order to get this to fully work.

Mosimo is 100% right, I have quit AoC and that is what you must update.


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10-07-2008

can you say me where i but your scipt ?? and how to edit dll
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10-07-2008

Oh God >_<

(this random text just here for purposes for a rather short post)
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10-08-2008

+rep good stuff
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