AoC is so technically advanced, it's not possible to cross from one zone to the next without a load screen. You NEED to unload all textures before loading up the new ones, few systems could handle it.
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* Lack of content past level 20
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The lack of content is 60+, try again.
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* Uninnovative questing system (kill 50 what?)
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It's not possible to not have these kinds of quests. You need to have them, whether it's all you have to offer (it's not) or it's a few here and there. AoC actually has reasoning behind WHY you kill 40 Vanir and WHY it's 40. Read things.
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* Poor class balance in PVP
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It's a new game. WoW is 4 years old and still considered unbalanced.
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* No PVP System whatsoever
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It was removed from launch for polish. It's about that simple, either we get it NOW, or it works well. You can't have both.
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* A simple Rock / Paper / Scissors PVP design
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Is this your first PvP game? :O:O:O Heals counteract damage????
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* Horrifically boring dungeon encounters
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Opinion
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* Lack of meaningful or interesting end game content
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Do you have both full sets of Tier loot? Do you have your advanced riding and swift horse? Does your guild have a T3 city and battlekeep?
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* Itemization that seems like it was designed by a learning impaired doorknob
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Seems to work well for me, maybe you should learn a bit more about the system before crying.
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* Extremely hard to customize your character or look different than anyone else
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SLIDERS ARE HARD
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* Travel system consists of trying to find new ways to kill yourself as quickly as possible
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That's not the "travel system", it's a workaround found by players to get somewhere quicker. That's not game design; it's exploitation of game design.
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* An economy that is completely broken
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Player driven economy is player driven.
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* Crafting that is nothing more than a pointless time-sink
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This IS your first MMORPG! Hint: RPGs are made to be pointless time sinks.
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* Identical guild cities everywhere that are, you guess it, nothing more than a pointless time-sink
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See above.
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* Lack of creative vision when designing combat system
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Uhhhh... you're kidding right? The most innovative combat system in the history of online gaming... lacks creativeness?
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* Complete lack of ingenuity regarding the spellcaster magic system
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Well, what do you suggest? At least you don't stand there like a damn fool in one spot pressing one button like other games. Unless you're a dumbass.
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* Failure to fix bugs in a timely fashion or at all...
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Last time I checked, WoW still has release bugs.
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* Fixing bugs usually introduces more bugs into the game, which are then ignored for long periods of time
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That's called Software Programming, it's made of magic and it does exactly what you described. One change leads to 2 changes, it happens. All the time.
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* Focusing on stupid shit like spell names and sound effects when basic features of the game are not yet implemented
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So the UI team works on PvP systems, right?
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* Legendary in-game customer support inspired by Verant and SOE
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As long as you're asking for something reasonable, GMs will respond within minutes. They actually can do a LOT more than GMs in other games; including actually fixing broken quests for you.
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* Constantly surprising players by showing how little they know about their own game
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Lack of details; you running out of retarded things to spew?
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* Inclusion of game breaking bugs (like gem duping or epic item farming) and then fixing them, oh, a couple weeks later.
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Gem duping was possible since release. It takes time to find out why the problems happen and how they can be fixed without removing the problem items. Epic farming in crafting zones was fixed in an emergency patch a day later.
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* the horrible instancing or poor zone design.
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Again, details, or you sound like you didn't play the game at all.
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I know I missed a few. What it boils down to is that Age of Conan just doesn’t provide a unique or meaningful game experience
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Opinion.
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Characters can level to max level somewhat quickly, yay!
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AoC starts at level 1. Notice the lack of content at 80? You rushed, too bad. The game gives you plenty to do for 79 levels; that's YOUR fault.
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only to be presented with the option of doing absolutely nothing interesting other than leveling yet another character to max level.
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Again, this is how RPGs have worked since dirt was invented.